alfalfa-starandClaude Opus 5.5 124be3e7e8 feat(agc-driver): execute boolean SET_PREDICATION
SET_PREDICATION threw, and packets with the predicate header bit were
rejected. The executor now keeps the queue's predication: operations 3
and 4 read a 64- or 32-bit value and bit 8 selects whether predicated
packets run when it is non-zero or zero; operation 0 clears it. Before
a predicated packet runs while predication is active, queued labels are
recorded and the value is read, as for COND_EXEC; the packet is skipped
when the predicate fails.

Indirect buffers are inlined when a submission is copied, so a
predicated INDIRECT_BUFFER call keeps its header in front of the
inlined commands and records their end like a COND_EXEC range; the
block runs or is skipped on one evaluation, as on the command
processor. Query predication, a predicated COND_EXEC, predicated chains
and flips inside predicated command buffers throw.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 21:02:47 +02:00
2026-09-30 16:53:17 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
250 MiB
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v0.1.2
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2026-10-18 21:51:30 -05:00
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