gethostbyname_r and sysinfo are names of host C library functions. Defining
them in libScePosixForWebKit made the library's own call to
::gethostbyname_r in Resolver.cpp bind to the new declaration, and the
guest_resolver test failed with "gethostbyname_r not implemented". Export
the two NIDs through a helper with the library's own prefix, the way
libSceAmpr re-exports the libc functions.
AnyPS5 resolves a title's imports by NID, so a title that imports a system
function that no AnyPS5 library provides fails to load with an unresolved
import. This declares 222 such exports across 11 PS5 system libraries that
AnyPS5 implements but does not provide.
Each declaration calls NotImplemented_nid_no_patch and returns 0; none of
them implements the function. A declaration with a credible prototype uses
it and cites the source with a pinned commit; the rest are declared without
parameters, which resolves the import without making an ABI claim. The
technical-debt files record the limitation per library.
The list is the intersection of the export table of the console's library
(function symbols only), the pinned aerolib names and the functions not yet
defined anywhere in the repo. Every name recomputes to its NID with
tools/nid_names.py.
libSceAudio3d and libSceVoice are left out because #8331 declares them.
sceAudio3dBedWrite2 stored the bed in a single slot that
sceAudio3dPortAdvance mixed without clearing, so an advance with no new
write replayed the previous block instead of mixing silence, and two
writes before one advance kept only the second.
The writes are queued now, as shadPS4's ConvertAndEnqueue does: the
queue is bounded by queue_depth and returns NOT_READY when full, an
advance consumes one bed, and an advance with nothing queued mixes
silence through the mixer's empty-source path, which the mixer test
already covers.
guest_audio3d_port gains the queue case: fill the queue, require
NOT_READY, advance, and require the consumed bed to make room. It fails
on the old code at the NOT_READY of the full queue.
The branch invented AUDIO3D_ERROR_NOT_SUPPORTED as 0x80EA0005, which
shadPS4's error enum names OUT_OF_MEMORY. Both shadPS4 and prosper
put the unsupported buffer mode at 0x80EA0008, prosper from the PS5
module's own error table.
The debt entries now name the reference behind each unverified
choice: the downmix coefficients and the dropped LFE follow shadPS4
(fpPS4 agrees) against prosper's contradiction, the channel order
follows shadPS4, prosper and fpPS4, the return of
sceAudio3dAudioOutOutput follows KytyPS5 and prosper against
shadPS4's total-sample answer, and the full-queue NOT_READY follows
shadPS4, the only reference with a body.
The stubs leave the branch: this pull request carries the bed path
alone.
kevent threw NotImplemented for EVFILT_WRITE with NOTE_LOWAT above 1 on a socket, although the socket readiness check already reports free send-buffer space (SO_SNDBUF less SIOCOUTQ on Linux). The write event now fires once that space reaches the mark, as FreeBSD 11's filt_sowrite compares sbspace with kn_sdata, and stays silent while the space is below it. The debt entry no longer says a write mark is limited to 1. Reference: https://github.com/freebsd/freebsd-src/blob/release/11.0.0/sys/kern/uipc_socket.c
The raw-byte check that runs before a syscall pattern between PS4 unwind
functions is skipped now also accepts mov rax, imm64, merges a following
mov al, imm8 or mov ax, imm16 into the earlier constant, and walks back
over any number of register moves or zeroings that leave rax alone
instead of at most seven. Visited states keep the walk linear in the
bytes it covers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>