- nav.ts: while a [data-nav-modal] is open only handlers scoped inside it run (onNavAction's new scope getter), so the reload banner (and later dialogs) keep ○/L1/R1 from moving focus to the page behind; confirm with focus outside the modal brings focus in instead of clicking. - R12: an Arrow keydown within 100 ms after the gamepad fired the same direction is dropped as the browser's echo. - GET / adds frame-ancestors 'none' and X-Frame-Options: DENY. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS
Payload
The C payload that runs on the PS5. Built with the
PS5 Payload SDK (version pinned
in ../scripts/ps5-sdk.env), sent to the
console's ELF loader, and left resident until reboot or rest mode.
It listens on one port, 9120, for AVA1 (protocol/ava1/SPEC.md):
transfers, status, filesystem, mount, app, hardware, package and shell
calls all travel over one encrypted session with up to 8 data lanes.
Layout
src/main.c handles startup: credential elevation, runtime ownership,
the takeover, starting the AVA1 server, and cleanup. It binds no
socket of its own. src/runtime.c holds the management handlers the AVA1
table (src/mgmt_table.def, dispatched by src/mgmt_rpc.c) calls, and the
instance lifecycle (ownership record, reap, shutdown). ava1/ is the AVA1 protocol in C (frames,
generated codecs in ava1/gen/, Noise handshake, server); never edit
ava1/gen/ by hand. src/takeover.c
asks an older resident payload to stand down before binding.
The rest of src/ is one module per capability: registration and launch,
package install, hardware and sensors, processes, profiles, saves and
backup, cheats, remote play, fan curve, notifications, system
registry and time, firmware spoofing, and the SDK version changer.
installer/ builds our own standalone install daemon
(ps5upload-installer.elf, TCP :9115) used for package installs on newer
firmware. It loads as a companion image on the :9021 loader (never evicting
the helper), self-escalates, and answers a JSON-lines protocol
(hello/install/job/stop); for a staged file it serves the package to
Sony's installer over a 127.0.0.1 HTTP URL. The engine sends it automatically
when nothing is listening on :9115.
Prior art
The installer daemon is our own implementation. Its design was informed, as behavioural references only (no code or names are carried into the daemon), by cy33hc's ps5-ezremote-dpi, etaHEN and elf-arsenal's DPI payloads, and itsPLK's on-console PKG Manager (the loopback-serving + cacheability rules).
Build
export PS5_PAYLOAD_SDK=/opt/ps5-payload-sdk
make -C .. payload # → payload/ps5upload.elf (+ .gz)
make -C .. send-payload PS5_HOST=<ip>
Everything compiles with -Wall -Wextra -Werror.
Testing
Logic that can be separated from the console lives in a header under
include/ and gets a host-compiled self-test in tests/, run by
make test-payload with the same warning flags.
See tests/*_selftest.c for the full list (hardware guards, ptrace recovery, app.db
reading, SDK param rewriting, installer, cheats, wake watchdog and more). AVA1 itself is
tested from Rust: cargo test -p ava1-ctest -- --test-threads=1 in engine/ compiles
ava1/ on the host and checks it against the Rust side.
Prefer adding to this set over testing on hardware: a host self-test runs in milliseconds and can't wedge a console.
Things that will bite you
- Never
rename()across mounts. It panics the kernel. Guard onst_dev. - Nothing large on a thread stack. Threads that need room ask for it explicitly (512 KiB–1 MiB); the default is small. A 256 KiB buffer in an FTP handler once overflowed it and wedged consoles hard enough to need a power cycle — bulk buffers are heap-allocated now.
- Every blocking wait needs a bound. Unbounded
ptracewaits froze consoles; Sony IPC init could hang the DPI daemon. Both are now timed, and a timed-out attempt is never restarted concurrently. - JSON keys must be
snake_case, and any interpolated string must be escaped. The engine parses with serde: a wrong key silently yields a default value, and one bad byte rejects the entire response. - Some Sony libraries simply aren't on the console.
libSceSqlite.sprxis absent under every lib path, sodlsym(RTLD_DEFAULT, "sqlite3_*")fails on every firmware — not just some. Degrade honestly instead of blaming the firmware. - "The platform doesn't ship it" is not "we can't have it." That
SQLite conclusion was right about Sony and wrong about us: a static
library is just more of our own
.text. The payload now links its own SQLite (content_db.c, built from the amalgamation thatscripts/install-ps5-sdk.shfetches). Two full SQL implementations had been sitting behind that deaddlsymprobe long enough to drift apart and hardcode different table names, and a third — inregister.c— was a table of function pointers that nothing ever assigned. A branch that can never execute is where bugs go to hide, so prefer deleting it to keeping it as a fallback that never fires. - Check what a database says its schema is.
content_db.cfinds the app table throughsqlite_masterandPRAGMA table_inforather than naming it, because the two dead implementations disagreed about the name and there was no way to tell which was right.