AlxcBTW cc56748646 fix(libc): release future results' exceptions through libc on Windows
libc implements the C++ exception runtime and already defines
exception_ptr's out-of-line members, so host modules that link libc
reference-count libc's exceptions. Code inside libstdc++-6.dll does not
see those definitions on Windows: std::__future_base::_Result_base's
destructor is one of them, and it releases the stored exception with
libstdc++'s own exception_ptr::_M_release. That decrements a count 0xa0
bytes before the object, while libc keeps it 0x80 bytes before, so the
decrement lands in the heap memory in front of libc's allocation and
the exception is never freed.

VideoOutDriver reports the presentation thread's start-up failure
through a std::promise, so video_out_flip_lifetime sometimes ended with
0xc0000374 when SDL's offscreen driver refused the window.

libc now defines the base destructor, with a _nid_postfix twin so that
the NID-patched libc keeps its name, and modules bind it there.
2026-10-10 19:29:19 +13:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
174 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
Languages
C++ 93%
Python 4.7%
CMake 2.2%