Files
AnyPS5/core/libs/prx/libSceGameCustomDataDialog/Export.cpp
T
Get-fix f04d16d702 feat: PS4 NpTrophy, save data v1, NpWebApi offline and Limbo's other imports
NpTrophy reads the trophy count and icons from the title's trophy
package (names are encrypted and stay not implemented), PS4 v1 save data
calls wrap the native v2/v3 ones, and NpWebApi library contexts, handles
and push event filters work offline (service filters fail without a
signed-in user). libSceAjm is built from the libSceAjm.native sources
for PS4 titles. Limbo's (CUSA01664) remaining PS4 imports, including the
synchronous PS4 TUS calls and the Facebook dialog calls next to the
existing libraries, are exported as not implemented.
2026-10-22 00:35:09 +03:00

32 lines
635 B
C++

#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceGameCustomDataDialogGetResult() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameCustomDataDialogInitialize() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameCustomDataDialogOpen() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameCustomDataDialogTerminate() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameCustomDataDialogUpdateStatus() {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}