ionut27001andClaude Opus 5.5 ae662c873d fix(libc): parse NaN payloads in strtod as measured on a PS5
In a payload process on a PS5 (firmware 12.70), the strtod and wcstod
of libSceLibcInternal.sprx keep the payload of a NAN(...) sequence,
read as FreeBSD 11's gdtoa hexnan reads it, under the quiet bit and
with the sign. strtof, wcstof, strtold and wcstold return the positive
default quiet NaN whatever the sign and the sequence, and consume a
sequence of letters, digits and underscores up to its closing
parenthesis. Here every NaN lost its payload, and strtof and strtold
kept the sign.

The model reproduces the 64 NaN inputs that p11, p14, p27 and p33
measured, including blanks and other characters inside the parentheses
and unterminated sequences, and the test now pins them. It also pins
two p71 cases measured through strtod: nan(1 2), and "nan( " followed
by NUL and ")". In hexnan, a blank after a payload digit, while a
32-bit word of the payload is still free, starts a blank skip that has
no NUL check, so when only blanks follow up to the terminating NUL the
console reads past it (p71); that case throws here. A blank right after
"nan(" is skipped with a NUL check, and the console stopped at the NUL
there.

AI-assisted: yes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 09:20:41 +03:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

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Description
Tool for automatic PS5 executables porting to Linux and Windows
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2026-10-18 21:51:30 -05:00
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