Build pinned source and core-info with this project's SDK, validate the ELF,
and stage both metadata paths for existing saved configs. Use a deterministic
build ID and require exact core readback; refresh stale metadata caches.
Verified: tools/verify.sh (five host gates, 45 tests, 18 evidence records).
Artifact: evidence/fceumm-build/{abi,capture,expectation}.json.
Target: tools/run-title.sh --no-build --watch 120, manual core/game selection.
Metadata discovery and exact core bytes pass; dynamic core open fails, then
content startup crashes in frontend vulkan_alive(NULL). This commit verifies
build tooling only, not playable FCEUmm. Park native loader/recovery acceptance
in parked/native-core-loading/README.md. PS5_Vulkan is unchanged.
123 KiB
Phase log
Append-only. A dated entry per landed step, newest at the end. Never rewrite an existing entry: a correction is a new entry that says what it corrects. This file is read by search and by its tail, never end to end.
An entry holds, in this order: what changed, why it is right, the evidence (the exact command or run and what it returned), and the commit. Keep the failures in too — the runs that were wrong are what stop the next agent from repeating them.
2026-09-18: The documentation contract is instantiated for PS5 RetroArch
The repository stopped being a template. AGENTS.md, docs/PLAN.md,
docs/ACTIVE.md, docs/REFERENCE.md, docs/TESTING.md,
docs/DEPLOYMENT.md, docs/TROUBLESHOOTING.md, docs/FINDINGS.md and
tools/verify.sh now describe a PS5 RetroArch port: its gates, its milestone
map (M0 contract, M1 console shell, M2 video and input, M3 cores and storage,
M4 audio, mapping and release), its four invariants, its step ladder, the
pinned environment, and the evidence rules. It exists because the project has
to be defined before any code is written, and it unblocks every later step.
The evidence. grep -rno '{{[A-Z0-9_]*}}' AGENTS.md docs tools .gitignore
returns nothing, so no template placeholder is left in the read path;
bash -n tools/verify.sh and tools/verify.sh --list return the five gate
commands; the toolchain was proven to work by cross-compiling a hello-world C
file, which produced an ELF 64-bit LSB pie executable, x86-64, version 1
(FreeBSD), 110,712 bytes, from prospero-clang 22.1.8 targeting
x86_64-sie-ps5. The four findings of the survey are committed in
docs/FINDINGS.md; the environment facts are in docs/REFERENCE.md.
What was tried first. The first draft of the plan assumed the shipped
graphics path was a Vulkan context driver through ../PS5_Vulkan and treated
the OpenGL project as unrelated. Reading the two local checkouts showed the
opposite ordering: the OpenGL project is the only one with an installed consumer
package, a pkg-config contract and a recorded hardware acceptance run, while the
Vulkan project has driver sources and headers but no consumer package yet.
docs/REFERENCE.md now records both stages with the M2.1 measurement that
decides between them, instead of the assumption. Recorded here so the next step
does not rediscover it.
Commit. 3dfc3dd — Instantiate the agent documentation contract for PS5
RetroArch.
2026-09-18: The existing PS5 RetroArch payload recipe joins the repository as a baseline
reference/ps5-retroarch/ now holds ps5-payload-dev/websrv's
homebrew/RetroArch/ at commit 1afd476, copied by sparse checkout and kept
read-only, with PROVENANCE.txt recording the source, the revision, the fetch
date and a SHA-256 for every file. It exists because that recipe already turns
the upstream RetroArch tarball into a loadable PS5 payload, so this project
starts from a known baseline instead of from nothing, and it unblocks the
packaging work: the recipe's staging step already produces the title's
icon0.png and its retroarch.cfg seed.
The evidence. The clone is reproducible with
git clone --filter=blob:none --no-checkout --depth 1 https://github.com/ps5-payload-dev/websrv.git followed by
git sparse-checkout set homebrew/RetroArch; it returned twelve files totalling
48 KB, and sha256sum of each is committed in the recipe's PROVENANCE.txt.
Reading build.sh shows it pins upstream 1.21.0 and configures with
OS=BSD, --enable-sdl2 --enable-mmap --enable-dylib and every GPU switch
disabled, which is what docs/FINDINGS.md records.
What was tried first. The recipe was expected to be a drop-in build, and it
is not: prospero-pkg-config --exists sdl2 exits 1 on this host and
$PS5_SYSROOT/user/homebrew/ holds an empty include/, so the SDL2 the recipe
enables is not present. That measurement is in docs/FINDINGS.md and is the
first item in docs/ACTIVE.md's Next list. The recipe was not modified to work
around it: it is committed as it was fetched, and any change to it is a step of
its own.
Commit. 0d8a225 — Vendor the existing PS5 RetroArch payload recipe as a
baseline.
A correction to this entry's own landing. It first landed as commit
107dbae, whose message was a stray shell fragment rather than the text above:
the command that wrote it chained a nested here-document, so the shell closed
the message early and fed it the script instead. Nothing was pushed, and the
commit was amended in place to 0d8a225 with no change to a single file. The
lesson is in the command, not in the tooling: one message per command, written
from a file, never a here-document inside a chain.
2026-09-18: The baseline payload builds from cache in 34 seconds and reaches the console
tools/fetch-ports.sh and tools/build-baseline.sh now build the Option 1
baseline end to end, and tools/deploy.py publishes it to the console under this
project's own folder name. It exists because a console run of something we did
not write is what makes the later runs of our own build interpretable, and it
unblocks the move to the Vulkan driver: the frontend, its configuration seed and
its launcher are now known-good.
The evidence. tools/build-baseline.sh returned PASS in 34 s and staged four
files in dist/baseline/ with a digest manifest; the payload check found
libkernel_web.sprx in its imports and no libkernel_sys.sprx. A rebuild after
appending a line to menu/menu_driver.c returned PASS in 35 s, which is the
measurement that matters for the edit-test loop. tools/fetch-ports.sh verified
PacBrew v0.40.2 against its SHA-256 and resolved SDL2 2.30.12. The staged tree was
uploaded and then listed back from the console: retroarch.elf at 70,642,656
bytes beside retroarch.cfg, homebrew.js and the manifest.
What was tried first. Three approaches to the toolchain's prefix failed before
the fourth worked, and all four are recorded in docs/FINDINGS.md: rewriting
PS5_HBROOT before the recipe sources prospero.sh (it exports the value
unconditionally), a private mount namespace (unshare -Urm cannot create /user
without root), and bubblewrap (--tmpfs /user fails the same way). What works is
to give the build both spellings: a pkg-config of ours that answers with the host
path, and a rewrite of the generated config.mk. The recipe's own build script
was never edited — the changes are injected into the copy under work/, so
reference/ps5-retroarch/ stays the baseline it was measured against.
Still open. The launch run has not happened: the console's FTP service began
answering 550 Read-only filesystem to writes during the last deploy, while
reads and the control payload stayed healthy. sce_sys/icon0.png is therefore
still at the folder root. Both are the first item in docs/ACTIVE.md's Next
list, and neither is being treated as done.
Commit. 1036f50 — Build and deploy the Option 1 baseline.
2026-09-18: Option 1 is proved — the baseline loads on the console and draws its menu
The vendored recipe's RetroArch 1.21.0 payload was started on the console through its own homebrew launcher, and the menu came up. It exists because a console run of something we did not write is the reference every later run of our own build is read against, and it unblocks the move to the Vulkan driver: the frontend, its configuration, its launcher manifest and the console's launcher path are all known-good now.
The evidence. tools/console-launch.sh --capture started
/data/homebrew/PS5_RetroArch/retroarch.elf through websrv's /hbldr endpoint
with the arguments and environment the launcher manifest declares, and the
capture is committed as evidence/m1-baseline-loads/ with the run it came from
and the expectation tools/evidence.py compare replays (exit 0, one capture,
zero failures). The raw capture is klog/launch-20260918-120546.log. The
console's control payload reported the run as the active application —
app=24600 pid=151 under the homebrew title — and the owner confirmed the menu
was on screen. While it ran, RetroArch wrote retroarch.cfg (34 KB to 110 KB) and
a .config/retroarch/ tree into its own folder, which is independent proof that
the frontend reached its main loop with a working storage path.
What was tried first. The first launch captured a single line —
Fontconfig error: Cannot load default config file: No such file: (null) — which
looked like a failure and is not one: it is fontconfig falling back to its
built-in defaults before any driver starts, and the menu renders anyway. It is
now in docs/TROUBLESHOOTING.md with its exact text, so the next reader does not
chase it. A second wrong turn is worth recording too: two deploys looked like
failures while the files had in fact arrived, because this console's FTP service
ignores the path argument of a listing command and answers deletes with 226.
Both behaviours are handled in tools/deploy.py and written up in
docs/FINDINGS.md.
Commit. d869361 — Prove the Option 1 baseline on the console.
2026-09-18: The PPSA title folder, and what stands between it and eboot.bin
tools/stage-ppsa.sh now assembles the PPSA title folder the objective asks
for: dist/PPSA99005/ with the title's identity (title/sce_sys/param.json,
checked for a valid id, content id, version and launch intent), the 512x512
launcher icon, sce_module/libc.prx, the configuration seed, the payload beside
them and a digest manifest. It exists because a payload folder and a title folder
are different things: the console lists the first only while a launcher is
running, and installs the second as an application in its own right.
The evidence. tools/stage-ppsa.sh stages five files into dist/PPSA99005/
and writes manifest.sha256; with eboot.bin absent it prints that the folder is
not complete and exits 3, which is the intended state rather than a silent
success. The three converter requirements found on the way are written up with
their exact messages in docs/FINDINGS.md.
What was tried first. Three rejections in a row from the image converter, each
one real and each one narrower than the last. The linker's default layout leaves
no room for the console's process parameters, so the link now goes through
prospero-lld with our linker/ps5-pie.ld and one extra page boundary; that was
verified on a minimal program, which converted cleanly at 121,536 bytes, before
being applied to the 68 MB payload. Weak __dlopen references — which clang
emits because FreeBSD's libc declares both spellings — and a kernel_mprotect
reference then had to be defined, which platform/ps5_dl_stubs.c does, including
one that forwards to mprotect instead of failing, because a failing stub is what
denies a dynamic recompiler executable memory. The third rejection is not ours to
fix in the build: the converter refuses to publish application exports
(error: native converter does not yet publish application exports), and the
payload has exports because -rdynamic asks for them.
Commit. 4cea907 — Stage the PPSA title folder and clear two of the three converter requirements.
2026-09-18: The PPSA title folder is complete, eboot.bin included
dist/PPSA99005/ is now a complete PPSA title folder: the signed application
image, sce_module/libc.prx, the title's identity and icon, the configuration
seed, the payload and a digest manifest. It exists because the objective is a
PPSA homebrew, and a payload folder is not one — the console lists a payload only
while a launcher runs, and installs a title as an application in its own right.
The evidence. tools/stage-ppsa.sh exits 0 with six files staged. The
converter's own inspection of the image reports container: signed, plaintext,
segments: 12, authority: 0x3100000000000002, program type 0x1 and
integrity: valid; the digests are in the folder's manifest.sha256, with
eboot.bin at 49,968,821 bytes and SHA-256
88b2b02ded8a4bd00b2505aa01f70c8cfcf8150c927e1ccad5d9abfd0ce974f2.
What was tried first. Four rejections from the converter, each recorded
because each one is a property of this image format rather than of RetroArch.
The layout had to leave room for the console's process parameters, which is what
linker/ps5-pie.ld and one page boundary fix. Linking straight to the linker
skipped the startup objects the compiler driver adds, so there was no _start
and the entry point stayed 0 while the converter complained about symbols that
crt1.o defines — a stub file written before that was understood turned out to
be redundant and was deleted rather than kept as ballast. The image's own
boundary symbols (__bss_start, __bss_end, __image_start, __image_end)
cannot come from any library, so they are defined in
platform/ps5_image_symbols.S. And --exclude-libs=ALL was needed because the
linker otherwise exports symbols pulled out of static libraries, which both
bloats the dynamic table and trips the converter's export rule.
Still open. No part of this has been on the console: the folder is built and validated here. Installing and running it is the next step and needs a console window, which is asked for rather than taken.
Commit. c8f60e7 — Complete the PPSA title folder with a signed application image.
2026-09-18: The launcher icon is generated from the project's artwork
The title's icon now comes from title/assets/retroarch.png — the RetroArch
invader, 640x640 — resampled to the 512x512 a launcher tile must be. It exists
because the icon is the first thing the console shows for this title, and until
now it was whatever the vendored recipe happened to lift out of the upstream
tree: a detail of that recipe rather than a decision of ours.
The evidence. tools/stage-ppsa.sh regenerates build/icon0.png on every run
and copies it into the folder; the staged sce_sys/icon0.png is 512x512 and its
digest is in the folder's manifest.sha256. tools/build-baseline.sh generates
the same image for the payload folder, so the two outputs cannot drift apart. The
source image was inspected at 640x640 before resampling, and the result was read
back as an image to confirm it is the intended artwork rather than a blank or
distorted tile.
Commit. 162f974 — Generate the launcher icon from the project's artwork.
2026-09-18: The installed title was launched, it crashed, and the log says why
The user asked for the kernel log to be watched while PPSA99005 was opened.
Both were done: the log was captured from the console's klog service and the
title was launched through the resident control payload. It does not start, and
the capture says exactly why.
The evidence. evidence/ppsa-99005-startup-crash/ holds the distilled record
and the raw capture (klog/ppsa99005-122733.log, 214 lines), and
tools/evidence.py compare replays it. The launch returned
EndAppMount(0x00000018) with no running process; the log shows the title being
mounted, then SIGSEGV in a thread named eboot.bin, a page fault at address
0x1, /app0/sce_module/libc.prx named in the crash block, and
[Syscore App] App Crash. The installed image is 51,870,448 bytes — a link-stage
ELF, not the converted and signed 49,968,821-byte image this repository produces.
What was tried first. tools/install-title.sh was written to replace that
image and ran, reporting 226 File deleted and 226 Path renamed and verifying
nothing. Immediately afterwards the entire /data/homebrew/PPSA99005/ directory
was gone from the console: absent from the parent listing, refused by CWD. The
neighbouring homebrew folders were untouched and the control payload never
faltered. That is recorded as its own finding rather than smoothed over, because
it changes the install procedure: this service may lose a directory during a
replace, so an install must write a whole folder and then verify it.
Still open. The repaired run has not happened. Everything needed is local
(dist/PPSA99005/ with a digest per file, plus the same payload on the console
under /data/homebrew/PS5_RetroArch/), so nothing was lost that cannot be
rebuilt.
Commit. e1c0dfa — Watch the kernel log, launch the title, and record why it crashes.
2026-09-18: The deployment path is rebuilt from the project that already solved it
tools/deploy-title.py and tools/ps5_ftp.py now publish the PPSA folder, and
they are modelled on ../PS5_Vulkan/tools/deploy.sh — the deployment path that
already works against this console. It exists because my own FTP client kept
reporting success while the console kept the previous bytes, and the reason was
three server quirks the sibling project had already written down: a successful
delete is answered with 226, which ftplib.delete() rejects; paths resolve from
the root; and a listing with a path argument behaves inconsistently.
The evidence. tools/deploy-title.py --check reports the console's actual
state, including the image's magic bytes — eboot.bin magic: 7f454c46 (NOT a converted image). A deploy verifies every stored file's size and exits non-zero
when one does not match; that is what caught libc.prx reverting. Separately,
freshly generated blobs uploaded to the same folder round-trip byte-for-byte at
2 MB, 8 MB and 60 MB, which rules the server out as the limit.
What was tried first. Several hand-rolled FTP paths, including one that
replaced eboot.bin and a libc.prx and appeared to succeed at every step. The
useful lesson is in the tooling, not the effort: a transfer that is not verified
by reading back or by checking the stored size is not evidence, and this server
is exactly the case where that distinction matters.
Still open. The console's eboot.bin and sce_module/libc.prx are still the
other session's build; the two files in dist/PPSA99005/ are the converted ones.
Replacing them needs either the console's owner or a moment when no other session
is publishing that title.
Commit. a80417a — Publish the PPSA folder with the deployment path this console needs.
2026-09-18: The deployment is one step from working, and the blocker is measured
The user asked for the deployment, so it was run with the helpers taken from
../PS5_Vulkan/tools/deploy.sh. The result is specific: the folder is writable
and stays written, but the converted image will not take.
The evidence. sce_sys/icon0.png (512x512) published and verified. Test blobs
of 2 MB, 8 MB and 60 MB, a 49,968,821-byte zero blob, a pattern blob of exactly
the converted image's size, and a 40 KB marker all round-tripped byte-for-byte
under /data/homebrew/PPSA99005. The converted image did not: written under its
own name, under an unused name, in place, and through a temporary name with a
rename, the listing and the read-back both returned 51,870,448 bytes starting
7f454c46. A file created under a fresh name received eboot.bin's bytes.
What was tried first, and corrected. The first explanation recorded in
docs/FINDINGS.md blamed the second session working on this console. The user
pointed out that session publishes PPSA99988, not this title, and the entry has
been superseded by a correction with the measurement that rules it out. The same
correction records that /data/homebrew/PPSA99005 and
/system_ex/app/PPSA99005 are separate trees, not one storage seen two ways — a
marker written through one is absent from the other.
Still open. Placing those two files needs a route other than this FTP
service. Everything around it is ready and verified; the check that names success
is tools/deploy-title.py --check reporting eboot.bin magic: 4f153d1d.
Commit. 4ad48bf — Correct the deployment diagnosis and record what the console actually stores.
2026-09-18: The route changes — a native title instead of a converted payload
The project owner has ended the conversion approach: build RetroArch on the pipeline that already produces working titles rather than converting a finished payload into the title format. This entry records why that is the right call and what the new shape is, because both are measured rather than assumed.
Why the conversion route ends. A title's eboot.bin must be a converted
image, and conversion strips the dynamic symbols the homebrew launcher needs — the
converter refuses to publish exports and --exclude-libs=ALL keeps the rest
internal. So the same build cannot serve both routes, and each step of converting
the finished payload produced a further failure on the console: a null-pointer
crash inside a raw image, then PRX_SCE_MODULE_LOAD_ERROR from an image the
loader would not take. The lesson is the one the user reached first: sources
should be built for the title pipeline, not adapted into it afterwards.
The new foundation. ../ps5-native-app-boilerplate-main, and the project
built on it, ../ProsperoLight — same author, both native PS5 applications whose
titles start on this console. Their tools/build.sh collects src/**/*.{c,cc,cpp}
only, compiles it with fixed flags (-std=c11, -std=c++20, -O2 -Wall -Wextra -ffunction-sections -fdata-sections), links it with the project's own
app_crt.o, app_cpp_runtime.o, stub objects and version script, and signs the
result into eboot.bin. Include paths and static archives arrive through
APP_INCLUDE_PATHS and APP_STATIC_ARCHIVES, which is how a tree of RetroArch's
shape can be reached without moving it file by file.
The blocker found by trying it. Building that project here fails in its C++
headers: the SDK's math.h defines isnan unconditionally while Clang 22's
libc++ headers call std::isnan — error: expected unqualified-id. Both SDK
copies on this machine share that header, so the pairing is inherent, which is
why the project pins Clang 18 (extra/clang18 18.1.8-2 is available). Installing
it needs administrator rights, so the build waits on that.
Commit. 80dc8d4 — Change route: build a native title on the pipeline that works.
2026-09-18: ProsperoLight builds here, on Clang 22, and its title is staged
The plan is now: prove the whole console path with a complete, known-good title, then replace its sources with a fresh RetroArch. This entry records the first half — ProsperoLight builds on this machine and produces a valid title.
What it took, four things, each found by a failed build. The project's own
vendored SDK rather than the one in $HOME; PS5_CLANG=/usr/bin/clang, because
its wrapper defaults to a clang-18 that is not installed while the sibling
project that works uses plain clang; a minimal, documented jsonschema
stand-in at tooling/pystub/, because mbedTLS regenerates a source file with a
script that imports it; and a verified runtime/libc.prx, which the project ships
only as a manifest — the boilerplate's copy carries the same digest. All four are
in tools/build-native-app.sh, and none of them edits the project's sources.
The evidence. make app completed and the converter's own inspector reports
container: signed, plaintext, twelve segments, integrity: valid for
dist/PPSA99002/eboot.bin. The title folder is staged at handoff/PPSA99002/
with its identity PPSA99002, UP9000-PPSA99002_00-PROSPEROLIGHT000,
"ProsperoLight".
What is not proven. That it runs on the console. Placement is the console
owner's step, because writes from this machine do not reach the console's title
folders, and a title also has to be registered with the shell before its launch is
anything but is not registered.
Commit. d1165a2 — Build ProsperoLight on this machine and stage its title.
2026-09-18: The native pipeline is proven on the console, and the swap is scoped
ProsperoLight, built on this machine through the native pipeline, was placed on the console by its owner and started flawlessly. This is the milestone the route change was made for: sources compiled for the title pipeline produce a title the console runs, so the conversion fight is behind us.
The evidence. The owner observed the title running. The kernel capture for the
attempt contains zero fatal signals (klog/PPSA99002-134510.log), and the
converter's own inspector reports container: signed, plaintext, twelve segments,
integrity: valid for dist/PPSA99002/eboot.bin. A note on reading those logs
honestly: an earlier pass of this session read is not registered lines as being
about this title, when they were the console's AutoMounter talking about other app
ids (0x2019, 0x18) — and tools/console-run.sh printed "still running" from a
condition that is always true. Both are corrected here; the observation that
matters is the owner's.
What it took, and it is now one command. tools/build-native-app.sh carries
the four things that had to be right: the project's own vendored SDK,
PS5_CLANG=/usr/bin/clang (the wrapper default of clang-18 is neither installed
nor needed, as the owner pointed out), the documented jsonschema stand-in under
tooling/pystub/, and a verified runtime/libc.prx.
The swap, scoped by measurement. RetroArch 1.22.2 is cloned fresh. The
pipeline's graphics layer is not a GPU stack: its renderer drives VideoOut
directly (sceVideoOutOpen, RegisterBuffers, SetBufferAttribute,
SetFlipRate, SubmitFlip) from its own direct memory — enough for a CPU
framebuffer, not enough for RetroArch's menu, which draws through a GPU display
context. The backend that can serve it exists in ../PS5_Vulkan
(libps5vk.ps5.a, with ps5vk_CreateInstance and friends defined) and its headers
live in ../ps5-opengl-sdk-0.2.0/third_party/Vulkan-Headers. Both are reached
through APP_INCLUDE_PATHS and APP_STATIC_ARCHIVES, which is exactly how the
sibling project already consumes them.
Commit. 1da48f0 — Prove the native pipeline on the console and scope the RetroArch swap.
2026-09-18: The scaffold title runs on the console and presents frames
This repository's own title — the native pipeline's scaffolding, this project's display layer and its own entry point — deployed by FTP and launched, and stayed up. First milestone of the RetroArch plan, and the first code of ours on the console.
The evidence. The launch was captured with the console's log delimited at the
launch (klog/PPSA99169-135230.log): the capture holds zero fatal signals and
zero exit_value lines, shows our process twice in the shell's accounting
([SceShellCore] 23% 700 PPSA99169 eboot.bin, then 22%), and the control payload
reports app=49176 title=PPSA99169 count=1 pids=228 — still running. A
present-and-wait loop is what 22–23% CPU looks like.
What was tried first, and cost a run each. The first version of the display
layer guessed at constants the console does not forgive, and the title built,
launched and reported eboot.bin calls exit() exit_value=1 because open had
failed. Comparing against the sibling application that had already proved them on
hardware showed five errors at once: the pixel format
(0x8000000022000000, 64-bit), the direct-memory size accessor (size_t, not
int64_t), the mapping protection (0x33), the VideoBuffer shape (four
pointers) and the tiled pixel addressing. The constants and the tiling are now
taken from that project with the reason written down in src/display.cpp, because
none of them is derivable by reasoning.
Commit. b18e203 — Run this project's own title on the console.
2026-09-18: The PS5 video driver is written and compiles
src/video_ps5.cpp implements both interfaces RetroArch asks of a video driver:
the video_driver_t itself and the video_poke_interface_t that RGUI needs. It
presents through src/display.cpp, which has already run on the console.
Why this is the right first target, measured rather than assumed. RGUI
references the menu display context zero times; XMB references it 72 times, and
every backend in gfx_display_ctx_drivers[] is a GPU API — OpenGL, Vulkan, Metal,
Direct3D, or a console-specific one — with no software entry. So RGUI is the only
menu that can run over VideoOut alone, and XMB needs a GPU context over
../PS5_Vulkan later.
What the interface actually requires. Six members: init,
suppress_screensaver, alive, frame, ident, poke_interface. Verified on
the interface report and by compiling: suppress_screensaver returns bool, not
void, and the table is filled positionally with overlay_interface (inside
#ifdef HAVE_OVERLAY) before poke_interface, plus wrap_type_to_enum after it.
ps5_frame prefers the menu's framebuffer when RGUI has handed one over, else the
core's frame, and scales nearest-neighbour through the display layer's tiled
addressing.
Evidence. The driver compiles through the pipeline's own compiler against RetroArch's headers:
tooling/prospero-clang18 -std=c++20 -Isrc -Ivendor/retroarch \
-Ivendor/retroarch/libretro-common/include -c src/video_ps5.cpp
compiled: 6,056 bytes, no warnings
Commit. 74e22bd — Write the PS5 video driver for the RetroArch frontend.
2026-09-18: Websrv removed, and the frontend compiles from RetroArch's own build
Two things in one step: the websrv-derived material is gone, and the frontend now compiles from a source list that comes from RetroArch itself.
Removed. reference/ps5-retroarch/ (already empty), the Option 1 baseline
build tree under work/baseline/, its artefacts in dist/baseline/ and
dist/PPSA99005/, the pacbrew ports cache, and the tools that existed only for
the conversion route (build-baseline.sh, prospero-clang-link, stage-ppsa.sh,
fetch-ports.sh). The intention was to start from ProsperoLight's foundation, and
none of that is part of it.
The source list now comes from RetroArch's own build. The previous build script
took a 264-object list from the deleted websrv tree. That dependency is gone:
tools/retroarch-sources.sh runs RetroArch's own ./configure and make info,
and prints exactly the objects a link needs. Its OBJ list is grown from 248
conditional OBJ += lines in Makefile.common, so only make can produce it for a
given configuration; configure runs in a copy under build/ra-conf/, so
vendor/retroarch is never touched. The configure flags are this project's — RGUI,
no graphics API, nothing that needs a library the SDK does not ship.
The evidence. tools/build-retroarch.sh compiled 225 of 244 sources with
the pipeline's own compiler. What remains is Linux-only and correctly out of scope
for this console: udev_joypad.c, udev_input.c, linuxraw_input.c,
keyboard_event_xkb.c and libchdr_zstd.c. Four fixes got there, each found by a
compile rather than guessed:
- the generated
config.h, placed where RetroArch's relative includes (../config.h,../../config.h,../../../config.h) resolve; -D_GNU_SOURCE, which RetroArch's own build passes —_POSIX_C_SOURCEalone hidstrlcpyand broke sixty more sources than it fixed;-DCLOCK_REALTIME=0 -DCLOCK_MONOTONIC=4, the header's own values, because this SDK'stime.hhides the clock ids under the standard the pipeline compiles with;- RetroArch's vendored zlib (
--enable-builtinzlib) with its compatibility headers on the include path.
Still to do for RGUI on screen. Two pieces, both now unblocked:
register &video_ps5 in video_drivers[], and reconcile the entry point, since
retroarch.c defines its own main and the pipeline's builder supplies a _start.
Then link with the pipeline's CRT and runtime, stage, deploy and launch.
Commit. b214c22 — Delete the websrv material and compile the frontend from RetroArch's own build.
2026-09-18: The title links, signs, and carries the PS5 driver in its table
What was asked. Register &video_ps5 in RetroArch's video_drivers[],
reconcile the entry point, and link the frontend with src/ through the native
pipeline's CRT — the two items the goal table still had open.
Both were done, and the link is the proof. bash tools/build-title.sh
compiles 225 of 225 sources, archives them into build/ra/libretroarch.a, links
that with src/ through app_crt.o and the SDK's _start, signs the result and
assembles dist/PPSA99169/. eboot.bin is 8,026,239 bytes, container: signed, plaintext, 12 segments, integrity: valid.
The registration is verified by relocation, not by reading the source.
readelf -r build/ra/obj/gfx_video_driver.c.o shows .rela.data.video_drivers
holding exactly two entries, video_ps5 then video_null, and
nm build/llvm-pie.elf shows video_ps5, video_null, rarch_main and a single
main. The entry point needed no adapter: RetroArch guards its own main with
#ifndef HAVE_MAIN, which its desktop build defines, so -DHAVE_MAIN removes it
and src/main.cpp supplies the only one.
Five faults were found on the way, and each was a real one.
- The build compiled the wrong tree.
tools/build-retroarch.shread sources fromvendor/retroarchwhile the port's patches were applied tobuild/ra-conf. It linked, signed and started withvideo_drivers[]holding no ps5 entry: the file that lists the drivers came from the tree that had never heard of the patch. Source and patch now come from the same place by construction. - The feature flags were stated twice. The script passed 36
-DHAVE_*flags of its own, six of which configure had turned off — the BSV movie recorder, the soft filters, the video filters, the translator, gfx widgets. Those compiled code whose sources are not in the object list, so the link failed on symbols belonging to files nobody built.tools/retroarch-flags.shnow asksmake -nfor the flags it would use; the hand-written list is gone. config.halone is not enough. A source can test a feature before any header that includesconfig.hreaches it:libchdr_chd.cguards its zlib code with#ifdef HAVE_ZLIBnear the top, so a build with config.h only compiled the CHD reader without zlib. This is whymakepasses each enabled feature on the command line as well, and why this project does too.- Four Linux-only subsystems were in the object list. udev, v4l2, tinyalsa and
libusb cannot compile against this SDK, and xkbcommon is enabled by this host's
pkg-config rather than by a compiler flag. All five are now switched off at
their own configure switches —
HAVE_XKBCOMMONis declaredautoinqb/config.params.shby the port's second patch, because upstream checks for it without declaring it and configure therefore refuses the switch. Three further sources (linuxraw_input.c,linuxraw_joypad.c,linux_common.c) are in the object list becauseMakefile.commontestsfindstring Linux,$(OS)and configure is givenOS=BSD; they are dropped bytools/retroarch-sources.sh, which is safe because the toolchain defines__FreeBSD__and not__linux__, so nothing references them. - Two link-time stubs the pipeline refuses.
assertexpands to__assert, which onlylibc.adefines and this pipeline deliberately does not link, so the build is now-DNDEBUG— what a release build of RetroArch uses anyway. zstd enables its tracing hooks on any x86-64 ELF and emits a weak undefined symbol; the pipeline's stub table refuses to write one for a symbol no public stub exports, so-DZSTD_TRACE=0stops it being emitted.
The abandoned route is fully gone. The tools that belonged to it —
deploy.py, console-launch.sh, check-payload.sh, scaffold-native.sh,
build-native-app.sh, install-title.sh and deploy.sh — are deleted, and the
tools that remain are the ones build-title.sh and verify.sh call. Every tool
named by another tool now exists: tools/fetch-retroarch.sh was named by three
tools and three documents and had never been committed, and it now pins
RetroArch at v1.22.2 (69a4f0e) and checks the fetched tree against that commit.
vendor/retroarch carries no git directory, so upstream cannot be committed into.
The gates are green for the first time. tools/verify.sh passes format, unit,
build, integration and evidence. Three gate scripts it named had never been
written: tools/lint-shell.sh and tools/lint-format.sh now exist, and
tools/check-manifest.sh verifies the built folder against its manifest. The
template's make test-unit built a test for src/demo_renderer.cpp, a file that
does not exist here; tests/test_frontend.py replaces it with eight checks over
what actually risks being wrong — the driver table's relocations, the frame
layout's arithmetic compiled from src/display.cpp, and the artifact's container.
A generated file stopped dirtying the tree. tools/build-retroarch.sh had
been copying the configured config.h to the repository root; no source read it,
and it made every build show a modified tracked file. Untracked and ignored, and
the build is byte-identical without it.
The evidence. bash tools/build-title.sh → eboot.bin 8,026,239 bytes,
integrity: valid. Two consecutive builds produce the same digest,
71c88975040535a02b462618dd394a7a378034272c9bffa43ce0ca4b717ab9b7. bash tools/check-manifest.sh → 7 files match, none extra, eboot.bin magic
4f153d1d, and it fails as it should when one byte of the image is changed.
tools/verify.sh → PASS (format unit build integration evidence). Staged tree
for the console: handoff/PPSA99169/, 8 files.
What is not done. The title has not run. It is built, signed and manifested,
and the folder has to reach /data/homebrew/PPSA99169 on the console. Writes from
this machine do not take: tools/deploy-title.py stored a 1,284,674-byte
libc.prx and read back the previous 1,335,962-byte file under the new name,
twice, and a probe uploaded under a name never used before read back those same
old bytes. The console's FTP accepts the transfer and serves something else, so
the console's owner uploads by hand.
Commit. eebba81 — Link the title and register the PS5 video driver.
2026-09-18: The loop is automated, the crash is fixed, and the menu's silence is explained
The console loop is one command now. tools/run-title.sh builds, publishes
over FTP, verifies what the console stored, starts the kernel-log listener before
launching, launches, watches, closes the title itself, and prints the title's own
trace. It exists because the hand-driven loop had produced two bad readings: runs
overlapped, so a trace from one launch was read as another's result, and a probe
build was left in place and mistaken for a finding. No round after this one
needs a person to upload anything.
Verification had to change to match this console. It converts a signed fake
self into a raw ELF as it stores it, so the file it serves is a different
container from the file sent - the stored image is 8,117,072 bytes against a
signed 8,029,263 and only 12.8% of the bytes agree. A digest comparison therefore
answers the wrong question and was rejecting successful uploads. eboot.bin is now
verified by the strings that only this build carries, which is the same evidence
the debugging used. sce_module/libc.prx is the one path this console will not
replace - four uploads, a fresh filename and a full listing all returned the
console's own 1,335,962-byte file - so it is reported and kept, not fatal: the
title runs against the console's copy, and failing on it blocked eboot.bin from
being published at all.
The crash is fixed, and it was a null joypad driver. Every joypad driver
upstream ships needs a library or header this SDK does not carry, so
primary_joypad is NULL, and input_joypad_analog_axis reads drv->axis without
checking drv. It only runs when the menu is alive, which is why the first pass
through the runloop survived and the second died: SIGSEGV, fault address 0x18,
which is joypad_info.joy_idx plus the auto_binds member. patches/series 0004
returns 0 when there is no driver - the answer the function already gives when
there is no axis to read. The title now runs indefinitely: 1500+ frames in 25
seconds, closed by the script.
The menu's silence is explained, and it is not the driver. RGUI initialises,
loads its fonts from the assets now bundled under assets/rgui/font/, holds a
320x240 framebuffer, and rgui_set_texture is called every frame - but
GFX_DISP_FLAG_FB_DIRTY is 0 on every one of those calls, so it returns before
handing anything over and the driver reports no-menu-source for every frame.
That flag is set at the end of rgui_render, which is only reached through
menu->driver_ctx->render under if (BIT64_GET(menu->state, MENU_STATE_BLIT)).
The menu's renderer is never running; finding which condition above it is false is
the next step.
The evidence. bash tools/run-title.sh → built, published with eboot.bin
verified by its own markers, ran 25 s, closed by the script; /app0/trace.txt
shows ps5_frame 1500: no-menu-source 4x4 present=1, i.e. a healthy loop
presenting frames and no menu pixels. tools/verify.sh → PASS (format unit build
integration evidence). Port changes against upstream: retroarch.c 10 lines,
gfx/video_driver.{c,h} 5, input/input_driver.c 6, runloop.c and
menu/drivers/rgui.c 0 - every probe removed, verified by diff.
One thing to check later. sce_sys/icon0.png shows as modified and I cannot
account for it: the worktree file and title/assets/retroarch.png are both
512x512 but differently encoded, and nothing in this round touches it. It is
committed as it stands rather than reverted, and flagged here so it is not a
silent change.
Commit. 4e91e35 — Automate the console loop, fix the null joypad crash, bundle the RGUI fonts.
2026-09-18: The RGUI menu is on the console's screen, and the fault was a struct size
The milestone. bash tools/run-title.sh --watch 20 — one unattended command that
builds, publishes, verifies, listens, launches, watches and closes the title — ran
to completion with no fatal signal, and the console's owner watched RetroArch's
RGUI menu on the television during it. The title's own trace from that run is
committed as evidence/ppsa-99169-rgui-menu-on-screen/: the display opens at
1920x1080, the frontend is told the size, RGUI's 320x240 RGB565 framebuffer arrives
through poke->set_texture_frame, and the driver presents it every frame by
alternating the two registered buffers (display: flip 1200 of buffer 1, status=0 marker=1).
Two faults had to go, and they were independent.
The first was that the title and the frontend disagreed about the size of
RetroArch's driver interface struct. src/ was compiled with no -DHAVE_* flags
while the archive was compiled with fifty, so HAVE_OVERLAY and HAVE_GFX_WIDGETS
were off on one side only: video_ps5 was 136 bytes where the frontend read 144, and
every member after overlay_interface was read one slot late. poke_interface came
back NULL, the frontend therefore never called it, and RGUI's hand-over was dropped
in silence on every frame while the driver happily presented 1500 frames of its own
probe pattern. tools/build-title.sh now asks tools/retroarch-flags.sh for the
frontend's own defines and passes them to the title's sources, and writes the
configured tree's config.h where RetroArch's headers look for it relative to the
repository root. tests/test_frontend.py gained a class that compares
sizeof(video_driver_t), compiled with the frontend's defines, against the size of
video_ps5 in the object the title links, and checks the member at the frontend's
poke_interface offset against the table's relocations; built without the defines it
fails with the two numbers, which was verified by doing it.
The second was that the port initialised the GPU command processor
(sceAgcInit(8)) before opening the display, left over from the round that submitted
flips through an AGC command buffer. ../PS5_Vulkan/src/demo_renderer.cpp, whose
output has been seen on this console, contains no sceAgc call at all. Removing it
produced the first pixels this port ever put on the screen.
A correction to the lead this round started from. The hypothesis was that
returning into RetroArch's runloop after a flip was what undid the frame, because the
working reference blocks forever after its one flip. That is now measured false: with
the probe's frame held for 8 seconds inside present(), the bands appeared
immediately - before the hold could be the reason - and were still on screen twelve
seconds after present() had returned into the runloop, with the display's flip
status reading marker=1 for every one of the sixteen samples taken during the hold.
The runloop does not take a presented frame back. The two candidate causes went in
together in one build, so what the run is evidence for is the pair's effect and the
elimination of the runloop; the AGC call is what remains with no other candidate.
What also changed in the driver, and why. present() is a real driver now: it
flushes the back buffer, submits a flip to that buffer's registered index, waits a
vblank, and alternates buffers so the next frame is drawn into the one the display is
not reading. The probe paint, the readback and the hold are gone. The core's frame is
4x4 because upstream hardcodes a dummy frame when no game is loaded
(video_driver.c sets the cache to 4x4 for exactly that case), so the menu's
framebuffer takes precedence when it exists and the bands remain underneath as the
instrument that says "the display is alive but the menu is not drawing".
Verification. bash tools/verify.sh → PASS (format unit build integration
evidence), including the 11 host tests and the three replayed evidence records.
The probes are gone from the configured tree: build/ra-conf was deleted,
regenerated from vendor/retroarch, and diffed - only the four files
patches/series names differ from upstream.
2026-09-18: The pad driver is written and registered, and two upstream faults stand in front of it
What was built. src/input_ps5.cpp is a complete input driver for this console:
the pad is read with scePadInit/scePadOpen/scePadRead and the 120-byte sample
layout that ../ProsperoLight verified on hardware, the pad's button words are
mapped to RetroArch's own numbering (CIRCLE is its A, so CIRCLE confirms), sticks
and triggers are reported as axes, and the table is registered in
input_drivers[] before input_null. tests/test_frontend.py pins the
registration with a relocation test and the button pairing by reading the map out of
the object the title links, so neither can drift quietly.
Two faults were found in front of it, both upstream, both fixed.
The first is that RetroArch's built-in test input driver is on by default
(HAVE_TEST_DRIVERS=yes in qb/config.params.sh), and with it on
video_driver_init_input returns immediately whenever the configured driver is not
"test" - so no input driver is ever initialised and every button reads 0. That is
now disabled at configure time.
The second is that the title's -c /app0/retroarch.cfg never reached RetroArch:
content loading rebuilds argv from the frontend's environment and keeps only
["retroarch", "--menu"]. The trace shows it plainly -
probe config_parse_file: path="(null)" and probe config_load: after parse input="null" video="ext" - which means this title has been running on compiled
defaults since the day it first built, with its config file unread and --verbose
dropped. A one-line guarded fix restores the title's own config path.
And that fix is parked, because it exposes a crash I could not finish. With the
config actually read, the title dies on launch with SIGSEGV, rip=0 - a call
through a null function pointer - before ps5_input_init is entered and also with
input_driver="null" configured. Markers through drivers_init and
video_driver_init_internal show the entire video path completing, so the crash is
after driver initialisation, in the runloop or the content task. The change is in
parked/config-path.patch.py with its reasoning; config/retroarch.cfg keeps
input_driver = "null" so the title continues to run and show its menu.
Honest position. The pad does not work yet, the picture is still one menu frame that only redraws when something changes (which is what input is for), and the "frozen frame" question cannot be settled until input lands. What is solid: the driver exists, is registered, is unit-tested, and the two faults that were silently blocking every input path are named with their measurements.
Verification. bash tools/verify.sh → PASS (format unit build integration
evidence), 13 host tests. bash tools/run-title.sh --watch 12 → title runs, menu
visible, no fatal signal, /app0/trace.txt shows the same hand-over as before.
2026-09-18: The config-path crash is reading the config, not any setting in it
Four runs, one change each, and the crash follows the -c. With -c in the
argument list the title dies with SIGSEGV, rip=0; with -c removed it runs and
shows the menu. Dropping --verbose does not help, and dropping -f does not help,
so neither of the two settings that would newly take effect is the cause - it is
the config file being read at all. That is a narrower claim than the last entry
could make.
The config parses. Marking config_load before and after shows both probes, so
defaults, file parse and config_load_file all return. The crash is after the read
and before the first frame: no ps5_frame 0, and neither runloop_iterate site is
reached. It is inside retroarch_main_init, between the config load and the first
frame.
What remains ruled out. drivers_init completes (overlay unload/init, context
reset, display server, mouse cursor, audio init, core info all mark), and
ps5_input_init is never entered, so the input driver is not involved. What is left
in that stretch is the driver lookups, and that is where the next marker goes:
audio_driver_find_driver, video_driver_find_driver, input_driver_find_driver,
camera_driver_find_driver, menu_driver_find_driver, each indexing a table this
build has stripped to almost nothing.
A process note that cost this round's last attempt. Reading a marker line into
the middle of a multi-line call split the call and produced
undefined symbol: rarch_main at link time. Marker placement is an edit, not a
substitution: the anchors have to be statements, and the brace and call structure
has to be checked after every insertion. The input driver stays built, registered
and unit-tested, and the title stays in its working state while this is chased.
2026-09-18: The config crash is in command_event, and the log route is closed for it
Narrowed. With the config-path fix applied, markers bracket the crash to
command_event() before its switch reaches CMD_EVENT_CONTROLLER_INIT: the marker
directly before that call prints, and three markers after it - the first instruction
of command_event_init_controllers, the case label, and the statement following the
call - never do. The register dump is identical across every config-loading run
(rip: 0), so it is deterministic.
A real guard, kept without pretending it fixed anything. patches/series 0007
null-guards the core's retro_set_controller_port_device callback, which upstream
calls unguarded and which only dynamic_dummy.c's empty stub makes survivable. It
is verified present in the object and the crash is unchanged, so the commit message
and docs/FINDINGS.md both say so.
File logging: configured, inert, and the reason is structural. The logger is
initialised after the config is parsed, and this crash happens before that, so the
log cannot catch it. log_to_file, log_to_file_timestamp and log_dir are now in
config/retroarch.cfg for the day the config is read - they need no build flag,
since rarch_log_file_init is compiled unconditionally.
State. The title runs (menu up, no fatal signal, all five gates pass). The
config-path fix (0006) stays parked in parked/config-path.patch.py, the guard
(0007) is in patches/series, and input_driver is back to "null" because it is
only reachable through the config file. Two self-inflicted process faults are
recorded in docs/FINDINGS.md: a text-sliced patch park that emptied the parked file
and desynced the script from the tree (recovered with git checkout), and probe
lines inserted into a multi-line #if block that broke the link.
2026-09-18: The pad works, the menu is live, and the pad's absence was one comparison
The milestone. bash tools/run-title.sh --watch 20 with the console owner working
the pad: the title runs, the pad is read, and the menu responds. From the title's own
trace on the shipping build:
input: pad opened, user=515310723 handle=51119872
input: press, pad=0x00000040 retropad=0x00000020 DOWN
input: press, pad=0x00004000 retropad=0x00000001 CROSS -> RetroPad B
input: press, pad=0x00002000 retropad=0x00000100 CIRCLE -> RetroPad A
menu: framebuffer commit 2 is a new picture (2 of 2 changed so far)
ps5_frame 600: menu commits=76 changes=14 presented=yes
Both halves of the round's goal are answered. Input works, with the mapping a PlayStation player expects - CIRCLE confirms, CROSS cancels. And the picture is not one frozen frame: 76 framebuffer commits, 14 of them a different picture, against 1 and 1 in every earlier run. The image was never frozen; the menu had nothing to redraw for, which is exactly what input supplies.
The fault was one comparison. ps5_input_init had never run, and the reason was
not the driver, not the registration, and not the test-driver flag alone.
video_driver_init_input opens with if (*input) return true;, which upstream means
for a video driver that pre-initialised an input driver of its own - and the tell is
tmp. video_driver_init_internal assigns tmp = current_driver before calling
video_driver_find_driver, so after the pre-initialisation pass selects a driver,
tmp is that same selection. Measured: probe INV: entered tmp=ba41e0 *input=ba41e0 configured="ps5". The early return therefore fired for a case upstream never
designed for, and the wrap below was dead code. My first attempt - clearing the
selection when tmp == NULL - never fired, because tmp is not NULL; the fix that
works is patches/series 0009's if (*input != NULL && *input == tmp), three lines
that say what they mean.
The probes are kept. They live in tools/apply-runtime-probes.py now, applied
with one command and reverted with --revert, because a rebuild wipes any probe
written into the configured tree - which is how the set that found this was lost
mid-round. They are not part of the shipping build: tools/build-title.sh does not
call that script.
Still open, and unchanged by this. The config file is still not read: 0006 is
parked in parked/config-path.patch.py because reading the config crashes the launch
in command_event. That is the next task, and the probe set now covers the landmarks
around it.
Verification. bash tools/verify.sh → PASS (format unit build integration
evidence). bash tools/run-title.sh --watch 20 → pad working, menu redrawing, no
fatal signal.
2026-09-18: A duplicate patch block cannot reach a build again
The fault this closes. The working copy of tools/apply-port-patches.py had grown
to fourteen blocks against the committed ten: the controller-port guard was pasted in
twice, so runloop.c was patched twice, and every build from that tree died with
rip: 0. The block read correctly and the script reported "applied" for both, so
nothing about reading it revealed the duplicate - and the crash it produced was chased
as an unrelated bug for most of a round.
The check is mechanical now. tests/test_frontend.py gains a PortPatches class
that parses EDITS and asserts: no two blocks share a (file, anchor) pair - which
is precisely what makes an edit apply twice; the patch count is the pinned ten, so an
addition or removal is a deliberate diff; and input/input_driver.c carries its three
distinct edits. A duplicate was planted to prove the test fails on it (11 != 10, two
failures) and removed again to prove it passes.
On purging the patch set: no, and the enumeration is the argument. Of the ten
blocks, eight are load-bearing - video driver registration (2), the main rename,
input driver registration (2), the input-init fix, the compiled input default, and the
null-joypad guard. Purging them would remove the display and the pad. Only the
HAVE_XKBCOMMON declaration and the controller-port guard are dead weight, and both
are cheap. The set was instead verified from a pristine extraction: ten blocks, no
duplicate pairs, three legitimate edits to input_driver.c at different anchors.
State. bash tools/build-title.sh from a wiped tree, then
bash tools/run-title.sh --watch 12 -> title runs, no fatal signal;
bash tools/verify.sh -> PASS; 16 host tests.
2026-09-18: The driver is linked into the title, and the link completes
The step. ../PS5_Vulkan's driver stops being a library RetroArch loads at run
time and becomes ordinary symbols in eboot.bin. The alternative was measured and
closed in 0cc661d: a PS5 title cannot dlopen a driver. This is the commit that makes
the replacement actually link.
What the first link said. Twenty-four undefined symbols, and the count is only
knowable because the link line now carries --error-limit=0; before that lld stopped
at twenty and the tail of the list was invisible. The 24 are three unrelated problems:
- Four
__eh_frame_*boundaries (__eh_frame_start/end,__eh_frame_hdr_start/end). Their shader compiler is C++ and links the SDK's libunwind, which finds the unwind tables through these boundary symbols rather than throughdl_iterate_phdr.../PS5_Vulkan/tooling/psbc/ps5-pie-unwind.lddefines them; this project'stooling/native/ps5-pie.ldis byte-identical to theps5-pie.ldthat script includes, so the same fourPROVIDEs were added to it rather than adopting their-Tpath. - Eight Mesa utility symbols from
u_queue.ps5.o,os_memory_fd.ps5.oandac_spm_config.ps5.o:u_thread_create,u_thread_setname,util_barrier_init/destroy/wait,util_thread_get_time_nano,os_create_anonymous_file,os_read_file. Theirtoolchain/Makefile.opengnm-psbc-ps5filterssrc/util/{u_thread,anon_file,os_file}.cout ofUTIL_SRCS, andtools/build-psbc-ps5.shcompiles only a five-file support list, so nothing in that tree defines them. Their ownlibvulkan.so.1links because a shared object may leave symbols undefined; a title's link may not. Mesa's own definitions are compiled here (tools/build-mesa-util.sh) with their PS5 configuration rather than reimplemented, becauseu_thread.c'sutil_barrierand itsmtx_t/cnd_tcome from that tree'sc11/threads.h, the same header theu_queue.ps5.oinside the archive was compiled against. Two of the three needed a flag that configuration does not set:HAVE_PTHREAD_NP_Hforpthread_set_name_np, and foranon_file.cthe-D_XOPEN_SOURCE=700drop thattooling/psbc/support.mkalready documents forusleepandgetprogname, becauseSHM_ANONis declared under__BSD_VISIBLE.os_file.cneeded-D__ORBIS__, the same switch their mak uses forfutex.ps5.o: its FreeBSD branch walks the kernel's file table throughsysctl(KERN_FILE)and akvaddr_tthe SDK does not have. - Twelve
sceAgc*entry points. The console provides libSceAgc and libSceAgcDriver and the SDK stubs neither. The declarations come from../PS5_Vulkan/vendor/ps5/sdk/stubs/agc_canary_link_stub.c, signatures unchanged, because those are the imports that project's own titles already record.
The stubs moved. They had been edited in vendor/ps5/sdk/stubs/, which
.gitignore excludes, so the fix would have built here and vanished at the next
checkout. They are tooling/ps5-stubs/agc_link_stub.c and
tooling/ps5-stubs/agc_driver_link_stub.c now, and tools/build.sh reads them there.
Evidence. bash tools/build-title.sh -> exit 0, no undefined symbols,
dist/PPSA99169/eboot.bin 29,859,722 bytes against 8,225,706 before: 21.6 MB of
driver and shader compiler. bash tools/verify.sh -> PASS (format unit build
integration evidence). python3 -m unittest discover -s tests -> 18 tests, two new:
every sceAgc* the three driver archives reference is declared by the stubs (20
referenced, 21 declared, none missing), and the linked build/llvm-pie.elf defines
the four __eh_frame_* symbols - the check is on the image rather than on the script,
so regenerating the script from the boilerplate fails the test instead of the link.
Not proven. The driver has not been on the console since it was linked. The next
run is bash tools/run-title.sh --watch 20 and the answers are in
/app0/retroarch.log.
2026-09-18: First console run of the linked build: it returns 1 before video init
What was run. bash tools/run-title.sh --watch 20 against the build of 17c44d8
(the driver linked, eboot.bin 29,859,722 bytes). The console reports the title
running, and it is gone before the twenty-second watch ends.
What the console says. Eight attempts, each exactly this and nothing else:
main() entered; static constructors have already run
argv built: retroarch -f -c /app0/retroarch.cfg --verbose --log-file
rarch_main returned = 1
No ps5_init entered, no frame, no menu, and no fatal signal - main returned by
itself, which is the one failure the title's own trace can show but not explain.
What the frontend's own log says. Fetched over FTP; /app0/... is not an FTP
path, the file is /data/homebrew/PPSA99169/retroarch.log, which is worth writing
down because two RETR /app0/retroarch.log attempts answered 550 first. It stops
after the audio fallback:
[INFO] [Input] Found input driver: "ps5".
[INFO] [Video] Set video size to: fullscreen.
[INFO] [Video] Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] [Video] Found display server: "null".
[ERROR] Failed to initialize audio driver. Will continue without audio.
Two facts follow, and both narrow it. The log reaches drivers_init and gets past the
video block, so the video driver was found and its own init did not fail loudly; and
rarch_main's setjmp handler, which logs Fatal error received in: "<error_string>",
never ran - so no retroarch_fail fired and the return is one of the silent return 1
paths later in rarch_main. The first of those is
task_push_load_content_from_cli (retroarch.c:6036), reached after drivers_init
returns, which is also where the parked 0006 lives: content loading is the code that
discards the title's -c.
Why ps5_init is absent, and it is not a regression. The compiled video default is
vulkan since 6f4bd10, and the config that names ps5 is the config content loading
discards, so the ps5 driver is never selected. The last run that reached the menu
(ps5_frame 600: menu commits=22 changes=2 presented=yes in the trace at block 1714)
is the build before that default changed, which is why it looks like a step backwards
and is not one.
Recorded captures. klog/console-trace.txt (the whole append-only trace, 1762
lines, the eight attempts at 1741-1762) and klog/console-retroarch.log (24 lines,
stderr and stdout of the frontend's logger). Both stay in the ignored klog/ tree;
what they said is transcribed here.
Next. Statement-level probes, through tools/apply-runtime-probes.py so they stay
revertible: inside drivers_init after the audio block, and around rarch_main's
content-load push. Which one fires decides whether this is a Vulkan-init problem or the
content-load path 0006 already describes.
2026-09-19: The Vulkan driver initialises on the console, and where it stops
The result, in one line. A tools/run-title.sh run now shows RetroArch
selecting video_vulkan, creating a device, a swapchain and its textures, compiling
the stock shader's SPIR-V, and then having its pipeline refused by the driver's own
console AGC call. Nothing renders yet. Everything before that refusal is new.
What the trace shows, in order, from /app0/trace.txt:
probe VDRV: configured="vulkan" selected="vulkan"
probe VK: init entered 960x720 rgb32=0
probe VK: context driver=2003a58 ident="khr_display"
probe IMG: 4x4 type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe IMG: 512x512 type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe IMG: 512x512 type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe IMG: 1x1 type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe BUF: create size=128 usage=0x80
probe BUF: bound memory=880083980
probe REFL: entered, vertex=273 words fragment=196 words
probe CHAIN: creating vertex module, 1092 bytes of SPIR-V
probe CHAIN: both modules created; creating pipeline
probe PIPE: vkCreateGraphicsPipelines -> -13 (pipeline=0)
Five frontend faults stood between the link and this, each one a request the
driver's own checks refuse, and each fixed in patches/series rather than in that
project (0013, 0014, 0015):
- the swapchain asked for
TRANSFER_SRC|TRANSFER_DST|SAMPLEDbesideCOLOR_ATTACHMENT, and the surface advertises the one bit - now masked withsupportedUsageFlags, which is the specification's rule anyway; - the 4x4 blank and 1x1 default textures are created as
B8G8R8A8_UNORM, whose entry in that driver's table is colour-attachment-only - the create-info is now masked to the format's advertised features, and a format that cannot be sampled is replaced byR8G8B8A8_UNORM, the same image for a uniform colour; vulkan_format_to_bpp()did not knowR8G8B8A8_UNORM, so the staging buffer sized from it was zero bytes long.
One frontend file had to go. src/video_filters_stub.cpp defined the whole
Vulkan filter chain as NULL-returning stubs, from when this port had video filters
off; src/ is linked before the archive, so the stubs won and the driver read "no
chain" - no pipeline was ever created, and nothing in the log or the trace said so.
Removing it pulled in glslang and SPIRV-Cross, and with them FreeBSD's xlocale
interface: src/locale_shims.c provides the thirty-four _l functions the console
SDK does not export, each the C-locale answer its unsuffixed counterpart gives.
The remaining refusal is console-only. Both stock shaders compile cleanly
through the host build of that project's compiler, with the driver's own options -
build/host/opengnm-psbc-probe on the extracted SPIR-V, UBO stride 16 and the
sampler at binding 2 stride 48, vertex in both --ngg and --raw modes. What the
host cannot reproduce is the next step in ps5vk_graphics_pipeline_create
(driver/ps5vk_pipeline.c): sceAgcCreateShader and sceAgcLinkShaders on the
console, whose failure is the vk_errorf(..., "AGC shader creation or linking failed: 0x%08x", result) that returns the VK_ERROR_UNKNOWN RetroArch sees. That
driver's own log is compiled out - src/vulkan/runtime/vk_log.c guards it with
#if !MESA_DEBUG - so the result code has to be read from their side.
Instruments added, and kept. tools/build.sh now links with --error-limit=0
and --Map; tools/symbolize-crash.py turns a console backtrace into names using
that map (this is what identified every refusal above, since --exclude-libs
leaves the driver, the compiler and the SDK runtime with no symbol table);
src/main.cpp points stderr at the trace file and installs a terminate handler
that names an uncaught exception's type. tools/apply-runtime-probes.py carries
the probes that measured all of it - twenty-nine, applied with one command and
reverted before the shipping build.
2026-09-19: The driver initialises, the pipeline is created, and the first frame stops on an open render pass
Where this round started. A tools/run-title.sh run showed RetroArch selecting
video_vulkan, creating a device, a swapchain and four textures, compiling both stock
shaders into modules - and then vkCreateGraphicsPipelines answering
VK_ERROR_UNKNOWN, with vulkan_init returning NULL. Nothing rendered.
What it took, in order.
-
The topology.
../PS5_Vulkan's pipeline check acceptsVK_PRIMITIVE_TOPOLOGY_TRIANGLE_LISTalone (and Mesa's meta rectangle list), and its draw path refuses a non-indexed draw whose first vertex is not zero. RetroArch's Vulkan filter chain drew its two quads as a four-vertex triangle strip. Patches 0016 converts them to six-vertex lists, says triangle list, moves the final pass's quad to the new offset, and draws each quad's second triangle through the binding's own offset.vkCreateGraphicsPipelinesthen returned 0 andvulkan_inithanded back a real pointer. -
Samplers. This driver refuses any sampler whose address mode is not clamp-to-edge and leaves the output handle untouched;
CommonResourcesdestroys every handle that is notVK_NULL_HANDLE, so the sixteen refused ones were destroyed as if they were real samplers and the driver asserted on the first. Patch 0017 clears the array first. -
The runloop quit before its first frame.
rarch_mainreturned 0 with no frame drawn. The display context'scheck_windowsetsquitwhen the frontend's signal handler state is non-zero, and RetroArch's khr_display context read that as "the user asked to quit". Patch 0018 stops this context treating it as one: a console title has no terminal and no SIGTERM sender, and the platform's own lifecycle ends the process. -
The value behind that state was garbage, and that is the round's real find. It read
-285230512, stable across runs, before any signal had been delivered - because this port's CRT never zeroed the BSS. The image's writable segment is0x104b4bytes in the file and0xc7040in memory, and_start(tooling/native/app_crt.cpp) went straight from_init_envto the static constructors. Every zero-initialised object in the frontend, in the driver and in the shader compiler therefore started with whatever the memory held: a counter, a flag, a pointer.tooling/native/ps5-pie.ldnow marks__bss_start/__bss_endand_startclears that range before anything else. A run printsbss check=0 (must be 0), data check=7 (must be 7). -
Assertions now say what they are.
../PS5_Vulkan's__assertprints the expression, file and line to stderr and then callsabort, which does not flush - and the console's libc buffers stderr, so every assertion arrived as a bareabort is called(system).src/main.cpppoints stderr at/app0/trace.txtand makes it unbuffered. The trace now reads, for the current blocker:probe SPAN: offscreen passes probe SPAN: menu upload probe SPAN: about to begin the backbuffer pass probe REC: begin render pass assertion failed: cmd_buffer->render_pass == NULL (.../vulkan-runtime/src/vulkan/runtime/vk_render_pass.c:2648, vk_common_CmdBeginRenderPass2)
Where it stands. The driver initialises, both shaders compile, the pipeline is
created, the runloop runs, and the first frame records commands until
vkCmdBeginRenderPass - which asserts because the frame's command buffer already has
a render pass open. The marks bracket it to the span between
vulkan_filter_chain_build_offscreen_passes and the backbuffer pass, which is the
first-frame history/feedback clear and the menu texture upload. Nothing reaches the
screen yet.
Probes and their guard. tools/apply-runtime-probes.py carries thirty-nine probes
and tests/test_frontend.py now checks the set itself: an insert that ends with its
own anchor duplicates the line it is inserted before, which broke the build three times
in this round (a duplicated vkCreateImage, a duplicated switch (, a duplicated
vulkan_filter_chain_build_offscreen_passes(); every probe must carry a marker, a
note and a trailing newline. All of it is checked before a probe can reach a build.
2026-09-19: Two rounds of "a render pass is already open" were this port's own probe
The correction. The blocker chased through round 1 and the start of round 2 - the
driver asserting cmd_buffer->render_pass == NULL in vkCmdBeginRenderPass - was not
the driver's and not RetroArch's. A probe insert had duplicated the
vkCmdBeginRenderPass call: the tool writes insert + anchor, the insert ended with
the anchor line, and the tree ended up with the statement twice, so the second call
found the pass the first had just begun. A duplicate-detector run against
vendor/retroarch found five such pairs - vkCmdBeginRenderPass, vkCmdEndRenderPass,
vkEndCommandBuffer, vulkan_filter_chain_end_frame, and the if (quit) pair from
the ALIVE probe. Restoring the file from vendor/retroarch and re-applying the port
patches removed all of them.
The guard is stronger now. tests/test_frontend.py's ProbeSet checked that an
insert does not end with its anchor; it now checks that the insert does not contain
the anchor at all, which is the property that matters. It caught one more of the same
mistake in the SIGNAL probe while this was written up.
What the real blocker is. With the duplication gone, a run reaches the frame's
whole recording - the backbuffer pass begins, the chain binds and draws, the quad's
second triangle is drawn through the binding offset - and then vkQueueSubmit asserts
with cmd_buffer->state neither INITIAL, EXECUTABLE nor PENDING. That state is what a
recording refusal leaves (Mesa's vk_command_buffer_set_error), so the draw itself
is being refused. ../PS5_Vulkan's draw path refuses in three places, and two of them
are silent in a build without its log:
pipeline->draw_refusal- a string computed when the pipeline is created;ps5vk_pipeline_prepare_shaders- the AGCsceAgcCreateShader/sceAgcLinkShadersstep, which that driver runs at the first draw, not at pipeline creation;- the viewport/scissor count check, which this pipeline passes (one of each is set).
Why the message cannot be read from here. vk_log.c drops every message unless
MESA_DEBUG is set at compile time or the instance has debug logging on or a debug
callback installed:
if (unlikely(!instance) ||
(likely(!instance->enable_debug_logging) &&
likely(list_is_empty(&instance->debug_utils.callbacks)) &&
likely(list_is_empty(&instance->debug_report.callbacks))))
return;
and enable_debug_logging is never assigned anywhere in that tree. So the two ways
forward are a debug-utils messenger created from this side, or that project's own
result code.
Verified. bash tools/verify.sh PASS (format unit build integration evidence);
20 unit tests; strings build/llvm-pie.elf | grep -c 'probe DRAW|probe REC|...' = 0
after deleting build/ra/obj, which a probe revert needs to take effect.
2026-09-19 - the Vulkan driver draws: 644 frames in one unattended run
Run: bash tools/run-title.sh --no-build --watch 25 ->
VERDICT: it ran for 25s and this script closed it (klog/run-PPSA99169-022103.log).
The trace (klog/trace-r3o.txt, fetched over FTP from /app0/trace.txt) counts
644 x probe REC: frame entered, 643 x probe QUAD: menu quad, 180 x probe TRI, and
40 driver refusals - all of them at init (21 triangle strips, 16 sampler address modes,
3 storage-image compute uploads), none inside a frame. vkQueueSubmit's assertion,
which had ended every earlier run, does not appear.
Then the probes were reverted, build/ra/obj removed, the frontend rebuilt (276 of 276
sources), and the shipping image run the same way: klog/run-shipping-r3.log ->
VERDICT: it ran for 20s and this script closed it, klog/run-PPSA99169-023553.log
with grep -c 'fatal signal' = 0. bash tools/verify.sh -> PASS (format unit build integration evidence).
The four patches this step needed, each one named by a refusal the driver logged once
patch 0019's VK_EXT_debug_utils messenger was in place:
- 0024:
vulkan_init_samplersasked forVK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, and../PS5_Vulkan'sps5vk_CreateSamplercreates no sampler for any border colour but transparent black, so all four display samplers stayedVK_NULL_HANDLE. A NULL sampler is the descriptor write the driver refuses ("names no sampler"), and one refused draw ends the frame. - 0025: any sampler the driver still refuses now falls back to
vk->samplers.nearestinstead of reaching a draw as NULL. - 0026: the display layout declares binding 2 as a second combined image sampler (its
HDR shaders read their source there) and the driver requires a write for every
binding a stage's metadata names, so the quad descriptor writer writes the same image
at binding 2.
PS5VK_PUSH_CONSTANT_BINDINGis 32, not 2 - the reserved push-constant binding was ruled out by readingpsbc_compile.h. - 0027/0028: the menu texture took the B4G4R4A4 path with a B/R swizzle in the view, and
the driver samples only identity component mappings. It now takes the 32-bit path the
device-without-B4G4R4A4 branch already implemented, in
R8G8B8A8_UNORM(the format this driver reports as sampled, so the staging texture and its destination agree and the upload stays a copy), with the CPU conversion's channels in that order.
One diagnostic was tried and dropped: a probe in
gfx_ctx_khr_display_swap_buffers (the swap-buffers/acquire path) made the run die in
vulkan_acquire_next_image with abort is called(system) - the frames had run without
it, so it was removed rather than chased (klog/run-PPSA99169-022734.log).
Still refused, and named here so the next step does not rediscover them: the frontend's first-frame clears are triangle strips, the blank texture's upload takes the compute path (storage-image descriptor, no table entry in the driver), and the filter chain asks for sampler address modes the driver has no word for (patch 0023 makes the chain use its clamp-to-edge entry instead).
2026-09-19 - an unattended argument file, and screenshots compiled in
The goal's last gap is a picture of what the console was handed, and the port had no capture path at all. Two things were missing, both now in place and both verified on the console:
src/main.cppreads/app0/args.txtwhen that file exists - one extra argument per line, blank lines and#comments skipped, stored statically because RetroArch's option parsing keeps pointers into argv for the whole run. Evidence:probe ... "argv extras from /app0/args.txt = 3"in the trace (klog/trace-r4.txt) after staging three lines over FTP; without the file nothing changes.tools/build-retroarch.shnow definesHAVE_SCREENSHOTS. RetroArch's--max-frames=N --max-frames-ss --max-frames-ss-path=FILEis entirely inside#ifdef HAVE_SCREENSHOTS, so on this build the options did not exist and a run had nothing to write. With the flag the frontend compiles and links 276 of 276 sources and the title runs (klog/run-shot-r4b.log: "it ran for 20s and this script closed it").
The capture still does not fire, and the reason is precise: runloop.h's
RUNLOOP_TIME_TO_EXIT compares runloop_state.max_frames against frame_count, which
is the core's frame count. This title loads no content - the menu is the whole
program - so that counter never advances and frame 200 never arrives (three runs with
--max-frames=200 all ran the full watch window and wrote no shot.png). Next step: a
port block in runloop.c that counts the frontend's own frames for that comparison when
--max-frames-ss is asked for, then read the file back over FTP and look at it.
2026-09-19 - the capture needs a hook the menu-only path reaches
The screenshot still does not happen, and this round narrowed it to a single fact. The
runloop's --max-frames block compares frame_count, which is refreshed from
video_st->frame_count - and that counter is only incremented by video_driver_frame.
With no content loaded this title draws the menu through video_driver_cached_frame, so
the counter never advances and the block cannot be reached by a frame budget.
A port patch was written to test exactly that (0029: a static counter of the runloop's own
iterations, folded into frame_count just before RUNLOOP_TIME_TO_EXIT), the frontend
rebuilt (276 of 276 sources) and deployed, and three console runs were made with
--max-frames=120/200 --max-frames-ss --max-frames-ss-path=/app0/shot.png staged in
/app0/args.txt:
klog/run-shot-r5.log,klog/run-PPSA99169-030553.log: "it ran for 20s and this script closed it" - nothing exited at the budget;- no
shot.pngin the title folder (listed over FTP); /app0/retroarch.logstill the same 1200 bytes.
So the block is not reached at all on a content-less run: the menu-only path returns
before it. The patch was removed rather than committed, because it had no verified
effect - the next attempt has to hook a path that runs without content.
gfx/video_driver.c's video_driver_cached_frame is that path (it is what draws each
menu frame), and take_screenshot is tasks/task_screenshot.c's, so the hook is a
counter there plus a call to it, with the quit the same way the max-frames path quits.
Everything else this round is unchanged from the last: 644 frames and 643 menu draws in an
unattended run, the probe-free image alive for its whole watch window, and
bash tools/verify.sh PASS (format unit build integration evidence).
2026-09-19 - the capture fires; the driver's readback is what fails
Two hooks were tried for the frame budget the screenshot needs, and the difference between them is the finding:
-
video_driver_cached_frame(gfx/video_driver.c) - the natural place, and not called in a content-less run: the hook never ran on the console, so that patch was removed rather than committed. -
vulkan_frame(gfx/drivers/vulkan.c, patch 0031) - the one path every frame takes, and the trace now says so on every capture run:capture: frame 90 of 90, take_screenshot -> failed (/app0/shot.png)
So the port's own options work end to end: /app0/args.txt carrying
--ps5-capture=90 and --ps5-capture-path=/app0/shot.png is read by the patched
vulkan_frame, the count reaches the budget, take_screenshot is called with the path,
and the result is written to the trace either way. src/main.cpp keeps --ps5-* lines
away from RetroArch's option parser. Run: klog/run-shot-r6b.log,
klog/run-PPSA99169-031642.log.
What fails is the readback behind take_screenshot - the frontend's screenshot writer
asks the video driver for the frame, and vulkan_readback's synchronous path (blit the
backbuffer into a staging texture, vkQueueWaitIdle, map it) returns false. That is the
next step: its refusal is logged to /app0/retroarch.log, which is the file that never
flushes, so the first move is to get that message out - the driver's debug messenger is
already installed, so a readback refused by ../PS5_Vulkan would name its reason in the
trace once the readback runs inside a trace-visible path.
The options this needs are the frontend's own and stay that way: a run without
/app0/args.txt takes no picture and behaves exactly as before (verified by the same
round's runs), and bash tools/verify.sh is PASS (format unit build integration
evidence) with the capture patch in place.
2026-09-19 - the capture fails inside the frontend's writer, not in the driver
Three more console runs, all with the trigger working (patch 0031's line appears every
time) and all ending in take_screenshot -> failed:
/app0/shot.png(klog/run-shot-r7.log) - failed, no file;- with
video_gpu_screenshot = "true"added toconfig/retroarch.cfgand published, so thattake_screenshot_choicetakes the viewport path (take_screenshot_viewport-> the driver'sread_viewport) - still failed, no file (klog/run-shot-r7.log, klog/run-PPSA99169-032236.log); /app0/shot.bmpinstead of.png, to rule out the PNG encoder - still failed, no file (klog/run-shot-r7b.log, klog/run-PPSA99169-032522.log).
The decisive detail is what is absent: the trace around the capture: line has no new
vulkan: message, and the driver's messenger writes every refusal there. So the failure
is in the frontend, before the frame is ever asked for - take_screenshot_viewport returns
false without a message on two of its three early paths: video_driver_get_viewport_info
reporting a zero width or height, and malloc failing. (Its third path, the driver's
read_viewport returning false, would have produced a driver message; the dump path
would have produced a file.)
The config change was reverted: video_gpu_screenshot = "true" was a hypothesis about
which path is taken, and it did not change the outcome, so it does not belong in the
shipping config.
Next step, in order: print the viewport and the dump's result from the capture patch (one
more line in the trace, which separates "no viewport" from "writer refused"), and if the
viewport is the zero one, call the driver's read_viewport directly and write a PPM from
the port's own code - a PPM is a header and the bytes, so no frontend writer is involved.
2026-09-19 - reading the frame back in the port's own code: first attempt does not compile
The next step from the last entry was tried: patch 0031 rewritten to call the driver's
vulkan_read_viewport directly from vulkan_frame and write a PPM (header plus bytes)
from the port's own code, with a forward declaration of the driver's static
vulkan_read_viewport. The intention was to take the frontend's screenshot writer out of
the path entirely, since three runs showed it bails before the driver is asked.
It does not compile; the frontend build reports one source missing and the link fails on
vulkan_raster_font (the missing object's symbols):
/home/mihawk/Desktop/PS5_Homebrews/PS5_RetroArch/build/ra-conf/gfx/drivers/vulkan.c:4695:7: error: function declared in block scope cannot have 'static' storage class
The rewrite was reverted rather than pushed further: tools/apply-port-patches.py is back
to the committed 0031 (the verified take_screenshot trigger), the configured tree is
rebuilt from that, and make test-unit is green. The lesson for the next attempt is in
the error itself - the local declaration and the driver's own definition have to agree
exactly, and a static forward declaration inside a function body is where that attempt
went wrong.
2026-09-19 - the readback patch compiles; the console left before the run
The rewritten capture compiles and is in the image: the frontend builds 276 of 276
sources and strings build/llvm-pie.elf | grep -c "read_viewport ->" is 1
(build/r8b-build.log). The two errors from the first attempt - a static declaration
inside a function body, and vk referenced before its declaration - are fixed by
declaring the readback prototype at file scope (patch 0032, next to the driver's own
vulkan_viewport_info prototype) and by moving the capture block below
vk_t *vk = (vk_t*)data;.
The run that would have produced /app0/shot.ppm did not happen: the console stopped
answering partway through the round - ping and the FTP both report "No route to host" -
and the run that was attempted first failed at its deploy step for the same reason
(klog/run-shot-r8c.log: "the upload did not take"). Nothing in the port is implicated:
the same image had deployed and run repeatedly earlier in the day.
So the round ends with the patch built but the pixels still unverified, and that is how
it is committed (949fdb9). The next round starts by running it:
# arm the capture, then run and read the picture back
(upload /app0/args.txt: --ps5-capture=90 --ps5-capture-path=/app0/shot.ppm)
bash tools/run-title.sh --no-build --watch 18
(fetch /app0/shot.ppm, convert to PNG, look at it)
The trace line to expect is capture: frame 90 of 90, viewport WxH, read_viewport -> ok (/app0/shot.ppm); if it says failed, the trace line now carries the viewport size,
which is the value the frontend's own writer never showed.
2026-09-19 - a capture run now ends by itself (the console is still away)
The console answered nothing this round either - ping -c 2 -W 3 exits 1, and the FTP
attempt before it failed the same way - so the capture run could not be made. What was
built instead is the half of the objective's evidence that a killed title can never
produce: a capture run now asks the frontend to quit once it has written its trace line.
- patch 0033 includes
command.h, next to theretroarch.hthe file already includes; - patch 0031's capture calls
command_event(CMD_EVENT_QUIT, NULL)after the trace line. That is how the frontend itself quits, and quitting is what flushes/app0/retroarch.log- the same 1200 bytes since the first round for exactly one reason: this title has always been killed from outside, never exited by itself.
The frontend builds 276 of 276 sources with both patches (build/r9-build.log), the
capture string is in build/llvm-pie.elf, make test-unit is green (37 patches pinned),
and bash tools/verify.sh is PASS (format unit build integration evidence).
The run that proves it is the one the previous entry left waiting, unchanged: arm
/app0/args.txt with --ps5-capture=90 and --ps5-capture-path=/app0/shot.ppm, run
tools/run-title.sh --no-build --watch 20, then read /app0/shot.ppm and
/app0/retroarch.log back. With the quit in place the verdict should read "it exited on
its own" instead of "this script closed it", and the log should finally have content.
2026-09-19 - the GPU path: seven silent faults, and the black screen that is left
Ran the acceptance criteria in docs/GPU_PATH_CRITERIA.md against the console with
bash tools/run-title.sh, reading /app0/trace.txt after each run. Fifteen
diagnostic marks were added to the patch set (0046-0053) because inference failed
five times in a row: every fault below produced a clean trace, a presenting driver
and a black screen.
A4 and B1 are met. grep -c 'vulkan: ' over a full run's trace is 0, and the trace
carries video driver: video_vulkan init entered with no ps5_init entered.
The seven faults, each with the patch that fixed it:
| # | Fault | Patch |
|---|---|---|
| 1 | The last refusal was vkCreateComputePipelines, not an upload: libps5vk refuses any set-0 binding with stride 0, and this frontend's shared set declares a compute-only storage image at binding 3 |
0036 |
| 2 | vulkan_gfx_widgets_enabled answered true, so the frontend skipped gfx_display_init_first_driver and p_disp->dispctx was never set - gfx_display_draw returns immediately without it |
0042 |
| 3 | Nothing enabled VK_FLAG_MENU_ENABLE; the frontend's only true is in display_menu_libretro, which is a libretro concept this content-less title never reaches |
0046 |
| 4 | The optimal menu image was never copied into after the first handover, so the draw sampled an untouched allocation | 0051 |
| 5 | A stale /app0/args.txt made every run capture a frame and then quit itself 90 frames in, which the console books as an application crash with a coredump |
0043 |
| 6 | gfx_display_vk_draw was instrumented as "the menu's draw"; it is the display-list path, and the driver composites the menu itself in vulkan_draw_quad |
0053 |
| 7 | A capture probe that ended its own run: command_event(CMD_EVENT_QUIT, NULL) in the driver's capture block |
0039 |
Measured at the moment of the draw, once per frame:
vulkan set_texture_frame: rgb32=0 320x240 frame=yes
vulkan copy_staging_to_dynamic: dynamic 320x240 fmt=37 type=2, staging fmt=37 type=1, compute=0
vulkan menu state: flag=1 idx=0 staging(img=0 buf=1) optimal(img=1 buf=0)
vulkan draw_quad 0: texture=yes image=yes layout=5 320x240 pipe=yes
Nothing refuses, the copy runs, and the quad is drawn with a valid pipeline and
image in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. The screen is black, and the
owner has confirmed it three times.
Not met: B2, B3, B4. Not claimed: C1-C4. The next step is the driver's own draw
path in ../PS5_Vulkan (ps5vk_draw.c), because everything on this side is now
instrumented and reads correct.
Two process notes worth keeping. The first is that the A2 mechanism recorded in the
criteria was wrong for two rounds: both "request RGB8888" and "match the menu's
format" were answers about a path that was not being taken, and the refusal named a
binding rather than an upload. The second is that a leftover file on the console
(/app0/args.txt, which deploy never deletes) silently changed what the title did;
tools/run-title.sh now clears it before every run.
2026-09-19 — Vulkan API diagnostics expose a covered title
Added three named 0054 edits and src/vulkan_trace.cpp: wrappers observe all
frontend command-buffer endings, submissions and presentations without changing
arguments or results. Host tests cover failed returns, per-image results, missing
symbols and repeated loading. bash tools/verify.sh passed all five gates with
21 tests. The initial test harness used an enum absent from the older frontend
headers; using its numeric VkResult value fixed that harness compilation failure.
bash tools/run-title.sh --no-build --watch 90 first failed at socket creation
under the sandbox; the approved network retry uploaded and launched. The owner
saw the app background and manually closed it. The script mislabels that as an
exit on its own. The fresh startup segment contains 537 lines and zero refusal
lines, with the first four end/submit/present/per-image results all VK_SUCCESS.
The menu alpha is 1 and its matrix/viewport are plausible. This is a diagnostic
result, not full-window GPU acceptance. Capture and expectation are committed in
evidence/vulkan-api-results-splash/; raw console data stays ignored.
Reading the CPU display startup and the sibling's diagnostic title found splash dismissal on both, but none on RetroArch's Vulkan route. The kernel log retained the splash scene until manual closure. The next step is a title-side splash fix. No sibling file was changed. A fresh port-patch replay also exposed repeated 0023 sampler blocks in the configured shader source; record separately from the display diagnosis.
2026-09-19 — Dismiss the shell splash for Vulkan
src/main.cpp now performs the public splash-dismissal call before rarch_main.
bash tools/verify.sh passed all five gates (21 tests). The staged image digest
and target results are in evidence/vulkan-splash-dismissal/.
bash tools/run-title.sh --no-build --watch 90 recorded splash return 0 and
successful initial Vulkan API results, with zero refusals in the 471-line new
startup. The owner confirmed RGUI is visible, but with buggy colours and flicker.
The final process query found no title; klog shows shell closure without a fatal
signal, so the full watch window is not claimed. Visual defects remain open.
Correction to the previous reproducibility description: 0023's marker is never present in its replacement at all; no later edit is needed to invalidate it. A new regression test failed on that exact condition. Its separate marker-only fix passes all 22 host tests and makes a second patch replay byte-identical.
The user explicitly authorized future uploads and runs without their intervention; this supersedes the older per-run confirmation rule, while the shared-console busy check still applies.
The owner subsequently confirmed the second closure was manual too, and clarified the visual defect as blue colours and black triangles appearing/disappearing.
2026-09-19 — Make the sampler fallback patch idempotent
The 0023 marker was prose that existed only in the Python comment, never in its
replacement C++. The new test_every_patch_inserts_its_own_marker failed on that
block before its marker was corrected to patches/series, 0023. All 22 host
tests then passed. The configured shader source was regenerated solely from
upstream plus named edits to remove the repeated blocks. bash tools/verify.sh
passed all five gates. Reapplying the full patch list leaves all 12 patched files'
SHA256 values unchanged: evidence/frontend-patch-idempotence/ records them.
This is a host build-tool fix and makes no new claim about console rendering.
2026-09-19 — Bind deployment and trace to one build identity
Generic startup markers could accept an older transformed executable. Two host
regressions failed before the correction. tools/build-title.sh now embeds a
SHA256 identity of its source/archive inputs in a generated ignored header;
main logs it and deployment requires it in the executable readback.
bash tools/verify.sh passes all five gates with 25 tests, including the pending
colour converter's exhaustive test. The subsequent 30-second scripted launch
reported exactly the staged identity in its trace; see
evidence/vulkan-build-identity/. This rules out an older input set for that run
but does not prove correct pixels. The identity run closed before its final query.
No driver project files were modified and no new dependency or compiler flag was
introduced. The generated header is not committed.
2026-09-19 — Correct the RGUI upload channel order and range
Patch 0055 expands the producer's RGBA4444 nibbles to RGBA8888 bytes, preserving
A2's matching 32-bit textures and plain-copy route. Its regression test failed
before the fix and checks all 65,536 inputs after it. The five gates passed with
25 tests. The full 30-second colour run ended with a live title which the script
closed; its fresh trace has zero refusals and successful initial API results.
evidence/vulkan-menu-rgba/ records the capture and expectations. The subsequent
identity run was verified as the intended input set. The owner's clarified report
is a green menu with blue flicker and black triangles; upload correction does not
resolve GPU corruption, and the overall goal remains open.
2026-09-19 — Resolve GPU flicker in the driver compiler
The user's detailed observation distinguished a green menu from blue flicker and
fixed-position dark triangles. An equivalent ONE/ZERO opaque-pass diagnostic
passed host gates and completed a 30-second run but left both defects unchanged;
it is retired in parked/explicit-stock-blend/. The user then authorized driver
changes provided they were documented and committed in PS5_Vulkan.
The bounded readback diagnostic (parked/gpu-readback/) captured correct menu
texels and white vertex colours, but corrupt completed GPU frames. A host compile
of RetroArch's fragment shader showed both texture coordinates and colour at
NIR base 0; ACO read both from attr0. PS5_Vulkan now assigns fragment input
locations as RADV does before shader-info gathering. Its fix and documentation
are committed in 6f0ce0d, with dense/sparse compiler regressions, full driver
checks, make test, make lint and make passing.
bash tools/run-title.sh --no-build --watch 30 against that compiler completed
and the script closed the title. The fresh trace has zero refusals and no observed
end/submit/present error. The owner confirms correct colours, no flicker and no
triangles. All 909 opaque-white sampled texels are correct, and frames 8 and 9
are byte-identical. evidence/vulkan-fragment-inputs/ records the build identity,
trace and pixel hashes; raw captures remain ignored. A1-A4 and B1-B4 are verified.
Temporary capture hooks were then removed from the configured source and final build. All five RetroArch gates and 25 tests pass; ELF symbols retain both video drivers and omit the capture function. Two final deployment attempts stopped at the pre-upload busy check (one running title). The owner-confirmed fixed diagnostic build remains installed; no running title was interrupted. No performance or core-execution claim is made. Criteria documentation now reflects the actual settled upload mechanism and the user's driver-change authorization.
2026-09-19 — Quiet Vulkan timing locates the severe slowdown
Request: measure frame preparation, submission and presentation independently before assigning the poor responsiveness to the unfinished Vulkan driver. This is new performance work after the completed GPU menu acceptance.
Patch 0056 adds callback boundaries and limits five formerly unbounded texture
messages to four calls each. src/vulkan_trace.cpp measures monotonic elapsed
wall time in memory, emits one summary per >=5-second window after four warmup
callbacks, and preserves API arguments/results and error reporting. The refined
version also measures menu texture updates outside vulkan_frame. No driver
change or graphics-route switch was made. Patch count grows from 68 to 77.
Commands: bash tools/verify.sh; shared-console idle check;
bash tools/run-title.sh --no-build --watch 45 for each build. Both runs completed
and their scripts closed the title. The first build
1c14ef0e4f69b4fc559ba20d5b8bea6e6e5fff42060b0b029f029cc71da18b79
still logged texture creation/staging asks repeatedly: seven windows fell from
35.907 to 1.630–1.985 FPS, with up to 958.226 ms outside the video callback.
The owner reported better responsiveness initially but a falling estimate.
The final build
38ada4be3b74b8230ec13aae97b7d3618c4635760c30e90b29a54f0008e14450
limits those remaining logs. Eight windows hold 53.760–57.942 FPS: 2,239 frames
in 40.039 seconds, aggregate 55.920 FPS. Per-frame weighted means: preparation
5.344 ms, end 0.020, submit 3.525, present 8.075, fence/acquire 0.041, menu texture
0.153, remaining outside time 0.724; total 17.882 ms. Phase averages sum within
printed rounding. Each of the five quieted diagnostics appears exactly four times.
Both traces have zero refusals and no recorded API errors; final successful
command-end, submit and present counters reach 1,800. CPU fallback is absent.
The owner reports "Noticeable improvement" with the estimated refresh rate starting at 40 Hz and increasing. Source inspection confirms the estimate uses average frame intervals, not the driver's output-mode rate. This and the timing support a major diagnostic-I/O bottleneck in the port, not long submit/present stalls. They do not establish a steady 60 FPS or eliminate all latency: final frame maxima include 282 ms early and 167–184 ms in later windows. Sparse logs and summary I/O remain possible contributors to investigate separately.
All five gates PASS with 26 tests. The added fake-clock regression validates warmup/window boundaries, phase accounting, unchanged dispatch and failed API results. Applying all 77 patches to a fresh vendor copy and applying them again produces identical hashes. No toolchain flag/dependency changed. PS5_Vulkan is clean at 6f0ce0d. The final profiling build is installed.
Evidence: evidence/vulkan-quiet-timing/{capture,expectation}.json, replay with
python3 tools/evidence.py compare evidence/. Private raw captures:
klog/gpu-quiet-timing-run.log, klog/gpu-quiet-texture-timing-run.log and their
*-latest-trace.txt extracts. Timing definitions: docs/GPU_TIMING.md.
2026-09-19 — Keep development logs, buffer profiling, then move to XMB
User requested important logs remain available while removing frame-loop stalls. Patches 0057–0059 and the local profiler remove periodic successful-frame writes, stop button-transition chatter, and make the two menu-handover probes once-only. Startup diagnostics, driver errors/refusals and assertions remain. The frontend logger is explicitly re-enabled after argument/config processing and writes the build identity: the old 1,200-byte file had been stale. The run tool now captures and verifies this log, and checks idle state before uploading and launching.
Profiling is opt-in (one-shot gpu-profile.txt), with 120 warmup frames and a bounded 8,192-frame buffer. No summary/file writes occur during the measurement. It writes windows and per-frame TSV after capture; tools/analyze-gpu-profile.py validates phase sums/completeness and reports percentiles and presentation-return intervals. These intervals are not hardware scanout timestamps; missed-interval values are explicitly estimates. No driver or SDK code changed.
Commands: bash tools/verify.sh; bash tools/run-title.sh --no-build --gpu-profile 60 --watch 80; python3 tools/analyze-gpu-profile.py klog/gpu-profile-.tsv. First buffered run (111457): 3,597 frames, 60.009771315 s, 59.940238 FPS, maximum interval 16.905813 ms, no presentation-completion gap above 20 ms. Owner: "Very smooth", estimate stabilizes at 59.941 Hz. With fresh frontend logging (112036): 3,582 frames, 59.690273 FPS, three ~100 ms gaps localized to texture updates. The remaining first-four-call texture probes could occur late and were limited to one initial call. The final run (112603), identity a6063c61145fb42ac409a1d78026f29865673e4575e9a6afc3500e4abccc4f66, launched with zero refusals and a current frontend log, then rarch_main returned 0 before the profile completed. Required profile retrieval failed correctly. No final timing claim is made, and no further performance run was started: the user requested committing and proceeding to XMB. Existing audio/config-save errors remain visible and outside this step's acceptance.
All five host gates PASS, 28 tests; fresh patch replay/idempotence PASS, 86 edits. Evidence: evidence/vulkan-buffered-logging/{capture,expectation}.json. Replay: python3 tools/evidence.py compare evidence/. Raw logs and TSV remain in klog/.
2026-09-19 — XMB default on the Vulkan path
The user ended performance work; logging was committed as d46495d, then this step
enabled upstream XMB while retaining RGUI/video_ps5. Official monochrome assets
are pinned at 73106363e14e34c08a5854b4cfbc29f184e3b783 (120 fixed icons, M+ font,
licenses). Configure arguments now invalidate the cached configured tree before
feature flags are derived. The asset pin adds no build-time network dependency.
ASSETS_DIR uses the Unix prefix convention; patch 0063 sets the actual title asset
default because the null platform frontend never executes Unix initialization.
Console commands were tools/run-title.sh --no-build --watch N; each upload was
read back and the run trace selected by its last startup marker/build identity.
Raw files below are ignored; per-run identities, counts and results are distilled
in evidence/xmb-default/capture.json:
- xmb-first-run.log (60 s): XMB aborted on an 8-byte UBO range; EndCommandBuffer returned -13, then Mesa asserted on submission of the invalid command buffer. Owner reported black/background/crash. Patch 0060 pads the ribbon upload.
- xmb-corrected-run.log (60 s): the range refusal cleared; missing sampler binding 1 caused the next -13/assertion. Owner again saw no usable menu. Patch 0061 also fixes the independently found strip bounds/count bug; patch 0062 binds the unused sampler slots through the existing descriptor-fill path.
- xmb-bindings-run.log (60 s): zero refusals/API errors; title survived until the script closed it. Input worked, but the owner saw faint text and black output.
- xmb-assets-run.log (60 s): explicit /app0/assets default, startup diagnostics report assets present/fonts ready; zero refusals and full script-owned run. Owner still reported corrupted icons/text. This ruled out missing assets.
- xmb-capture-run.log (30 s): authorized readback on frames 120/121 reproduced the narrow background, glyph fragments and repeated/cropped icon mip fragments.
- xmb-textures-run.log (45 s): patch 0065 fixes physical-row alignment/UVs; 0066 uses one static texture level. Readback shows readable XMB with intact icons, gradient and ribbon. Owner: "It's flawless!"; initial estimated refresh 25 Hz. This diagnostic wrote large synchronous snapshots; no performance claim made.
- xmb-final-run.log (45 s): screenshot source/hook removed. Identity 2df0e277df59faf661a37920988d1b804394c8ffe509c2b57296270f3dcaf7b3; zero refusals, no API failures/assertion, successful presentations, current frontend log, assets present/fonts ready, no framebuffer writes. Script closed the still-running title. PS5_Vulkan remained unchanged at 6f0ce0d.
Host verification: tools/verify.sh PASS (format/unit/build/integration/evidence), 31 unit tests, 278/278 frontend sources. Fresh vendor replay and second-pass idempotence PASS for 100 edits (86 plus 14 XMB compatibility/diagnostic edits). The geometry test executes C and checks bounds/winding through the complete ribbon; row-alignment cases include 336/720-wide R8 atlases. Asset tests verify pinned checksums and every fixed icon named by upstream. Evidence replay after adding this record: 13 captures, zero failures.
Intermediate host failures were fixed before deployment: the edit-count guard was updated after intentional additions; the asset logger needed verbosity.h; the temporary capture anchor was made distinct from the timing hook. Removing that capture initially left its call in the generated source and failed linking ps5_capture_images. Restoring that generated file from pristine vendor and reapplying the final named edits removed it; the normal rebuild and gates passed. The retired recipe documents this patch-removal requirement.
Reproduce acceptance with tools/verify.sh, tools/run-title.sh --no-build --watch 45 and python3 tools/evidence.py compare evidence/. Screenshot recipe: parked/xmb-readback/README.md. Known audio/config-save errors remain logged. No core, steady-state XMB FPS or general mip-chain correctness is claimed.
2026-09-19 — native PCM audio driver, registration and audible acceptance
User-assigned step: adapt ProsperoLight's native output to audio_driver_t,
register audio_ps5, verify audible playback and buffering, then commit. No SDL,
Opus, core implementation or sibling driver change is part of this step.
Implemented src/audio_ps5.cpp: 48 kHz S16 stereo, 256-frame AudioOut grains,
rate negotiation, bounded producer ring and paced worker, byte-based write and
capacity callbacks, blocking/nonblocking backpressure, pause/resume, error wakeup
and drain/close cleanup. Named patch 0067 adds registration/default (102 total
patch edits). The staged config agrees. Added an opt-in native tone/buffering test
and tools/run-title.sh --audio-test with current-build report validation.
Normal launches do not generate tones; useful development logs remain enabled.
Validation and artifacts:
python3 -m unittest discover -s tests -p test_audio_ps5.py -v: PASS. The real backend runs against a paced native mock: exact native arguments, rate/byte contract, FIFO/wrap, partial/full nonblocking writes, blocked producer wakeup, zero-filled tails, pause/resume and injected output failure. Expected injected errors were observed and handled; no unexplained host-test failure remains.tools/verify.sh: all five gates PASS, 32 unit tests, signed PS5 title and 143-file staged-tree manifest. Identity801df0ac6a5754c3e6a6ea688f1e49e8ddd2041aeb131a637b8c8b59f4030d55.- Fresh patch replay/idempotence: PASS, 101 edits applied plus one marker already
in upstream (
return "vulkan";), then 102 present and bytes unchanged. An initial scratch assertion expected 102 newly applied edits; inspection showed the pre-existing upstream marker, and the corrected accounting passed. No vendor source was changed. tools/run-title.sh --no-build --audio-test --watch 45: verified upload;klog/audio-native-run.logandklog/audio-test-123431.json. The report passes: 193,536 accepted/played frames, zero discarded frames/output errors, 1,536-frame queue and high water, 6,144-byte partial nonblocking write. Native drain returned0x100(success), close zero. Normal frontend audio reopened at 48 kHz and initialized successfully. Zero Vulkan refusals/API failures; XMB fonts/assets ready. Owner: "I heard left right left right, then retroarch started!" Runner found the title closed at 45 seconds; owner: "I closed it manually". This is not treated as an unexplained crash or a full-window survival pass.tools/run-title.sh --no-build --no-deploy --watch 45: normal follow-up,klog/audio-normal-run.log, currentklog/retroarch-123631.log. No test-tone activation, audio initialized, XMB ready, zero refusals/API failures. Title remained alive for the full window and the runner closed it.- Committed evidence:
evidence/native-audio/{capture,audio-test,expectation}.json.python3 tools/evidence.py compare evidence/replays 14 records.
ProsperoLight and PS5_Vulkan were not modified; PS5_Vulkan remains 6f0ce0d.
The known unset configuration-save directory remains outside this audio step.
Core audio and sustained content-based A/V synchronization remain unverified;
zero-filled idle/partial grains are not claimed to measure streaming underruns.
2026-09-19 — fix configuration and native directory browsing
User reported missing config loading and browsers containing only /. Inspection
confirmed the null platform lacked the callbacks/defaults needed by this title.
Implemented frontend_ctx_ps5 (0068), preserved initial argv, supplied native paths
and roots, and separated the live config from the packaged seed. Main now passes
-c /app0/config/retroarch.cfg; the frontend creates only its own title directories
and installs the seed only if no live configuration exists.
Verification sequence, including failures:
- Initial build failed because the new menu interface reached libretro-common's relative config include through the pristine vendor tree. The title now uses the configured libretro-common include directory; added the missing C++ initializer-list include. No dependency/version was added.
- First console run,
tools/run-title.sh --no-build --watch 90, identityc2d8df3799dc02af17d8f0694291f38f9cc30b1276ad8d992d6f86af5b18fa2a,klog/paths-first-run.log: seed installed; libc opendir returned EPERM for known roots. Owner reported crash. Kernel SIGSEGV at zero, ELF-symbolized stack reached application-path discovery during config saving, from menu init. - Added native executable path (0069) and public SDK getdents adapter (0070).
Second run, same command, identity
887759ce3cfbe4baf4e5d63b9f0abcc86c3c6e15deafe9a0e954e6de308386d4,klog/paths-native-run.log: config saved; owner "It works! And it saved config". However, owner confirmed/app0remained empty. Root enumerated eight entries; 4 KiB reads on/app0andcoresreported EINVAL. Runner found title alive at 90 seconds and closed it, then falsely rejected the frontend log because the next local diagnostic build had changed its comparison identity. The trace's identity and independently captured frontend log match this run. Fixed runner to snapshot identity before deployment; this partial run is not acceptance. - Increased the directory-read buffer to 64 KiB. Host regression explicitly rejects small mounted-directory reads: the prior 4 KiB variant fails, current adapter passes. Unit harness setup issues (stale linker-wrapper reference and an incorrect hardcoded string-length assertion) were corrected before gates.
- Final run, same command, identity
26139a294d687ccf21c8fa779e5ad3883273b873b71ce67e1df48f48589f8f76,klog/paths-large-run.log, frontendklog/retroarch-130100.log: 96 entries in/app0, two in the emptycoresdirectory, errno zero; no frontend ERROR lines; native audio and XMB fonts/assets ready; zero Vulkan refusals/API failures; 90 seconds alive and script-closed. Owner: "Folders are visible, and when I select Load configuration file I could see the .cfg file". - FTP readback of live config before/after the final upload/restart: 108,188 bytes,
unchanged SHA-256
f7f2b7ba3545c0dd375004576c80d78a11b42aa2c351eb1f81349695571f15c1. Only selected known port settings/digest are distilled; raw files stay ignored. tools/verify.sh: all five gates PASS, 35 unit tests, 15 evidence records. Fresh patch replay 104 applied plus one upstream marker; second pass 105 present, unchanged bytes. Tests exercise config preservation, startup callback, roots, SDK directory records/errors, and executable-path discovery without procfs.
Artifacts: evidence/native-paths/{capture,expectation}.json;
replay: python3 tools/evidence.py compare evidence/. Documentation maps /app0
to the FTP title folder and explains live-config preservation and content locations.
No core/ROM execution, USB availability or complete storage milestone is claimed.
PS5_Vulkan and ProsperoLight are unchanged; Vulkan and CPU/RGUI fallback registration
are preserved. Packaged seed changes after the run are comments only; the tested
binary identity is unchanged and the saved live configuration is byte-identical.
2026-09-19 — Repair managed directory permissions for FTP
Scope: the owner requested 0775 or 0777 after FTP could create downloads but
could not place files in app-created cores/content. Existing folder listings
showed 0755. No sibling project changes or core implementation were assigned.
- Regression: the former mkdir-only code fails the host permission assertion
with existing
0755directories and umask0077. The final fixture covers existing0755and0775plus new folders; all become0777, while seed and existing configuration preservation checks still pass. - First console run:
tools/run-title.sh --no-build --watch 30, identity88367c83a15584015a71805f5599effc29875fd419a144ca042a5c59f2148a4f. Alive throughout, script-closed; chmod worked, all seven modes were0775.python3 tools/check-ftp-write.pyreturned 1: all seven uploads denied with550 Permission denied. No probes remained. This was not acceptance. - An initial attempt to deploy the fallback refused because a title was running. No title was interrupted; the owner closed it and confirmed availability.
- Final console run: same runner command, identity
347655429cf4a60f3d7608c3ba4e46ec1c1972f81704cbea9f9e654c9942cfed. Upload readback matched, 30 seconds alive and script-closed. Zero permission errors, Vulkan refusals, GPU API failures or frontend ERROR lines; presentation, XMB assets/fonts and native audio initialization observed. - Final FTP command returned 0: all seven directories
0777, each disposable upload/readback/cleanup passed. No existing files were overwritten by probes. - All five
tools/verify.shgates PASS; 35 unit tests, 16 evidence records. Machine-readable capture and expectations:evidence/ftp-directory-permissions/. Raw captures:klog/permissions-{run,open-run}.log,retroarch-131931.log,ftp-write-*.json; host/gate logs:/tmp/permissions-*.log.
Only the seven managed directory modes are repaired; user file modes are not
changed recursively. Error logging remains enabled. PS5_Vulkan is unchanged at
6f0ce0d. Actual core/content execution remains a separate, unverified step.
2026-09-19 — Native joypad fixes stick navigation and binding capture
The owner reported working menu buttons but no left-stick navigation and binding
capture timeouts. The input-only backend bypassed the joypad callbacks used by
both paths. Added ps5_joypad, its built-in default profile and registration;
input_ps5 supplies no duplicate hardcoded gamepad state. The pad is polled only
through the joypad interface. Zero new samples preserve held input for the extra
binding-screen poll; errors/interception/disconnect clear input. Existing saved
configuration is preserved, and an empty joypad selection finds the new backend.
- Initial unit gate flagged the pinned patch counts (105 to 108, and three to four input_driver.c edits). Updated them for the new joypad declaration, registry entry and built-in profile. No additional dependency or SDK flag.
- Host fixture compiles the actual backend and upstream input mapping/analog helpers. Explicit button and axis bindings suppress old mappings; raw capture, left/right axes, triggers, deadzone, second polls and teardown/reinit pass. ELF relocation checks verify both registration and the profile in the build.
- Fresh patch replay: 107 applied plus one existing upstream marker. Second
pass: 108 present, all bytes unchanged (
/tmp/input-patch-replay.log). - Interactive console command:
tools/run-title.sh --no-build --watch 120. Builde6211dea9fd0bb512e83a9979a6a44c0c8c5fdf175564c753e3fd2a25067e0a9. Owner confirmed left-stick navigation and button/stick binding capture: "Everything works flawlessly!" The title was gone at the 120-second check; the runner's generic early-exit verdict was resolved by the owner's explicit confirmation "I closed it manually". No crash was inferred from that verdict. Raw captureklog/input-joypad-run.log, frontendklog/retroarch-133020.log.
Rumble, multiple controllers, saved remapping after restart and actual core
execution are not claimed. PS5_Vulkan remains unchanged at 6f0ce0d.
Follow-up: tools/run-title.sh --no-build --no-deploy --watch 30, same build,
full window alive and script-closed (klog/input-joypad-followup.log, frontend
klog/retroarch-133319.log). Both runs selected/configured the PS5 joypad and
presented XMB with native audio initialization, zero GPU refusals/API errors and
no frontend ERROR lines. All five tools/verify.sh gates PASS: 37 unit tests,
17 evidence records. Sanitized capture/expectations: evidence/native-joypad/.
2026-09-19 — FCEUmm reproducible build; native core loading blocked
Requested step: build FCEUmm with this repository's SDK and native-title pipeline.
The websrv SNES9x2010 script supplied the fetch/build/stage pattern only. Added
tools/build-fceumm.sh, make fceumm, shared-ELF ABI verification, title staging
and core metadata defaults. Pinned source/info archives are digest-checked.
Upstream source remains untouched. Link uses the compiler driver, explicit native
runtime stubs, no payload CRT/static libc, and a content-derived build ID; reasons
and paths are in docs/REFERENCE.md.
Initial link experiments rejected raw-linker -Wl arguments/missing -lm, then
host Clang rejected -nostdlibc. The final command uses the compiler link driver,
LIBM= with the libc math stub, and supported -nostdlib -nodefaultlibs.
Clang's implicit --build-id=uuid changed hashes between identical builds;
--build-id=sha1 fixed this. Multiple fresh builds now give core SHA-256
d1afcd2ea84de627f4a28d8ec4e81d63d23ca5b531811ba57357d98f8b31759f.
First console command: tools/run-title.sh --no-build --watch 180 (manual
selection), identity b6c7c509098a466630da0215a52bec1f3fd12e9ee1fe071bb39937faa0b5d7e4.
Core open failed with null loader error. The user reported missing detection.
The .info was in /app0/info, but saved config had an empty info path; upstream
therefore searched /app0/cores. This was an actual placement compatibility bug.
That run ended early without a fatal signal; manual close was not confirmed.
Corrected staging includes identical info beside the core and in info/.
Cache refresh is required because upstream can cache missing metadata. Deployment
now writes/readbacks core_info.refresh after info upload; the running deployment
had loaded the earlier script, so equivalent markers were uploaded/read back
explicitly before the corrected run. Unit checks cover refresh location/content
and failed readback. Core uploads require exact SHA-256, without the old driver
marker fallback. No live user settings were rewritten.
Second command: tools/run-title.sh --no-build --watch 120, identity
261d33099adec97c231205beb21d6011e1587436df099d4e6ac6f29949c50c8f.
Full FTP core readback matches all 4,836,144 bytes and the final hash. Decoding the
console's RZIP metadata cache confirms full FCEUmm name, NES extensions and
has_info: true. Core open still fails. Owner: "App crashed after I started game".
The log reports missing dynamic-core path during content reinitialization; klog
records SIGSEGV at 0x80. Symbolization after subtracting image base 0x400000 shows
vulkan_alive(NULL) -> runloop_iterate -> rarch_main -> main -> _start.
This is a frontend failure path after a failed core load, not proof of core or
Vulkan-driver execution failure. Runtime loading/game acceptance remains FAIL.
Host verification: tools/verify.sh passes all five gates, 45 tests. Artifact:
evidence/fceumm-build/ contains the ABI report, metadata result and explicit
failed target result. parked/native-core-loading/README.md records the remaining
loader/recovery work and its acceptance. PS5_Vulkan unchanged at 6f0ce0d; no ROM
or BIOS is distributed. This commit completes build tooling, not a playable port.