Files
Mihawk 6b54bbe862 Link the title and register the PS5 video driver
The frontend now builds into a signed title, and the PS5 driver is in
RetroArch's table in the image that ships, not only in the source.

  bash tools/build-title.sh
    -> 225 of 225 sources compiled, archived into build/ra/libretroarch.a
    -> dist/PPSA99169/eboot.bin, 8,026,239 bytes
       container: signed, plaintext; 12 segments; integrity: valid
       digest 71c88975040535a02b462618dd394a7a378034272c9bffa43ce0ca4b717ab9b7
       (identical across two consecutive builds)

  readelf -r build/ra/obj/gfx_video_driver.c.o
    -> .rela.data.video_drivers holds exactly two entries: video_ps5, video_null
  nm build/llvm-pie.elf
    -> video_ps5, video_null, rarch_main and a single main

  bash tools/check-manifest.sh
    -> 7 files match their digests, none extra, eboot.bin magic 4f153d1d, and it
       fails as it should when one byte of the image is changed

  tools/verify.sh
    -> PASS (format unit build integration evidence)

Registration and entry point. The port's changes are applied by
tools/apply-port-patches.py to the configured copy under build/ra-conf and never
to vendor/retroarch; patches/series names both. RetroArch's own main is compiled
out with -DHAVE_MAIN, the flag its desktop build passes, so src/main.cpp supplies
the only one and calls rarch_main.

Five faults fixed on the way, each recorded in docs/PHASE_LOG.md: the build read
sources from vendor/ and headers from build/ra-conf, so the driver table in the
image had no ps5 entry; 36 hand-written -DHAVE_* flags included six features
configure had turned off; config.h alone is not enough because a source can test a
feature before it is reached (libchdr without zlib); five Linux-only subsystems
were in the object list and are now off at their own configure switches; and two
link-time stubs the pipeline refuses needed -DNDEBUG and -DZSTD_TRACE=0.

The abandoned route is removed: deploy.py, console-launch.sh, check-payload.sh,
scaffold-native.sh, build-native-app.sh, install-title.sh and deploy.sh. Every
tool named by another tool now exists - tools/fetch-retroarch.sh was named by
three tools and three documents and had never been committed, and it now pins
RetroArch at v1.22.2 (69a4f0e) and drops the history so upstream cannot be
committed into. The gate scripts that had never been written are written:
lint-shell, lint-format, check-manifest. The template's unit test, which built a
test for a file that does not exist here, is replaced by tests/test_frontend.py.

The title has not run yet. It is built, signed and manifested; the folder has to
reach /data/homebrew/PPSA99169, and writes from this machine do not take on that
console.
2026-09-18 14:37:57 -04:00

14 lines
413 B
Bash

# ps5-native-app-boilerplate - Example local developer defaults.
# Copyright (C) 2026 BlackBearReloaded
# SPDX-License-Identifier: GPL-3.0-or-later
#
# Copy this file to .env. The local .env file is ignored by Git and read by
# Make; keep application identity and release metadata in sce_sys/param.json.
PS5_HOST=192.168.1.100
FTP_PORT=2121
DEPLOY_FORMAT=folder
DEPLOY_DRY_RUN=0
# PACBREW_PACKAGES=sdl2 openssl