Files
PS5_RetroArch/tooling/native/sce_module_writer.hpp
T
Mihawk 4df5c68c11 Scaffold the native pipeline for RetroArch, with the display layer
Sets up this project as the native pipeline's scaffolding plus RetroArch's
sources, so RetroArch is compiled for the title pipeline rather than converted
into it.

- tools/scaffold-native.sh builds the scaffold from
  ../ps5-native-app-boilerplate-main: tooling, runtime (digest verified),
  Makefile and its tools, merged into this repository's tools/ rather than
  replacing them. An earlier version replaced tools/ wholesale and deleted this
  project's own scripts; the copy is now additive and the reason is in the file.
- tools/fetch-retroarch.sh clones the pinned upstream tag into vendor/ and
  records the revision, so "built from RetroArch 1.22.2" is checkable.
- src/display.{hpp,cpp} owns the console's display: VideoOut, direct memory, two
  registered buffers, present-and-wait. The sequence and its two load-bearing
  details come from the sibling application that proved it on hardware.
- src/main.cpp draws a moving bar: the cheapest thing that proves build, title
  format, launcher, VideoOut and the direct-memory path together.
- sce_sys/param.json is this project's identity, PPSA99169.

Evidence: src/display.cpp compiles through the pipeline's compiler
(tooling/prospero-clang18 with PS5_CLANG=/usr/bin/clang, -std=c++20), and a
RetroArch source file compiles the same way with its include paths.
2026-09-18 13:50:22 -04:00

35 lines
869 B
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/*
* ps5-native-app-boilerplate - Native PS5 dynamic-module writer interface.
* Copyright (C) 2026 BlackBearReloaded
* SPDX-License-Identifier: GPL-3.0-or-later
*
* Declares conversion of an ordinary LLVM-linked PIE into the PS5 application
* ELF layout consumed by the FSELF wrapper.
*/
#pragma once
#include "elf_object.hpp"
#include <cstdint>
#include <span>
#include <string>
#include <vector>
namespace ps5::module
{
struct Options
{
std::string entry = "_start";
std::string file_name = "eboot.elf";
std::uint32_t module_sdk = 0x02000009;
std::uint32_t companion_sdk = 0x08050001;
std::vector<std::string> version_components;
};
[[nodiscard]] elf::Bytes write_executable(const elf::Image &image, std::span<const elf::Stub> stubs,
const Options &options = {});
} // namespace ps5::module