On Windows libc exports __cxa_init_primary_exception, std::uncaught_exception and std::uncaught_exceptions only as _nid_postfix symbols (GCC_GLOBAL_ALIAS is empty there), so host modules bind libstdc++-6.dll's versions: - std::make_exception_ptr, which std::promise's destructor uses for broken_promise, allocated the exception with libc and initialized it with libstdc++'s __cxa_init_primary_exception, whose header layout differs. A test that makes one and rethrows it dies with an access violation. - std::uncaught_exceptions read libstdc++'s thread state, which libc's throws never touch, so it returned 0 while an exception unwound. The AGC driver's deferred-label guard relies on it to tell a failed record from a finished one. The three are now exported natively, like __cxa_throw and the rest. __cxa_init_primary_exception also sets the reference count to 0, as the Itanium ABI does: the exception_ptr created next takes the only reference, so a made exception is destroyed once instead of leaking.
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
See the game compatibility list for tested games and known issues.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.