0098: a state load neither asks a core whose states are basic for its
state's size nor saves the running game for Undo Load State. For RPCS3 each
of those is a savestate (the emulator stops, writes the state and boots it
again), which the load then replaces; the undo backup is dropped so it
never restores another game's state.
0099: the FPS status line and Display Statistics' Frame Rate count the
frames the core made, not the repeats it hands back, and read 0 when it
makes none: RetroArch's own count read the display's rate (60 while GTA IV
made 35). The patch count test goes from 215 to 221 for the six edits.