Dean Galvin ea33174d7d fix(tests): end Windows test processes through libc before DLL detach
On Windows a test that returns from main ends through exit and ExitProcess,
which kills every other thread before the prx static destructors run at
DLL_PROCESS_DETACH. Detached host threads (the driver's async log thread,
libkernel's file watch thread, ...) die holding winpthreads and queue locks,
and a destructor that then locks a mutex, waits for the dead logger or
destroys a condition variable never returns: the test prints its last line
and hangs until the CTest timeout (#6791).

Every test executable now wraps main on MinGW. After main returns the
wrapper runs the executable's own exit handlers and static destructors
(_cexit), as exit does today, flushes the streams and ends the process with
LibcTerminate_nid_no_patch, the path the guest exit already takes. That
flushes the driver log while its thread is alive and calls TerminateProcess,
so no DLL_PROCESS_DETACH work runs after the threads are gone. The libc
shutdown callbacks are not run, as on a plain return from main on Linux. A
test that does not load libc.prx returns as before.
2026-10-17 14:45:48 +13:00
2026-08-03 20:02:52 +03:00

About

Tool for automatic executables porting to Linux and Windows.

Web converter - files stay on your device.

anyps5_collage1

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Discord, Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

Progress history

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.

S
Description
Tool for automatic PS5 executables porting to Linux and Windows
Readme GPL-2.0
174 MiB
0 Stars 1 Watchers 0 Forks
v0.1.2
Latest
2026-10-18 21:51:30 -05:00
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