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Separate frame preparation, command finalization, submission, presentation,
fence/acquire waits, menu texture updates and remaining frontend time with
monotonic five-second summaries. Preserve Vulkan results and limit five
unbounded texture logs to four calls. Add nine named patch edits (68 -> 77).
Verified: bash tools/verify.sh (all five gates, 26 tests); fresh vendor patch
application and second-pass idempotence; two idle-console runs using
bash tools/run-title.sh --no-build --watch 45. Both completed with zero
refusals or recorded API errors. The final build holds 53.76-57.94 FPS
across eight windows versus the preliminary run's collapse below 2 FPS.
Submission averages 3.525 ms and presentation 8.075 ms; occasional frame
spikes remain. Owner reports noticeable improvement.
Evidence: evidence/vulkan-quiet-timing/{capture,expectation}.json
Replay: python3 tools/evidence.py compare evidence/
PS5_Vulkan is unchanged at 6f0ce0d; the CPU fallback remains selectable.