simonbronkandClaude Opus 5.5 bf0806ecd6 fix(agc): retire an unwritten native multisample depth surface on guest access
A guest read over the depth or HTILE range of a native multisample depth
surface threw even when the host had not written the surface since its
import. Its samples are then still the clear value the import took from
the guest HTILE, so the guest bytes already describe it. Retire such a
surface and its guards instead, and keep the refusal for a surface the
host wrote: draws with depth or stencil writes, depth/stencil copies and
storage write-back.

Onimusha: Way of the Sword (PPSA27836) imports a 4-sample D32 target,
draws into it once with depth tests only and no color target, then reads
the memory back as a structured buffer in a compute dispatch.

Unblocks PPSA27836.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 10:02:25 +02:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

The relinker-only build runs on macOS, including Apple silicon.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

AnyPS5 is an independent project and is not affiliated with, authorized or endorsed by Sony Interactive Entertainment. "PlayStation" and "PS5" are trademarks of Sony Interactive Entertainment Inc.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
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v0.1.2
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2026-10-18 21:51:30 -05:00
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