DecodeState, the draw precheck and DecodePixelStageInfo rejected every
nonzero CONSERVATIVE_Z_EXPORT (DB_SHADER_CONTROL bits 13-14).
EXPORT_LESS_THAN_Z (1) and EXPORT_GREATER_THAN_Z (2) promise that the
exported Z stays on one side of the interpolated Z. The value now
reaches the recompiler as a pixel stage field, and a pixel shader that
writes FragDepth declares DepthLess or DepthGreater next to
DepthReplacing, the SPIR-V modes RADV maps to these values. Vulkan lets
those modes only add a depth test of the interpolated Z before shading,
so a shader that keeps the promise renders the same. The reserved value
3 still throws.
The field is part of the recompile cache key, the draw key and the
serialized request (version 7), and ValidateShaders accepts both modes.
Initialize, PortOpen/Close, PortSetAttribute, PortGetQueueLevel,
PortAdvance and PortPush. One port, validation order and error codes from
the PS5 module as read by prosper; blocking push paced at granularity
samples per frame at 48 kHz like KytyPS5.
Co-Authored-By: Claude <noreply@anthropic.com>
sceVideoOutRegisterBuffers2 threw "DCC presentation is not implemented"
for category 1 (DCC-compressed) buffers, which PPSA26344 registers. Such
a buffer now needs DCC metadata and the tiled layout, and dcc_control may
only use the CB_DCC_CONTROL block layout bits 0x10026c.
At a flip the keys are read behind their recorded writers, one byte per
256 bytes as in the driver's DCC model. Uncompressed keys present the
stored texels as before; a uniform clear code presents its color with a
GPU clear of the scaler's source image; a pending storage image is used
when it serves the keys. Mixed or unreadable keys, clear codes the
display format has no DCC encoding for, register-clear keys over a
pending image and a clear color wider than 32 bits throw. Buffers
without DCC take the old path.
sceFontOpenFontSet failed for every set type, so PPSA21564 drew no text
in system fonts (the title screen copyright line, credits, button
guides). It now loads the set's primary font file from
ANYPS5_SYSTEM_FONTS, or anyps5-fonts beside the executable: console
files under their own names first, then openly licensed substitutes
(Noto Sans, Noto Sans Mono, Noto Sans Thai, Noto Sans CJK). The
PS5-only JG2 set types are accepted.
System font handles use the system font context. Their faces are
loaded by FreeType in host memory: about 1 MiB per CJK face does not
fit the font memory the title sizes for the console's fonts, and
sceFontCreateRenderer then failed with ALLOCATION_FAILED. Handles of
the same font file share one copy of its bytes.
PPSA12544's Media/Plugins modules (CommonDialog, PSN, Share) import
libSceVrSetupDialog, which no library provided, and Share, NpTrophy2,
WebBrowserDialog and NpEntitlementAccess functions that were not
exported. Add libSceVrSetupDialog and the missing functions as
unimplemented exports, except
sceNpEntitlementAccessRequestConsumeServiceEntitlement, which reports
SCE_NP_ERROR_SIGNED_OUT like
sceNpEntitlementAccessRequestConsumeUnifiedEntitlement. Their other
imports are covered by #734 and #369, and two by #407.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceAmprAmmCommandBufferMapAsPrt, AllocatePaForPrt, RemapIntoPrt and
UnmapToPrt, with the MapAsPrt and AllocatePaForPrt measures. Signatures,
checks and their order follow ampr_emu.
The executor keeps the PRT pages of the AMM ranges. Unbacked PRT pages
are zero-filled with GPU read access; AllocatePaForPrt backs each
unbacked page with a pool page and changes the type and protection of
backed ones; RemapIntoPrt moves a mapped range into a PRT range; and
UnmapToPrt returns the pages to the pool and zero-fills them again. A
plain map, unmap or remap over a PRT range ends it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceVideoOutIsOutputSupported threw VIDEO_OUT_ERROR_UNSUPPORTED_OUTPUT_MODE
for every mode other than the default and 119.88 Hz, and
sceVideoOutConfigureOutput threw for an unavailable 119.88 Hz mode. Titles
probe and request modes the display may lack and handle the result:
PPSA12544 asks for 0xd000000a and falls back to 3840 pixels when it is not
supported, and its sceVideoOutConfigureOutput caller switches on the
returned error codes, including VIDEO_OUT_ERROR_UNAVAILABLE_OUTPUT_MODE.
Every mode except the default now reports 0, and configuring one returns
VIDEO_OUT_ERROR_UNAVAILABLE_OUTPUT_MODE.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
libSceAmpr gains sceAmprAmmCommandBufferRemap, MultiMap, ModifyProtect
and ModifyMtypeProtect with their GPU mask forms and the eight measure
functions. Signatures and the protection and mask checks follow ampr_emu.
The executor keeps a page table of the AMM ranges: each page's physical
offset, protection, memory type and whether it came from the pool. A
remap moves the pages of a fully mapped range and leaves the old range
reserved; a multimap maps the same pages again; a pool page returns to
the pool only when its last mapping goes. A protection change applies
the masked bits page by page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
libSceAmpr gains the AMM command buffer (constructor, destructor, map,
map direct and unmap, with their GPU mask forms and measures),
sceAmprAmmGiveDirectMemory, sceAmprAmmGetVirtualAddressRanges, the three
submit forms and sceAmprAmmWaitCommandBufferCompletion. The APR
MapBegin, MapDirectBegin and MapEnd commands and their measures record
the same map commands.
The libkernel executor now maps: a plain map takes pages from the direct
memory given to the mapper with usage 1, a direct map uses the given
offset, and an unmap returns the pages to that pool and leaves the range
reserved. The AMM ranges are reserved in the guest arena on first use.
Commands are walked by the buffer's byte offset so an AMM submission can
run raw command memory.
Signatures, the protection mask and the APR map rules follow ampr_emu;
the mapper model follows PS5PCEM. While an APR map region is open, a
second begin and every completion write return EPERM.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceAmprAprCommandBufferReadFileGather, ReadFileScatter,
ReadFileGatherScatter and ResetGatherScatterState, with their measure
functions. Signatures, argument checks and the read cursor follow
ampr_emu: each read leaves the file, the next offset and the next
destination; a gather reads at a new offset into the next destination, a
scatter continues in the file into a new destination, and a
gather-scatter takes both. Recording one needs a file read since the last
reset, tracked in the command buffer object next to its type.
sceAmprAprCommandBufferReadFile now applies the same length, offset and
destination checks and rejects a null command buffer instead of
dereferencing it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceAmprCommandBufferWaitOnCounter_04_00 and WriteCounter_04_00 take the
counter access size and offset, the wait mask and the write operation,
with their measure functions; ConstructNop records a nop with an optional
leading word and a payload of up to 60 bytes, and ConstructMarker records
the set, push and pop markers by type. Signatures and checks follow
ampr_emu.
The executor now reads and writes counters by access: the 8-byte access
of counter n spans n and n + 1, the 2- and 1-byte accesses a half or a
byte of the counter. Waits compare at the access width, so the signed and
wrapped compares see the field's own sign bit, and the atomic writes wrap
within the field. The legacy counter commands record a 4-byte access.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SET_PREDICATION threw, and packets with the predicate header bit were
rejected. The executor now keeps the queue's predication: operations 3
and 4 read a 64- or 32-bit value and bit 8 selects whether predicated
packets run when it is non-zero or zero; operation 0 clears it. Before
a predicated packet runs while predication is active, queued labels are
recorded and the value is read, as for COND_EXEC; the packet is skipped
when the predicate fails.
Indirect buffers are inlined when a submission is copied, so a
predicated INDIRECT_BUFFER call keeps its header in front of the
inlined commands and records their end like a COND_EXEC range; the
block runs or is skipped on one evaluation, as on the command
processor. Query predication, a predicated COND_EXEC, predicated chains
and flips inside predicated command buffers throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A title passes a work memory block and app type 0x20000000, and turns
voice chat off when initialization fails. Initialization now records
the library as initialized and succeeds. A null or empty memory block,
another app type and a second initialization throw, as their error
codes are unknown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
sceKernelInstallExceptionHandler and sceKernelRemoveExceptionHandler threw.
They now keep one handler per allowed signal (SIGHUP, SIGILL, SIGFPE,
SIGBUS, SIGSEGV, SIGUSR1, as in shadPS4): another signal or a null handler
returns EINVAL, a second handler for a signal returns EAGAIN, and removing
clears it. Delivery is not implemented and is recorded in the technical
debt; sceKernelRaiseException still throws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A title's libc.prx calls it from __cxa_thread_atexit with flags 2 and
stores the returned module id in the destructor record. The 0x1A8-byte
info reports the name, id, TLS block, init and fini procedures,
eh_frame_hdr and eh_frame, and up to four load segments of the image
containing the address. The id is the loader handle when the image was
opened through sceKernelLoadStartModule and otherwise a stable id from
the same range. Unknown flags and st_size values throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rename the two unknown libSceSaveData.native stubs to
sceSaveDataTransferringMountPs4 (RjMlsR8EXrw) and
sceSaveDataDirNameSearchPs4 (X4MYzukPc3g). There is no PS4 save area:
the mount returns NOT_FOUND like sceSaveDataTransferringMount, and the
search reports zero hits.
Co-Authored-By: Claude <noreply@anthropic.com>