mattogepetoandClaude Opus 5.5 a6c123ca4a fix(libkernel): return EPROTOTYPE for a socket type inet does not have
socket() returned EPROTONOSUPPORT for every socket type it does not create.
FreeBSD 11.4's socreate returns EPROTOTYPE when no protocol is found, the
protocol is 0 and the type is not 0, and EPROTONOSUPPORT when a protocol was
given. Its inet domain (in_proto.c) has SOCK_RAW entries in every kernel and
a SOCK_SEQPACKET entry only with SCTP, and no SOCK_RDM or other type.

Return EPROTOTYPE for a type the inet domain never has, such as SOCK_RDM,
with protocol 0. SOCK_RAW and SOCK_SEQPACKET keep EPROTONOSUPPORT, since
whether the console creates them is not known. Test the unknown types and
mismatched protocols for AF_INET and AF_INET6, and list the socket types and
families that are not created in the library's technical debt file.

Written with AI assistance (Claude).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:00:45 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
250 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
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