Files

399 lines
8.5 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceCompositorAllocateIndex() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorCheckCrash() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorCommandGpuPerfBegin() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorCommandGpuPerfEnd() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorCreateIndirectRenderTarget() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorDeleteIndirectRenderTarget() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorFlush() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorFlushWithRepeat() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetAnotherProcessSystemAddress() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetAnotherProcessSystemSize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetAnotherProcessVideoAddress() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetAnotherProcessVideoSize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetCanvasHandle() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetClientList() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetDmemOffset() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetDummyAddress() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetDummySize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetRemainedCommandNum() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetRenderTargetResolution() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetSystemAddress() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetSystemSize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetVideoAddress() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorGetVideoSize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorHandleProcessEvents() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorInit() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorInitWithProcessOrder() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorInsertThreadTraceMarker() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorIsDebugCaptureEnabled() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorIsReady4K() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorLockCommandBuffer() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorMakeCanvasHandle() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorMapAnotherProcess() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorMemoryPoolDecommit() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorPrivacyMaskPushArea() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorQuit() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorReleaseCommandBuffer() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorReleaseIndex() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorReleaseLocalStall() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorReserveCommandBuffer() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorResetZoomCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetAgcCompositeCanvasCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetAgcContextCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetCompositeCanvasCommandInC() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetCursorImageAddress() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetDebugPositionCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetEndOfFrameCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetEventCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetFilterType() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetFlipCommand2() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetGameSufaceControlCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetGnmContextCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetIndirectCanvasCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetIndirectCompositionCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetIndirectRenderTargetConfigCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetInvisibleCanvasCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetKeepDisplayBufferCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetLocalStallCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetMemoryCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetPatchCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetPostEventCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetRepeatCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetResolutionCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetScalingLayoutInfo() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetSeparateContextCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetSystemConfigWithMask() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetVideoOutMode() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetVirtualCanvasAgcContextCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetVirtualCanvasCommandFooter() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetVirtualCanvasPatchCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetVrMode() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSetZoomCommand() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorSystemConfig() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorWaitEndOfRendering() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorWaitEvent() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompositorWaitPostEvent() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompsoitorGetGpuClock() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompsoitorGetProcessRenderingTime() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceCompsoitorGetRenderingTime() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}