Muhammad Wasif Ali WasifandClaude Opus 5.5 78cabf5dcd fix(libc): keep a drive-letter component of a guest path under its mount on Windows
A guest path is resolved by appending its components to the host root or
to a mount alias directory through std::filesystem::path. On Windows a
component such as "C:" that came first in the appended part was parsed as
a root name, so operator/ replaced the host directory instead of
appending: "/savedata0/C:/Windows/win.ini" and "/app0/../C:/Windows/win.ini"
resolved to "C:\Windows\win.ini", and "/C:/x" lost the component and
resolved to "<root>\x". A colon is an ordinary character in a FreeBSD
file name, so those names belong under the mount.

Guest paths are now split into component names and joined to the host
directory as text. Explicit native drive paths are still passed through.
On NTFS a name containing ":" still opens an alternate data stream; the
libc debt list now records it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:22:08 +05:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
256 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
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