Commit Graph
2621 Commits
Author SHA1 Message Date
NikoandClaude Opus 5.5 16ea32c97d feat(agc): blend into color targets with a reversed component order
8_8_8_8 and 16_16_16_16 targets with COMP_SWAP 2 or 3 keep the exported
alpha in their first channel and red or blue in their fourth, so a plain
Vulkan blend would run the alpha equation on a color channel. Such draws
threw "blending into a color target with a reversed component order is
not implemented" (Gran Turismo 7, #4782).

The AMD SI and CIK register references describe CB_TARGET_MASK in the
order of components after blending and before COMP_SWAP is applied, and
RADV programs CB_BLENDn_CONTROL without regard to the swap while it
renders R4G4B4A4, B4G4R4A4, R5G5B5A1 and B5G5R5A1 through SWAP_STD_REV
and SWAP_ALT_REV and passes the CTS blend tests on Navi10. The color
block is therefore taken to blend in export order: the alpha equation
and source-alpha factors use the exported alpha and the destination
alpha is the first channel.

TranslateReversedBlend keeps the factor pairs Vulkan applies per channel
in the pipeline. Other source factors are computed by the pixel shader
from its MRT0 export (clamped for UNORM targets, as BLEND_CLAMP says)
and handed to the blend as a dual-source second color, which the
fragment output post-pass adds at location 0 index 1; when both
positions need it, the export is premultiplied by its source factor.
The code is a pipeline specialization, serialized in request version
26, and stays out of the prepared shader key.

sRGB, SNORM and integer targets, constant and second-source factors,
destination alpha in the color equation, destination factors the two
equations do not share, different color and alpha operations, MIN or
MAX with factors other than ONE, other color exports when the shader
computes factors, and devices without dualSrcBlend still throw, now
with the blend control, mapping and format in the message.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 12:51:27 +02:00
Adrià FranchandClaude 03401459f9 perf(agc): pipelined draws and exact draw write ranges on by default
Queue 0 now pipelines draw commits unless APS5_PIPELINED_DRAWS=0, and draw write ranges use the exact
color, DCC, CMASK, depth and stencil sizes unless APS5_EXACT_DRAW_WRITES=0. The base tests now run the
pipeline; agc_driver_pm4_failure_inline and agc_driver_draw_cache_reuse_inline keep the inline path
covered.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 12:13:26 +02:00
Romans Pokrovskis da9fe3c708 fix(agc): retire fully released native depth owners
Track successful releases cumulatively across the complete depth and HTILE ownership ranges. Preserve color retirement and share its single callback; keep retired image contents alive through sampled views and recorded work. Add registry, partial/failure/protection, remap and mixed teardown regressions. Depends on native depth sampling in PR5496 and its descriptor prerequisite PR4820.
2026-10-15 13:08:13 +03:00
Adrià FranchandClaude 4051ee19c5 docs(architecture): describe the queue-0 draw pipeline
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 11:34:29 +02:00
SP4C3B4R-8andClaude Opus 5.5 626cff7d26 fix(libSceAgcDriver): retire a depth surface once another writer covers its memory
A depth surface lives only in its Vulkan image, so a view of its memory
with another layout could only throw, and a matching view kept reading
the image after other writes over its memory. Retire the surface when a
color target or a written storage image it does not serve overlaps its
planes, or when a view it cannot serve finds guest memory over the planes
written since the surface was last bound; lookups then skip it and the
view reads the memory like any texture. Binding the target again brings
the surface back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 11:00:36 +02:00
Adrià 0afa6a607e Merge pull request #6060 from parl0v/feat/watched-private-imports
perf(agc): keep Windows host imports of write-watched private memory watched
2026-10-15 10:54:43 +02:00
Adrià c4f03522a7 Merge pull request #5496 from Amoenus/codex/native-msaa-depth
feat(agc): sample native multisampled depth attachments
2026-10-15 10:54:18 +02:00
Adrià db81992c55 Merge pull request #5238 from MarcZX100/fix/trace-draw-program-addresses-5166
feat(agc): trace shader addresses for each draw
2026-10-15 10:06:31 +02:00
Adrià FranchandClaude 290be56265 test(agc): skip the dma-buf import probe when /dev/udmabuf can't be opened
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 10:05:09 +02:00
Adrià FranchandClaude 23fccd7632 fix(agc): settle only imports of 1 MiB or more
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 09:58:21 +02:00
Josip Parlov 295b1c55f4 fix(agc): drop the import-watch environment switches
The second queue that settles imports is always created on Windows, and a device without one keeps
the comparisons. The other-family settle path is tested through the recorder test device built
with its settle queue on another family (agc_import_watch_other_family) instead of
APS5_SETTLE_OTHER_FAMILY.
2026-10-15 09:46:48 +02:00
Josip Parlov 42178b494d test(agc): a store from another thread within an import window
The settle read keeps a private import's window open for one round trip on the settle queue, so a
store from another thread can land inside it. CheckImportWindowOtherThread: a store of new bytes from
another thread within the window counts as written, and a same-value one keeps its possible CPU
touch. The debt entry notes the longer window.
2026-10-15 09:46:48 +02:00
Adrià FranchandClaude 1ff6ca7a67 docs(architecture): describe settled watched imports of private memory on Windows
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-15 09:46:48 +02:00
Josip Parlov 9ba58c2a60 perf(agc): keep Windows host imports of write-watched private memory watched
On Windows a host import without a section alias left guest write tracking, and its changes were
found by comparison. Since resident direct memory became private MEM_WRITE_WATCH memory, its
imports take that path, and every storage-texture refresh over it compares its whole snapshot.

ProbeImportWriteProtection gets a Windows body on MEM_WRITE_WATCH scratch memory, and
decideImportWatch keeps direct imports of private read-write memory watched when GetWriteWatch
stays honest after an import's first GPU use. The driver marks every imported page written until
that use completes, so each such import is settled inside ImportWatched's window by a 4-byte read on
a second queue of the graphics family (the imports lock comes after GpuMutex, so the main queue
cannot be used there). APS5_NO_WATCHED_PRIVATE_IMPORTS=1 keeps the comparisons.
2026-10-15 09:46:48 +02:00
alfalfa-starandClaude Opus 5.5 56d8b4f68d feat(npmanager): implement sceNpGetUserIdByAccountId
Account id 0 or a null output returns SCE_NP_ERROR_INVALID_ARGUMENT;
otherwise the always signed-out NP returns SCE_NP_ERROR_SIGNED_OUT, as
sceNpGetAccountIdA does. PPSA14632 imports it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:00:31 +02:00
JJenkx d94000a096 fix(relinker): load guest providers used by executable imports 2026-10-15 01:40:33 -04:00
Rujul Talekar 3dffc8ca9e fix(libc): give collate<wchar_t> its own 16-bit vtable 2026-10-15 11:07:58 +05:30
hypermist a4639ad2fb Merge upstream main into perf/vector-window-unindexed-slots 2026-10-15 16:02:16 +13:00
hypermistandClaude Opus 5.5 16914b8fa5 docs(debt): describe the narrowed vector window and its measurement
The relative vector addressing entry still said every window register
lives in one function-scope array. It now describes the array of the
bounded slots, the per-slot variables, the OpSwitch fallback and
APS5_NO_WINDOW_NARROWING, with the RTX 3060 measurement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Uzy15wqYTt6iWyxYXEzUWo
2026-10-15 16:01:41 +13:00
Dean a077a88df5 Merge pull request #5139 from Kikoarl/feat/ngs2-custom-module-user-fx
feat(ngs2): support custom submixer rack UserFx module 0x1d
2026-10-15 15:34:22 +13:00
fdfawef324 1ffc5f672b feat(agc): emulate per-pixel multisample coverage masks
Decode the four PA_SC_AA_MASK fields at the rasterized sample count. Use the native Vulkan mask when all four pixels agree and apply varying masks in the fragment shader, preserving helpers and combining coverage with alpha-to-coverage and shader mask exports. Add the normalized masks to pipeline, draw and shader keys and the versioned replay request.

Refuse unsupported conservative-raster, centroid and early depth/stencil memory-write cases. Synthetic readbacks cover driver submission, depth/stencil suppression, fragment stores and one-sample and four-sample coverage.
2026-10-15 13:00:34 +13:00
Dean ab9a476840 Merge pull request #5583 from BlizzyInc/fix/sample-through-1d
fix(shader): read explicit-LOD 2D samples through 1D T#s as measured
2026-10-15 12:34:15 +13:00
Dean 4bdfc9c801 Merge pull request #5631 from moong15/codex/skip-unused-pixel-stage
fix(agc): skip unused pixel stages with retained export formats
2026-10-15 12:33:48 +13:00
Adrià 2559e96233 Merge pull request #5531 from KauaSantos702/fix/name-psml-savedata-nids
fix(psml): name two exports that only had NIDs
2026-10-15 01:17:00 +02:00
Romans Pokrovskis f56e3bc467 fix(agc): refuse native multisampled depth attachment feedback
Reject native sampled views of the depth image attached by the same draw before pipeline creation. Keep unrelated views, other devices and the single-sample path unaffected. Add unrun native-view refusal and scope controls; full dependency-stack build and runtime validation remain pending.
2026-10-15 02:15:38 +03:00
Romans Pokrovskis ee1ba73a2f feat(agc): sample native multisampled depth attachments
Adapt our preserved native-depth sampling work from c0d9edf and sample-aware footprint work from 6e35a877, retaining creation-time coherence and initial HTILE proof. The descriptor interface in upstream PR 4820 remains a separate prerequisite. This source draft has not been built or run.
2026-10-15 02:15:37 +03:00
Dean e263fc4c87 Merge pull request #6033 from milescoviello/carry/playgo-optional-chunks
fix(libScePlayGo): report optional chunks as supported and installed
2026-10-15 12:15:31 +13:00
Dean 28fb252c62 Merge pull request #4341 from MarcZX100/codex/accept-vertex-stage-2002008-4329
fix(agc): accept reported vertex stage state
2026-10-15 12:14:32 +13:00
al3w0f205 e03e6f7a4e feat(libkernel): add munlockall export
Follows mlockall (#4386) for XPSemu (PPSA97358, QEMU os-posix.c), which
imports munlockall (NpLBpgVV7PU) from libkernel.prx. Predicted stop:

  FAIL: unresolved ELF import NpLBpgVV7PU from libkernel.prx

The NID is computed with tools/nid_names.py and matches aerolib.

Follows FreeBSD 11.4 sys/vm/vm_mmap.c sys_munlockall
(8c639945a44588f6cfdddfb057bb5aad88735da0): checks PRIV_VM_MUNLOCK,
clears wire state and returns 0. To match, munlockall unlocks ranges
locked by mlock (through VirtualUnlock on Windows, tolerating
ERROR_NOT_LOCKED, and munlockall on Linux).
2026-10-14 18:07:34 -05:00
umang 843f7e963e fix(agc): skip unused pixel stages with retained export formats 2026-10-15 11:35:54 +13:00
Cesar RodriguezandClaude Opus 5.5 c43af1f372 fix(libScePlayGo): report optional chunks as supported and installed
A dump is fully installed, so scePlayGoGetSupportedOptionalChunk and
scePlayGoGetOptionalChunk report every optional chunk (language pack) like
scePlayGoGetLanguageMask reports every language. They returned an empty
bitmask, so PPSA01748 hid every text language its playgo-scenario.json
lists as a chunk language, English included.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:30:55 +00:00
Adrià ba3ffbab9d Merge pull request #5523 from milescoviello/fix/pad-vibration-mode-5
fix(pad): accept vibration mode 5
2026-10-15 00:28:36 +02:00
Adrià ddba90e4ae Merge pull request #5494 from MarcZX100/fix/playgo-assume-unlisted-incomplete-dump
fix(libScePlayGo): report missing chunk metadata
2026-10-15 00:27:52 +02:00
Adrià 462eb4d9f1 Merge pull request #5493 from Roojool/contrib/g14-kqueue-watch
fix(libkernel): name the failing vnode watch in the kqueue notification error
2026-10-15 00:27:23 +02:00
Adrià 922abe6a4e Merge pull request #5892 from WallisSkill/fix/cat-quest-3-ppsa15065
perf(agc): compare sampled snapshots outside the write watch only after a write-watch mark
2026-10-15 00:05:10 +02:00
Adrià 596a0d70aa Merge pull request #5472 from eljackjoestar-cmd/codex/rgba8-uint-force-degamma
fix(shader): decode forced degamma on biased RGBA8_UINT samples
2026-10-15 00:01:33 +02:00
Dean 8ae436891a Merge pull request #5181 from ThatsLeo/perf/shader-compact-resource-plans
perf(shader): keep only evaluable branch conditions in resource plans
2026-10-15 10:56:57 +13:00
Adrià 6870cc26ba Merge pull request #5492 from billythemenace2/fix/shader-lds-add-f32-denormals
fix(shader): flush ds_add_f32 denormals and NaNs as the hardware does
2026-10-14 23:53:34 +02:00
Adrià 038c83b9ba Merge pull request #5446 from Nesyth/fix/agc-depth-surface-from-storage-writes
fix(agc): start a new depth surface from the storage writes over its plane
2026-10-14 23:51:42 +02:00
KauaandClaude 6f5f176aa6 fix(psml): name two exports that only had NIDs
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-14 23:48:29 +02:00
Dean 9bec202332 Merge pull request #5517 from ps54all/feat/libsceajm-opus-family255-multistream
feat(ajm): decode Opus mapping family 255 with several channels
2026-10-15 10:48:06 +13:00
Adrià FranchandClaude de0cd00eb1 docs(build): document APS5_TRACE_DRAW_PROGRAMS
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-14 23:39:27 +02:00
Adrià Franch 1df5ae9a33 docs(debt): cube faces read through DIM 2D blend neighbouring faces near the edges 2026-10-14 23:39:07 +02:00
billythemenace2andClaude Opus 5.5 3b96840e68 fix(shader): read cube T#s through DIM 2D image_sample and image_load as face 0
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-14 23:37:33 +02:00
Dean Galvin d16745be14 docs(agc): record the accepted VGT_SHADER_STAGES_EN 0x02002008 as debt 2026-10-15 10:33:50 +13:00
mitul72 e52e140f5c fix(shader): read explicit-LOD 2D samples through 1D T#s as measured
A 2D image_sample_l through a 1D T# now takes the 1D runtime mode, as
image_sample_lz already does, instead of failing the runtime image
interface. Measured on RDNA2 (gfx1036) with tools/hw-oracle against the
same sample with DIM 1D: u inside, on and past the edges, v of 0, 0.5, 1,
-0.25 and 3, LOD -1 to 6 on a 5-level R32_FLOAT texture, point, linear and
linear-mip filtering, wrap, clamp and border addressing, and HEIGHT or
DEPTH 3. All 4725 rows matched: the 1D T# decides the addressing and v is
ignored.

The execution test samples a 5-level 1D T# with distinct mip contents at
LODs -1 to 6, fractional ones included, with u inside, on and past the
edges, under point filtering with wrap and clamp and linear filtering with
linear mips and wrap, clamp and border addressing. Every result must match
the same image_sample_l with DIM 1D bit for bit; point-filtered results
must also be the expected texel of the expected level, and linear-mip
results the blend of the two levels the LOD selects.
2026-10-15 10:33:22 +13:00
SorabandClaude Opus 5.5 404075b0a6 perf(agc): compare sampled snapshots outside the write watch only after a write-watch mark
On Windows every direct host import leaves the write watch, and a sampled
texture snapshot over it was compared with guest memory at every lookup:
its generation stays 0, so UnchangedSince never holds. ASTRO BOT
(PPSA21564) compared about 31 GB per 10 s at the title.

The lookup now keys such a snapshot by UntrackedHint, NewestStamp,
ForgetSerial and the recorder's newest write note, taken before the
snapshot is read or compared, as StorageTexture::compareUntracked does,
and skips the compare while the key is unchanged and no recorded work
writes the surface. The byte compare still decides after any mark.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 23:30:29 +02:00
eljackjoestar-cmd 76eb60af61 fix(shader): decode forced degamma on biased RGBA8_UINT samples 2026-10-14 23:25:53 +02:00
Yossi Yadgar e4d0e2dc77 docs(debt): narrow the last-vertex strip entry to vertex slot reads 2026-10-15 00:15:10 +03:00
Adrià 0ae1deb850 Merge pull request #5906 from TheAggie/perf/agc-draw-snapshot-reuse
perf(agc): reuse draw snapshots across draws that nothing wrote between
2026-10-14 23:10:06 +02:00