Get-fix ca75c94cc2 feat(libkernel): load system libraries from their console paths
PS4 programs load system libraries with sceKernelLoadStartModule and
their console path. The OpenOrbis piglet sample loads
/<sandbox word>/common/lib/libScePigletv2VSH.sprx and
libScePrecompiledShaders.sprx, the sandboxed form of
/system/common/lib/ that sceKernelGetFsSandboxRandomWord names. The path
was opened as a guest file and the load failed with ENOENT.

A path in /system/common/lib/ or in the sandboxed /<word>/common/lib/
whose file name ends in .sprx now loads the host libs/<name>.prx, as
libSceSysmodule does for module IDs. Names with a directory part are
not mapped, so such a path cannot leave libs/.
2026-10-17 04:46:19 +03:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
256 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
Languages
C++ 92.8%
Python 4.9%
CMake 2.2%