Files
PS5_RetroArch/tooling/fbneo
Mihawk 9844f9bc45 Add native FBNeo with verified colours and bounded catalogue storage
Build the pinned full core with the existing native SDK/import pipeline and
upstream metadata. Preserve native XRGB8888 and convert RGB565 callbacks for
the frontend's RGBA Vulkan upload. Adapt decoder bounds handling without
unwinding, keep metadata storage owned, and bulk-allocate the driver catalogue
to avoid exhausting the native heap. Leave PS5_Vulkan and existing cores intact.

Verification: bash tools/verify.sh (format, unit, build, integration, evidence;
63 tests); bash tools/run-title.sh --no-build --core-test=fbneo --watch 240.
Eight loader cycles and failed-load recovery pass. Both 16/32-bit games and
menu/next-game transitions passed owner confirmation: "Works flawlessly!"
Zero GPU refusals/API failures, kernel fatal signals or audio backend errors;
frontend/native Quit returned zero. Optional serialization hint #87 remains
unsupported. Record both resolved failed runs and the final acceptance.

Evidence: evidence/fbneo-native/{capture,expectation,build,abi,loader,recovery}.json
Replay: bash tools/verify.sh evidence
Frontend: 41cb59a98907d3c382fa7c6c2282e64740a2d079364fd7f231dd0ddef7a2ca10
Core: 0e4231a238af2e5cc2630568abcaec2d3fe5356d647ec87ab9d9c13e8da66e44
2026-09-19 17:05:53 -04:00
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