getifaddrs listed only the host's IPv4 and IPv6 addresses, so the per-interface AF_LINK entries FreeBSD's getifaddrs puts first were missing, and with them the interface index, hardware address, MTU and counters and every interface without an address. On Linux each interface now starts with an AF_LINK entry, followed by its addresses, as FreeBSD 11.4's getifaddrs orders them. Its address is a sockaddr_dl with the host index, type, name and hardware address (none for a loopback), sized as FreeBSD's if_attach sizes it. Its ifa_data is a 152-byte FreeBSD if_data filled as if_data_copy fills it: type, address and header length, link state, MTU, speed and the host's packet, byte, error, drop and multicast counters from sysfs, or the host list's 32-bit counters when sysfs cannot be read. Fields with no host equivalent are 0 and listed in the debt entry. Windows is unchanged.
About
Tool for automatic executables porting to Linux and Windows.
The relinker-only build runs on macOS, including Apple silicon.
Web converter - files stay on your device.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.