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Loading God of War HD's folder with "Use this directory" crashed the title: canonicalising a relative path asks libc++ for the working directory, and the title's own getcwd resolves to nothing (libc's calls __getcwd, which only libkernel_sys has). The title now links it to ps5_getcwd, as the cores were, and app-symbols.map keeps every __wrap_ symbol local: lld exported __wrap_getcwd to interpose on libc's stubs, which the native converter refuses. The fork (its folder loading) boots the game in a folder rather than RPCS3's cache build of it.