Guest module discovery skipped the input executable and the
--executable check rejected an executable converted twice through
std::filesystem::equivalent, which MinGW reports as false for hard links
whose names give different permissions, such as .bin and .exe. Move the
GetFileInformationByHandle comparison to Io::SameFile and use it for
these checks and for SameOutputFile.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On Windows, freopen reopened a stream through _wfreopen, which opens the file without FILE_SHARE_DELETE, so remove or rename of the file failed while the stream was open, unlike fopen streams and POSIX unlink/rename of an open file. freopen now closes the previous stream and opens the new file through the same CreateFileW path fopen uses, so the reopened stream shares delete access. Host standard streams and an empty filename keep the _wfreopen path. Reference: FreeBSD 11 unlink(2) and rename(2) succeed on a file that is open.
sceAudio3dBedWrite2 stored the bed in a single slot that
sceAudio3dPortAdvance mixed without clearing, so an advance with no new
write replayed the previous block instead of mixing silence, and two
writes before one advance kept only the second.
The writes are queued now, as shadPS4's ConvertAndEnqueue does: the
queue is bounded by queue_depth and returns NOT_READY when full, an
advance consumes one bed, and an advance with nothing queued mixes
silence through the mixer's empty-source path, which the mixer test
already covers.
guest_audio3d_port gains the queue case: fill the queue, require
NOT_READY, advance, and require the consumed bed to make room. It fails
on the old code at the NOT_READY of the full queue.
The branch invented AUDIO3D_ERROR_NOT_SUPPORTED as 0x80EA0005, which
shadPS4's error enum names OUT_OF_MEMORY. Both shadPS4 and prosper
put the unsupported buffer mode at 0x80EA0008, prosper from the PS5
module's own error table.
The debt entries now name the reference behind each unverified
choice: the downmix coefficients and the dropped LFE follow shadPS4
(fpPS4 agrees) against prosper's contradiction, the channel order
follows shadPS4, prosper and fpPS4, the return of
sceAudio3dAudioOutOutput follows KytyPS5 and prosper against
shadPS4's total-sample answer, and the full-queue NOT_READY follows
shadPS4, the only reference with a body.
The stubs leave the branch: this pull request carries the bed path
alone.
Since #8512 a raise redirects a target running host code once 50 ms have
passed since the raise began. A target inside a system call that is not a
wait, such as the NtWriteFile of an fwrite that holds its stream lock, can
stay there longer; the redirect then ran the handler with the lock held.
SONIC SUPERSTARS froze at frame 67 again on main this way, with its GC
raise delivered at ntdll!ZwWriteFile+20.
A target stopped right after a syscall instruction in ntdll now restarts
the 50 ms host-code window, so the raise keeps sampling until the call
returns and the target leaves host code, bounded by the 1 s retry limit.
guest_raise_in_system_call holds a writer in NtWriteFile on a slowly
drained pipe; it times out on main and passes with this change.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>