fdfawef324andClaude Opus 5.5 0f77f3e07f feat(libSceDbgThreadSanitizer): declare the TSan annotation calls and report the sanitizer disabled
Black Myth: Wukong (PPSA23226) exits at start-up with
STATUS_DLL_NOT_FOUND after "Failed to load module:
libs\libSceDbgThreadSanitizer.prx". The executable does not need the
library: its bundled sce_module/libSceJobManager_nosubmission.prx lists
it in DT_NEEDED and imports __tsan_acquire and __tsan_release from it,
plus sceKernelIsThreadSanitizerEnabled from libkernel. The relinker
converts every module in sce_module and loads it at start-up (only
--module-dir directories are deferred), and GuestModuleBuilder adds each
module's host dependencies to the executable's DT_NEEDED, which the
Windows start-up stub loads.

libSceDbgThreadSanitizer now exports __tsan_acquire and __tsan_release
with the void(void* addr) signatures of LLVM compiler-rt's
tsan_interface.h (llvm-project 87f0227cb601, LLVM 20.1.8). Both throw:
AnyPS5 runs no race detector, and the module calls them only after
sceKernelIsThreadSanitizerEnabled reports the sanitizer enabled.
libkernel's sceKernelIsThreadSanitizerEnabled returns 0, as
sceKernelIsAddressSanitizerEnabled does; its int(void) signature is
assumed and recorded in the libkernel debt file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:12:05 -04:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
256 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
Languages
C++ 92.8%
Python 4.9%
CMake 2.2%