sceAjmBatchJobControl threw. It now appends a control job that keeps
the sideband input pointer and runs at sceAjmBatchStart: RESET (bit 13)
clears the context as sceAjmBatchJobClearContext does, INITIALIZE
(bit 14) initializes the codec, and SIDEBAND_GAPLESS_DECODE (bit 45)
overwrites the gapless total and skip counts, in this order.
The sideband input holds the gapless decode first, then the codec's
initialize parameters: 8 bytes for ATRAC9, 12 for Opus, none for MP3.
The output is the 8-byte result. Other flags, INITIALIZE for other
codecs, and other sizes throw. SIDEBAND_GAPLESS_DECODE without RESET
throws too: RPCSX and shadPS4 keep zero counts there. The bits and the
order follow shadPS4 (PS4), the overwrite with RESET follows RPCSX, and
the sizes follow the one title seen.
PPSA14632 calls sceAudioOut2Set3DLatency(0xFF, 1) during its audio
setup (eboot 0x5613e2c) and fails the setup on a nonzero return. Only
latency 2 from PPSA26344 was accepted, so the call threw. Latency 1 and
2 are now accepted for the system user; 0, 3 and other users still
throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
scePlayerInvitationDialogGetResult makes the common dialog checks of
sceWebBrowserDialogGetResult: NOT_INITIALIZED before the dialog is
initialized, ARG_NULL for a null result and NOT_FINISHED until the
dialog finishes. The dialog shows no UI and sends no invitation, so the
finished dialog reports USER_CANCELED with error code 0. The 40-byte
result layout (error code, result, 32 reserved bytes) is taken from
SharpProspero.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Report the spacing the writing line applies: the modelled line places
each run at the sum of the previous advances, so every space is 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The plain-named twin of std::_Execute_once delegates to that symbol and inherits its call_once semantics; the name-equivalence assumption is recorded in TechnicalDebt. Registers guest_std_execute_once_tests.
A second sceSaveDataInitialize3 returned SAVE_DATA_ERROR_ALREADY_INITIALIZED.
PPSA12544's executable and its Unity SaveData plugin both initialize, and
the plugin raises Unity.SaveData.PS5.Core.SaveDataException on any error,
so the console must accept the second call. Initializations are now
counted; sceSaveDataTerminate ends the session at the last one and only
then checks for mounted slots.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A push mixed the ports' buffers at once and queued the mix on SDL, and
the queue level left out a 40 ms cushion that the SDL queue rarely
exceeded, so titles saw an empty queue. PPSA12544's FMOD output fills a
256-frame buffer after pushing it, reuses it two pushes later, and its
mixer thread can still be writing a buffer when the next push follows
within microseconds: a grain boundary broke about every 5 ms (an audible
crackle).
A push now records the buffers the ports point at and reads the previous
grain at the next push, 100 us after it. The mixed frames are played by
the SDL device callback, which waits for a 40 ms cushion before it plays
(again after running dry), and the queue level counts the unplayed
grains beyond that cushion. Recording the four buffers at every push
showed 27% of boundaries broken when read at the push, 59% when read two
pushes later and none when read at the next push; the title's output
went from 4-9% to none of its grain boundaries broken over 6,000 loud
grains.
AI-assisted: yes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Report the face's glyph count and the glyph index of a character through
the library's driver; the FreeType driver gains its glyphs_count entry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A title's libc.prx passes the dso address of __cxa_thread_atexit to
_sceKernelRtldThreadAtexitIncrement and fails the registration when it
returns nonzero. Increment takes a reference on the loaded image that
contains the address, so it stays mapped while thread_local destructors
are pending, and Decrement releases one. An address outside every
loaded image and a Decrement without a reference throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The resource id array is cleared and given the user. A null array returns
INVALID_ADDRESS and an invalid user INVALID_USER_ID without writing it; a
user whose keyboard is not open gets NOT_OPENED, and an open one gets
CONNECTION_FAILED, as no USB keyboard is reported through the IME, as in
shadPS4. The missing IME keyboard events are recorded in TechnicalDebt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a host subgroup narrower than 32 lanes, threadBit reads an EXEC
written with s_mov_b32 or s_mov_b64 at bit LaneId & 31 of EXEC_LO, and
LaneId is the subgroup invocation id. Every lane at or above the host
subgroup size therefore reads the bit of a lower lane, in wave32 and
wave64 alike. An EXEC produced by a compare stays consistent because
its ballot is subgroup-local as well. Found while investigating the
llvmpipe failure of #751.
An S# with FORCE_UNNORMALIZED threw in DecodeSamplerResource. It is now
bound through a Vulkan sampler with unnormalizedCoordinates when every
use stays where the S# and the host select the same texels.
ShaderInfoCollector records the live uses of each sampler after Apply
and dead-code elimination, and the emitter shares its explicit-LOD
predicate. Populate flags a direct S# with the bit that only explicit-LOD
image_sample without offset, comparison, derivatives or _a uses, paired
only with direct 1D or 2D images without a format conversion; anything
else throws. The driver checks the S# filters, clamps, TRUNC_COORD and
MC_COORD_TRUNC, creates the sampler with nearest mips and a zero LOD
range, and requires a single-level, single-layer 1D or 2D view of mip 0.
The shader disk cache format becomes 5.