Files
PS5_RetroArch/tooling/native/app_crt.cpp
T
Mihawk 4df5c68c11 Scaffold the native pipeline for RetroArch, with the display layer
Sets up this project as the native pipeline's scaffolding plus RetroArch's
sources, so RetroArch is compiled for the title pipeline rather than converted
into it.

- tools/scaffold-native.sh builds the scaffold from
  ../ps5-native-app-boilerplate-main: tooling, runtime (digest verified),
  Makefile and its tools, merged into this repository's tools/ rather than
  replacing them. An earlier version replaced tools/ wholesale and deleted this
  project's own scripts; the copy is now additive and the reason is in the file.
- tools/fetch-retroarch.sh clones the pinned upstream tag into vendor/ and
  records the revision, so "built from RetroArch 1.22.2" is checkable.
- src/display.{hpp,cpp} owns the console's display: VideoOut, direct memory, two
  registered buffers, present-and-wait. The sequence and its two load-bearing
  details come from the sibling application that proved it on hardware.
- src/main.cpp draws a moving bar: the cheapest thing that proves build, title
  format, launcher, VideoOut and the direct-memory path together.
- sce_sys/param.json is this project's identity, PPSA99169.

Evidence: src/display.cpp compiles through the pipeline's compiler
(tooling/prospero-clang18 with PS5_CLANG=/usr/bin/clang, -std=c++20), and a
RetroArch source file compiles the same way with its include paths.
2026-09-18 13:50:22 -04:00

82 lines
2.3 KiB
C++

/*
* ps5-native-app-boilerplate - Native application startup.
* Copyright (C) 2026 BlackBearReloaded
* SPDX-License-Identifier: GPL-3.0-or-later
*
* Initializes the platform runtime, runs static constructors and main, and
* hands normal process termination back to the platform runtime.
*/
#include <cstddef>
#include <cstdint>
using Destructor = void (*)();
using Initializer = void (*)();
extern "C"
{
void _init_env(void *process_parameters);
int atexit(Destructor callback);
[[noreturn]] void exit(int status);
int application_main(int argc, char **argv, char **envp) __asm__("main");
extern Initializer __preinit_array_start[] __attribute__((weak));
extern Initializer __preinit_array_end[] __attribute__((weak));
extern Initializer __init_array_start[] __attribute__((weak));
extern Initializer __init_array_end[] __attribute__((weak));
extern Initializer __fini_array_start[] __attribute__((weak));
extern Initializer __fini_array_end[] __attribute__((weak));
}
namespace
{
void run_forward(Initializer *first, Initializer *last) noexcept
{
if (first == nullptr || last == nullptr)
return;
while (first != last)
(*first++)();
}
void run_reverse(Initializer *first, Initializer *last) noexcept
{
if (first == nullptr || last == nullptr)
return;
while (last != first)
(*--last)();
}
} // namespace
extern "C" __attribute__((weak)) void catchReturnFromMain(int status)
{
(void)status;
}
extern "C" void _init()
{
run_forward(__preinit_array_start, __preinit_array_end);
run_forward(__init_array_start, __init_array_end);
}
extern "C" void _fini()
{
run_reverse(__fini_array_start, __fini_array_end);
}
extern "C" [[noreturn]] __attribute__((visibility("default"))) void
_start(void *process_parameters, Destructor loader_teardown)
{
const int argc = *static_cast<const int *>(process_parameters);
auto *parameters = static_cast<std::uint8_t *>(process_parameters);
auto **argv = reinterpret_cast<char **>(parameters + sizeof(std::uint64_t));
_init_env(process_parameters);
if (loader_teardown != nullptr)
(void)atexit(loader_teardown);
(void)atexit(_fini);
_init();
const int status = application_main(argc, argv, nullptr);
catchReturnFromMain(status);
exit(status);
}