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Fix texture bindings using wrong sampler pool in some cases (#3583)
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@@ -553,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
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Sampler sampler = _samplerPool?.Get(samplerId);
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Sampler sampler = samplerPool?.Get(samplerId);
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ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
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ISampler hostSampler = sampler?.GetHostSampler(texture);
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