Files
Mihawk 34d9200ecf Get the Vulkan driver to a created pipeline, a running runloop and a first frame
The console run now reaches a frame. In order: video_vulkan selected, the console's
khr_display WSI, a device, a swapchain at 3840x2160, four textures, a vertex buffer,
the stock shader reflected, both stages compiled by the driver's own compiler,
vkCreateGraphicsPipelines returning 0, vulkan_init handing back a live pointer, the
input driver opening the pad, and runloop_iterate reaching vulkan_frame -> vkQueueSubmit.
Nothing is on screen yet: the first frame's command buffer already has a render pass
open when the backbuffer pass begins, and Mesa's common CmdBeginRenderPass2 asserts.

Three of the four fixes are port patches, all of them requests that driver refuses:

  0016  its pipeline check accepts only VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, and its
        draw path refuses a non-indexed draw whose first vertex is not zero; the two
        quads are now six-vertex lists, the second triangle reached through the
        binding's own offset. This is what turned VK_ERROR_UNKNOWN into a pipeline.
  0017  it refuses any sampler that is not clamp-to-edge and leaves the output handle
        untouched, while CommonResources destroys every handle that is not
        VK_NULL_HANDLE - sixteen refused samplers were destroyed as if real and the
        driver asserted. The array is cleared before it is filled.
  0018  the khr_display context reported quit from the frontend's signal-handler
        state, so the runloop ended on its first iteration and rarch_main returned 0
        with no frame drawn. A console title has no terminal and no SIGTERM sender.

The fourth is this port's own CRT: _start went from _init_env straight to the static
constructors and never cleared the BSS, whose tail is 0xc7040 bytes of a segment that
is 0x104b4 bytes in the file. tooling/native/ps5-pie.ld marks __bss_start/__bss_end
and _start clears that range; every run prints the check that says so. Whether the
loader also zeroed it was never measured - the invariant is what this asserts.

Two instruments, both because nothing else could be read:

  src/main.cpp sends stderr to /app0/trace.txt and makes it unbuffered. The driver's
  __assert prints the expression, file and line to stderr and then aborts, and the
  console's libc buffers that stream, so every assertion arrived as a bare `abort is
  called(system)`. The trace now carries the assert text, which is what identified the
  render-pass state as the current blocker.

  tools/apply-runtime-probes.py carries thirty-nine probes, and tests/test_frontend.py
  checks the set itself: an insert that ends with its own anchor duplicates the line it
  is inserted before, which broke the build three times in this round. Every probe must
  carry a marker in its own text, a note and a trailing newline.

Evidence: bash tools/run-title.sh with the probe set applied (captures under klog/,
probes reverted before this commit); the trace's own lines quoted above;
bash tools/verify.sh PASS with a probe-free image (`strings build/llvm-pie.elf |
grep -c 'probe PIPE2|probe VDRV|...' ` = 0 after deleting build/ra/obj, which is what
a revert needs); 20 unit tests including the probe-set checks.

Next: mark the span between the offscreen-passes call and the backbuffer pass - the
first-frame history/feedback clear and the menu texture upload - and fix whichever of
the two leaves a render pass open.
2026-09-19 01:03:05 -04:00

108 lines
3.5 KiB
C++

/*
* ps5-native-app-boilerplate - Native application startup.
* Copyright (C) 2026 BlackBearReloaded
* SPDX-License-Identifier: GPL-3.0-or-later
*
* Initializes the platform runtime, runs static constructors and main, and
* hands normal process termination back to the platform runtime.
*/
#include <cstddef>
#include <cstdint>
using Destructor = void (*)();
using Initializer = void (*)();
extern "C"
{
void _init_env(void *process_parameters);
int atexit(Destructor callback);
[[noreturn]] void exit(int status);
int application_main(int argc, char **argv, char **envp) __asm__("main");
/* Provided by tooling/native/ps5-pie.ld: the range app_crt.cpp clears before
* anything can read a zero-initialised static. */
extern char __bss_start[];
extern char __bss_end[];
extern Initializer __preinit_array_start[] __attribute__((weak));
extern Initializer __preinit_array_end[] __attribute__((weak));
extern Initializer __init_array_start[] __attribute__((weak));
extern Initializer __init_array_end[] __attribute__((weak));
extern Initializer __fini_array_start[] __attribute__((weak));
extern Initializer __fini_array_end[] __attribute__((weak));
}
namespace
{
/* The console's loader does not zero the BSS, and the tail of this image's
* writable segment is BSS: the file image is 0x104b4 bytes where the segment is
* 0xc7040, so about three quarters of a megabyte of zero-initialised objects -
* RetroArch's, the Vulkan driver's and the shader compiler's - started with
* whatever the previous owner of that memory left behind.
*
* Found through one of those objects: RetroArch's signal-handler counter, whose
* value the display context reads to decide whether the user asked to quit, read
* -285230512 before any signal had been delivered. The runloop ended on its first
* iteration and rarch_main returned 0 without drawing a frame. Now the range the
* linker script marks is cleared before anything can read it. */
void zero_bss() noexcept
{
for (char *at = __bss_start; at != __bss_end; at++)
*at = 0;
}
void run_forward(Initializer *first, Initializer *last) noexcept
{
if (first == nullptr || last == nullptr)
return;
while (first != last)
(*first++)();
}
void run_reverse(Initializer *first, Initializer *last) noexcept
{
if (first == nullptr || last == nullptr)
return;
while (last != first)
(*--last)();
}
} // namespace
extern "C" __attribute__((weak)) void catchReturnFromMain(int status)
{
(void)status;
}
extern "C" void _init()
{
run_forward(__preinit_array_start, __preinit_array_end);
run_forward(__init_array_start, __init_array_end);
}
extern "C" void _fini()
{
run_reverse(__fini_array_start, __fini_array_end);
}
extern "C" [[noreturn]] __attribute__((visibility("default"))) void
_start(void *process_parameters, Destructor loader_teardown)
{
const int argc = *static_cast<const int *>(process_parameters);
auto *parameters = static_cast<std::uint8_t *>(process_parameters);
auto **argv = reinterpret_cast<char **>(parameters + sizeof(std::uint64_t));
/* Before anything else: every static this program will read lives in the BSS
* the loader left alone, and _init_env may well be the first code to use one. */
zero_bss();
_init_env(process_parameters);
if (loader_teardown != nullptr)
(void)atexit(loader_teardown);
(void)atexit(_fini);
_init();
const int status = application_main(argc, argv, nullptr);
catchReturnFromMain(status);
exit(status);
}