A descriptor whose dwords come from two scalar buffer loads of the same record, where one load's offset carries an immediate addend, was refused because the column wanted one offset expression and one buffer node for every dword. The column now peels an immediate addend off each read's offset and compares effective offsets (memory offset plus addend) and the remaining base expressions, and accepts distinct buffer nodes that are equivalent. Dword 0 keeps its offset expression, so columns that were already planned are planned the same way. Folding a second load into the first changes where its offset wraps: at a dynamic offset of 0xfffffff0, a second load at +16 wraps to the start of the buffer, while the folded read lands past 4 GiB. A column folds a load only when its addend is no smaller than dword 0's and its immediate is small, and it records dword 0's addend and the largest extra addend. A record whose offset would carry past 32 bits between the two loads is not read and becomes OffsetCarry poison. PPSA26344 pixel shader 0x8000296000 reads T# dwords 0-3 with an s_buffer_load_dwordx16 at key * 0x88 and dwords 4-7 with an s_buffer_load_dwordx4 at 48 + key * 0x88. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
About
Tool for automatic executables porting to Linux and Windows.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.