Propagate zeta format properly (#1716)

This commit is contained in:
gdkchan authored and GitHub committed 2020-11-16 09:37:16 +01:00
1 parent fcc9cbf816
commit 787e20937f
1 file changed
+1 -1
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (srcTexture.Format.IsDepthOrStencil())
{
dstCopyTextureFormat = srcCopyTextureFormat;
dstCopyTextureFormat = srcTexture.Info.FormatInfo;
}
else
{