Files
PS5_RetroArch/evidence/mgba-native/loader.json
T
Mihawk d2a91b395b Port native mGBA and fix core/menu lifecycle rendering
Build pinned mGBA with this PS5 SDK, official metadata and both GB/GBA engines.
Support validated C initializer arrays, native directory/time imports and an
explicit config path. Map large title/core allocations so GBA archives load.
Correct mGBA callback colours and cached frame ownership, crop padded core
textures during presentation, and use the native shell exit after cleanup.

Verified: bash tools/verify.sh (format, unit, build, integration, evidence;
58 tests), then bash tools/run-title.sh --no-build --core-test=mgba --watch 180.
Owner confirms GB/GBC/GBA loading, correct colours/native Quit, and clean menu
and next game. Final capture has zero Vulkan refusals, GPU failure records or
kernel fatal-signal reports; normal frontend exit occurred before window end.

Evidence: evidence/mgba-native/{capture,expectation,iterations,build,abi}.json,
loader/recovery reports and exact linked-driver hashes. Replay with
bash tools/verify.sh evidence. Final build identity:
82024b89e74bbad4ad2ce2e2916d1a49baf26ac325fef20fc71a2c168b862337.

Patch count is deliberately 139: archive diagnostics, menu/cache ownership and
padded-source sampling edits. PS5_Vulkan was not modified. Saves/states,
long-run timing and a fresh FCEUmm/XMB transition matrix remain unverified.
2026-09-19 16:00:01 -04:00

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JSON

{"build_identity":"build identity: 82024b89e74bbad4ad2ce2e2916d1a49baf26ac325fef20fc71a2c168b862337","core":"mgba","passed":true,"cycles":8,"exports":25,"api":1,"missing_rejected":true,"unknown_symbol_rejected":true}