RickandClaude Opus 5.5 3065b892f2 fix(libSceNetCtl): answer sceNetCtlGetInfo from the host IPv4 interface
sceNetCtlGetState reports IPOBTAINED from the host's addresses, but
sceNetCtlGetInfo returned NOT_CONNECTED for every code. It now answers
from the host interface that holds an IPv4 address, preferring the one
with the default route: its address, netmask, gateway, MTU and DNS
servers. The link is presented as wired, connected, configured by DHCP
and without a proxy, with the Ethernet address sceNetGetMacAddress
reports. A null info returns INVALID_ADDR and a code outside 1..21
INVALID_CODE; the Wi-Fi, DHCP host name, PPPoE and proxy server codes
throw.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 16:44:06 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Online converter - files stay on your device.

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Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
174 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
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