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AnyPS5/docs/dev/debt/libSceSystemGesture.md
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# libSceSystemGesture technical debt
### Silent stubs
- [System gesture recognizers](../../../core/libs/prx/libSceSystemGesture/Export.cpp) (libSceSystemGesture) - `sceSystemGestureGetPrimitiveTouchEvents`, `GetPrimitiveTouchEventsCount`, `GetTouchEvents`, `GetPrimitiveTouchEventByIndex` and the recognizer append, remove, reset and update calls report that no touch input exists, so a title never receives a gesture event. Handle and pointer arguments are still checked across all query entry points including `sceSystemGestureGetTouchEventByIndex`. Error codes follow the 0x80D1 values main already uses in this file; KytyPS5 uses 0x8089 (INVALID_ARGUMENT 0x80890001, INVALID_HANDLE 0x80890006), and which one the console returns is not verified. `sceSystemGestureGetTouchRecognizerInformation` returns the gesture type and rectangle given to `sceSystemGestureCreateTouchRecognizer` or `UpdateTouchRecognizerRectangle`, stored in the title's recognizer buffer in a layout private to this file, and always reports `updated_time` 0 because no recognizer is ever updated with input. It throws for a recognizer that was not created by `sceSystemGestureCreateTouchRecognizer` or has no rectangle, since the console's result in those cases is not known