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https://github.com/mihawk-99/PS5_RetroArch.git
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The title declares high-frame-rate output (attribute3 0x80040), so the current driver offers and selects 3840x2160 at 119.88 Hz. Patch 0084 picks the largest display mode and then the highest refresh; 0085 makes video_refresh_rate follow the mode the display actually got and turns a saved swap interval of 1 automatic above 100 Hz, so a 60 FPS core shows each frame for two vblanks. Where 120 Hz is not offered, the same logic lands on 59.94 Hz with interval 1. main.cpp drops --menu when args.txt launches content, so a run can measure a core unattended. Console: FCEUmm ran 1,800 frames in ~30 s at 119.88 Hz (1,199 presents per 10 s) and at 59.94 Hz without the metadata (600 per 10 s): correct speed both ways. Evidence output-120hz, output-60hz-fallback. verify.sh PASS; patch count 185 -> 188 for 0084's two edits and 0085. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
39 lines
850 B
JSON
39 lines
850 B
JSON
{
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"ageLevel": {
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"default": 0
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},
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"applicationCategoryType": 0,
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"applicationDrmType": "free",
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"attribute": 0,
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"attribute2": 0,
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"attribute3": 524352,
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"conceptId": "99169",
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"contentBadgeType": 1,
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"contentId": "UP9000-PPSA99169_00-RETROARCH0000001",
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"contentVersion": "01.000.000",
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"downloadDataSize": 256,
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"gameIntent": {
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"permittedIntents": [
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{
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"intentType": "launchActivity"
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}
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]
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},
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"localizedParameters": {
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"defaultLanguage": "en-US",
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"en-US": {
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"titleName": "RetroArch"
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}
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},
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"masterVersion": "01.00",
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"pubtools": {
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"creationDate": "2026-09-18 00:00:00",
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"loudnessSnd0": "-28.00",
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"toolVersion": "2.00"
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},
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"requiredSystemSoftwareVersion": "0x0000000000000000",
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"sdkVersion": "0x0000000000000000",
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"titleId": "PPSA99169",
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"versionFileUri": ""
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}
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