Files
PS5_RetroArch/docs
Mihawk 3aa85c449b RPCS3: God of War HD reaches gameplay at 100% and 300%; LLVM 98b45cc
The fork (4560e6b) resolves paths as the Qt application does, answers the image
and photo callbacks, releases a waiter's mutex around its wait callback in the
atomic wait engine (EDEADLK on the console's error-checking mutexes), and gives
the RetroPads the handler's own bindings. The LLVM fork (98b45cc) lays out
TrailingObjects classes as other targets do: the PS5 ABI ignores alignas on
their empty aligner base, and each allocation came up 4 bytes short (SPU
compiles crashed in MachineInstr::hasOrderedMemoryRef).

The title's crash report now prints every register, the heap words around
them, and the code addresses on the crashing stack up to its top.

God of War HD boots to its first level at 100% and 300%, every 10 s window
after the boot at 100% (docs/PHASE_LOG.md).
2026-09-29 00:36:38 -04:00
..