Files
PS5_RetroArch/docs/PHASE_LOG.md
T
Mihawk d337e2c11b Add reproducible PS5 FCEUmm build and record native loader blocker
Build pinned source and core-info with this project's SDK, validate the ELF,
and stage both metadata paths for existing saved configs. Use a deterministic
build ID and require exact core readback; refresh stale metadata caches.

Verified: tools/verify.sh (five host gates, 45 tests, 18 evidence records).
Artifact: evidence/fceumm-build/{abi,capture,expectation}.json.
Target: tools/run-title.sh --no-build --watch 120, manual core/game selection.
Metadata discovery and exact core bytes pass; dynamic core open fails, then
content startup crashes in frontend vulkan_alive(NULL). This commit verifies
build tooling only, not playable FCEUmm. Park native loader/recovery acceptance
in parked/native-core-loading/README.md. PS5_Vulkan is unchanged.
2026-09-19 14:05:29 -04:00

123 KiB
Raw Blame History

Phase log

Append-only. A dated entry per landed step, newest at the end. Never rewrite an existing entry: a correction is a new entry that says what it corrects. This file is read by search and by its tail, never end to end.

An entry holds, in this order: what changed, why it is right, the evidence (the exact command or run and what it returned), and the commit. Keep the failures in too — the runs that were wrong are what stop the next agent from repeating them.


2026-09-18: The documentation contract is instantiated for PS5 RetroArch

The repository stopped being a template. AGENTS.md, docs/PLAN.md, docs/ACTIVE.md, docs/REFERENCE.md, docs/TESTING.md, docs/DEPLOYMENT.md, docs/TROUBLESHOOTING.md, docs/FINDINGS.md and tools/verify.sh now describe a PS5 RetroArch port: its gates, its milestone map (M0 contract, M1 console shell, M2 video and input, M3 cores and storage, M4 audio, mapping and release), its four invariants, its step ladder, the pinned environment, and the evidence rules. It exists because the project has to be defined before any code is written, and it unblocks every later step.

The evidence. grep -rno '{{[A-Z0-9_]*}}' AGENTS.md docs tools .gitignore returns nothing, so no template placeholder is left in the read path; bash -n tools/verify.sh and tools/verify.sh --list return the five gate commands; the toolchain was proven to work by cross-compiling a hello-world C file, which produced an ELF 64-bit LSB pie executable, x86-64, version 1 (FreeBSD), 110,712 bytes, from prospero-clang 22.1.8 targeting x86_64-sie-ps5. The four findings of the survey are committed in docs/FINDINGS.md; the environment facts are in docs/REFERENCE.md.

What was tried first. The first draft of the plan assumed the shipped graphics path was a Vulkan context driver through ../PS5_Vulkan and treated the OpenGL project as unrelated. Reading the two local checkouts showed the opposite ordering: the OpenGL project is the only one with an installed consumer package, a pkg-config contract and a recorded hardware acceptance run, while the Vulkan project has driver sources and headers but no consumer package yet. docs/REFERENCE.md now records both stages with the M2.1 measurement that decides between them, instead of the assumption. Recorded here so the next step does not rediscover it.

Commit. 3dfc3dd — Instantiate the agent documentation contract for PS5 RetroArch.


2026-09-18: The existing PS5 RetroArch payload recipe joins the repository as a baseline

reference/ps5-retroarch/ now holds ps5-payload-dev/websrv's homebrew/RetroArch/ at commit 1afd476, copied by sparse checkout and kept read-only, with PROVENANCE.txt recording the source, the revision, the fetch date and a SHA-256 for every file. It exists because that recipe already turns the upstream RetroArch tarball into a loadable PS5 payload, so this project starts from a known baseline instead of from nothing, and it unblocks the packaging work: the recipe's staging step already produces the title's icon0.png and its retroarch.cfg seed.

The evidence. The clone is reproducible with git clone --filter=blob:none --no-checkout --depth 1 https://github.com/ps5-payload-dev/websrv.git followed by git sparse-checkout set homebrew/RetroArch; it returned twelve files totalling 48 KB, and sha256sum of each is committed in the recipe's PROVENANCE.txt. Reading build.sh shows it pins upstream 1.21.0 and configures with OS=BSD, --enable-sdl2 --enable-mmap --enable-dylib and every GPU switch disabled, which is what docs/FINDINGS.md records.

What was tried first. The recipe was expected to be a drop-in build, and it is not: prospero-pkg-config --exists sdl2 exits 1 on this host and $PS5_SYSROOT/user/homebrew/ holds an empty include/, so the SDL2 the recipe enables is not present. That measurement is in docs/FINDINGS.md and is the first item in docs/ACTIVE.md's Next list. The recipe was not modified to work around it: it is committed as it was fetched, and any change to it is a step of its own.

Commit. 0d8a225 — Vendor the existing PS5 RetroArch payload recipe as a baseline.

A correction to this entry's own landing. It first landed as commit 107dbae, whose message was a stray shell fragment rather than the text above: the command that wrote it chained a nested here-document, so the shell closed the message early and fed it the script instead. Nothing was pushed, and the commit was amended in place to 0d8a225 with no change to a single file. The lesson is in the command, not in the tooling: one message per command, written from a file, never a here-document inside a chain.


2026-09-18: The baseline payload builds from cache in 34 seconds and reaches the console

tools/fetch-ports.sh and tools/build-baseline.sh now build the Option 1 baseline end to end, and tools/deploy.py publishes it to the console under this project's own folder name. It exists because a console run of something we did not write is what makes the later runs of our own build interpretable, and it unblocks the move to the Vulkan driver: the frontend, its configuration seed and its launcher are now known-good.

The evidence. tools/build-baseline.sh returned PASS in 34 s and staged four files in dist/baseline/ with a digest manifest; the payload check found libkernel_web.sprx in its imports and no libkernel_sys.sprx. A rebuild after appending a line to menu/menu_driver.c returned PASS in 35 s, which is the measurement that matters for the edit-test loop. tools/fetch-ports.sh verified PacBrew v0.40.2 against its SHA-256 and resolved SDL2 2.30.12. The staged tree was uploaded and then listed back from the console: retroarch.elf at 70,642,656 bytes beside retroarch.cfg, homebrew.js and the manifest.

What was tried first. Three approaches to the toolchain's prefix failed before the fourth worked, and all four are recorded in docs/FINDINGS.md: rewriting PS5_HBROOT before the recipe sources prospero.sh (it exports the value unconditionally), a private mount namespace (unshare -Urm cannot create /user without root), and bubblewrap (--tmpfs /user fails the same way). What works is to give the build both spellings: a pkg-config of ours that answers with the host path, and a rewrite of the generated config.mk. The recipe's own build script was never edited — the changes are injected into the copy under work/, so reference/ps5-retroarch/ stays the baseline it was measured against.

Still open. The launch run has not happened: the console's FTP service began answering 550 Read-only filesystem to writes during the last deploy, while reads and the control payload stayed healthy. sce_sys/icon0.png is therefore still at the folder root. Both are the first item in docs/ACTIVE.md's Next list, and neither is being treated as done.

Commit. 1036f50 — Build and deploy the Option 1 baseline.


2026-09-18: Option 1 is proved — the baseline loads on the console and draws its menu

The vendored recipe's RetroArch 1.21.0 payload was started on the console through its own homebrew launcher, and the menu came up. It exists because a console run of something we did not write is the reference every later run of our own build is read against, and it unblocks the move to the Vulkan driver: the frontend, its configuration, its launcher manifest and the console's launcher path are all known-good now.

The evidence. tools/console-launch.sh --capture started /data/homebrew/PS5_RetroArch/retroarch.elf through websrv's /hbldr endpoint with the arguments and environment the launcher manifest declares, and the capture is committed as evidence/m1-baseline-loads/ with the run it came from and the expectation tools/evidence.py compare replays (exit 0, one capture, zero failures). The raw capture is klog/launch-20260918-120546.log. The console's control payload reported the run as the active application — app=24600 pid=151 under the homebrew title — and the owner confirmed the menu was on screen. While it ran, RetroArch wrote retroarch.cfg (34 KB to 110 KB) and a .config/retroarch/ tree into its own folder, which is independent proof that the frontend reached its main loop with a working storage path.

What was tried first. The first launch captured a single line — Fontconfig error: Cannot load default config file: No such file: (null) — which looked like a failure and is not one: it is fontconfig falling back to its built-in defaults before any driver starts, and the menu renders anyway. It is now in docs/TROUBLESHOOTING.md with its exact text, so the next reader does not chase it. A second wrong turn is worth recording too: two deploys looked like failures while the files had in fact arrived, because this console's FTP service ignores the path argument of a listing command and answers deletes with 226. Both behaviours are handled in tools/deploy.py and written up in docs/FINDINGS.md.

Commit. d869361 — Prove the Option 1 baseline on the console.


2026-09-18: The PPSA title folder, and what stands between it and eboot.bin

tools/stage-ppsa.sh now assembles the PPSA title folder the objective asks for: dist/PPSA99005/ with the title's identity (title/sce_sys/param.json, checked for a valid id, content id, version and launch intent), the 512x512 launcher icon, sce_module/libc.prx, the configuration seed, the payload beside them and a digest manifest. It exists because a payload folder and a title folder are different things: the console lists the first only while a launcher is running, and installs the second as an application in its own right.

The evidence. tools/stage-ppsa.sh stages five files into dist/PPSA99005/ and writes manifest.sha256; with eboot.bin absent it prints that the folder is not complete and exits 3, which is the intended state rather than a silent success. The three converter requirements found on the way are written up with their exact messages in docs/FINDINGS.md.

What was tried first. Three rejections in a row from the image converter, each one real and each one narrower than the last. The linker's default layout leaves no room for the console's process parameters, so the link now goes through prospero-lld with our linker/ps5-pie.ld and one extra page boundary; that was verified on a minimal program, which converted cleanly at 121,536 bytes, before being applied to the 68 MB payload. Weak __dlopen references — which clang emits because FreeBSD's libc declares both spellings — and a kernel_mprotect reference then had to be defined, which platform/ps5_dl_stubs.c does, including one that forwards to mprotect instead of failing, because a failing stub is what denies a dynamic recompiler executable memory. The third rejection is not ours to fix in the build: the converter refuses to publish application exports (error: native converter does not yet publish application exports), and the payload has exports because -rdynamic asks for them.

Commit. 4cea907 — Stage the PPSA title folder and clear two of the three converter requirements.


2026-09-18: The PPSA title folder is complete, eboot.bin included

dist/PPSA99005/ is now a complete PPSA title folder: the signed application image, sce_module/libc.prx, the title's identity and icon, the configuration seed, the payload and a digest manifest. It exists because the objective is a PPSA homebrew, and a payload folder is not one — the console lists a payload only while a launcher runs, and installs a title as an application in its own right.

The evidence. tools/stage-ppsa.sh exits 0 with six files staged. The converter's own inspection of the image reports container: signed, plaintext, segments: 12, authority: 0x3100000000000002, program type 0x1 and integrity: valid; the digests are in the folder's manifest.sha256, with eboot.bin at 49,968,821 bytes and SHA-256 88b2b02ded8a4bd00b2505aa01f70c8cfcf8150c927e1ccad5d9abfd0ce974f2.

What was tried first. Four rejections from the converter, each recorded because each one is a property of this image format rather than of RetroArch. The layout had to leave room for the console's process parameters, which is what linker/ps5-pie.ld and one page boundary fix. Linking straight to the linker skipped the startup objects the compiler driver adds, so there was no _start and the entry point stayed 0 while the converter complained about symbols that crt1.o defines — a stub file written before that was understood turned out to be redundant and was deleted rather than kept as ballast. The image's own boundary symbols (__bss_start, __bss_end, __image_start, __image_end) cannot come from any library, so they are defined in platform/ps5_image_symbols.S. And --exclude-libs=ALL was needed because the linker otherwise exports symbols pulled out of static libraries, which both bloats the dynamic table and trips the converter's export rule.

Still open. No part of this has been on the console: the folder is built and validated here. Installing and running it is the next step and needs a console window, which is asked for rather than taken.

Commit. c8f60e7 — Complete the PPSA title folder with a signed application image.


2026-09-18: The launcher icon is generated from the project's artwork

The title's icon now comes from title/assets/retroarch.png — the RetroArch invader, 640x640 — resampled to the 512x512 a launcher tile must be. It exists because the icon is the first thing the console shows for this title, and until now it was whatever the vendored recipe happened to lift out of the upstream tree: a detail of that recipe rather than a decision of ours.

The evidence. tools/stage-ppsa.sh regenerates build/icon0.png on every run and copies it into the folder; the staged sce_sys/icon0.png is 512x512 and its digest is in the folder's manifest.sha256. tools/build-baseline.sh generates the same image for the payload folder, so the two outputs cannot drift apart. The source image was inspected at 640x640 before resampling, and the result was read back as an image to confirm it is the intended artwork rather than a blank or distorted tile.

Commit. 162f974 — Generate the launcher icon from the project's artwork.


2026-09-18: The installed title was launched, it crashed, and the log says why

The user asked for the kernel log to be watched while PPSA99005 was opened. Both were done: the log was captured from the console's klog service and the title was launched through the resident control payload. It does not start, and the capture says exactly why.

The evidence. evidence/ppsa-99005-startup-crash/ holds the distilled record and the raw capture (klog/ppsa99005-122733.log, 214 lines), and tools/evidence.py compare replays it. The launch returned EndAppMount(0x00000018) with no running process; the log shows the title being mounted, then SIGSEGV in a thread named eboot.bin, a page fault at address 0x1, /app0/sce_module/libc.prx named in the crash block, and [Syscore App] App Crash. The installed image is 51,870,448 bytes — a link-stage ELF, not the converted and signed 49,968,821-byte image this repository produces.

What was tried first. tools/install-title.sh was written to replace that image and ran, reporting 226 File deleted and 226 Path renamed and verifying nothing. Immediately afterwards the entire /data/homebrew/PPSA99005/ directory was gone from the console: absent from the parent listing, refused by CWD. The neighbouring homebrew folders were untouched and the control payload never faltered. That is recorded as its own finding rather than smoothed over, because it changes the install procedure: this service may lose a directory during a replace, so an install must write a whole folder and then verify it.

Still open. The repaired run has not happened. Everything needed is local (dist/PPSA99005/ with a digest per file, plus the same payload on the console under /data/homebrew/PS5_RetroArch/), so nothing was lost that cannot be rebuilt.

Commit. e1c0dfa — Watch the kernel log, launch the title, and record why it crashes.


2026-09-18: The deployment path is rebuilt from the project that already solved it

tools/deploy-title.py and tools/ps5_ftp.py now publish the PPSA folder, and they are modelled on ../PS5_Vulkan/tools/deploy.sh — the deployment path that already works against this console. It exists because my own FTP client kept reporting success while the console kept the previous bytes, and the reason was three server quirks the sibling project had already written down: a successful delete is answered with 226, which ftplib.delete() rejects; paths resolve from the root; and a listing with a path argument behaves inconsistently.

The evidence. tools/deploy-title.py --check reports the console's actual state, including the image's magic bytes — eboot.bin magic: 7f454c46 (NOT a converted image). A deploy verifies every stored file's size and exits non-zero when one does not match; that is what caught libc.prx reverting. Separately, freshly generated blobs uploaded to the same folder round-trip byte-for-byte at 2 MB, 8 MB and 60 MB, which rules the server out as the limit.

What was tried first. Several hand-rolled FTP paths, including one that replaced eboot.bin and a libc.prx and appeared to succeed at every step. The useful lesson is in the tooling, not the effort: a transfer that is not verified by reading back or by checking the stored size is not evidence, and this server is exactly the case where that distinction matters.

Still open. The console's eboot.bin and sce_module/libc.prx are still the other session's build; the two files in dist/PPSA99005/ are the converted ones. Replacing them needs either the console's owner or a moment when no other session is publishing that title.

Commit. a80417a — Publish the PPSA folder with the deployment path this console needs.


2026-09-18: The deployment is one step from working, and the blocker is measured

The user asked for the deployment, so it was run with the helpers taken from ../PS5_Vulkan/tools/deploy.sh. The result is specific: the folder is writable and stays written, but the converted image will not take.

The evidence. sce_sys/icon0.png (512x512) published and verified. Test blobs of 2 MB, 8 MB and 60 MB, a 49,968,821-byte zero blob, a pattern blob of exactly the converted image's size, and a 40 KB marker all round-tripped byte-for-byte under /data/homebrew/PPSA99005. The converted image did not: written under its own name, under an unused name, in place, and through a temporary name with a rename, the listing and the read-back both returned 51,870,448 bytes starting 7f454c46. A file created under a fresh name received eboot.bin's bytes.

What was tried first, and corrected. The first explanation recorded in docs/FINDINGS.md blamed the second session working on this console. The user pointed out that session publishes PPSA99988, not this title, and the entry has been superseded by a correction with the measurement that rules it out. The same correction records that /data/homebrew/PPSA99005 and /system_ex/app/PPSA99005 are separate trees, not one storage seen two ways — a marker written through one is absent from the other.

Still open. Placing those two files needs a route other than this FTP service. Everything around it is ready and verified; the check that names success is tools/deploy-title.py --check reporting eboot.bin magic: 4f153d1d.

Commit. 4ad48bf — Correct the deployment diagnosis and record what the console actually stores.


2026-09-18: The route changes — a native title instead of a converted payload

The project owner has ended the conversion approach: build RetroArch on the pipeline that already produces working titles rather than converting a finished payload into the title format. This entry records why that is the right call and what the new shape is, because both are measured rather than assumed.

Why the conversion route ends. A title's eboot.bin must be a converted image, and conversion strips the dynamic symbols the homebrew launcher needs — the converter refuses to publish exports and --exclude-libs=ALL keeps the rest internal. So the same build cannot serve both routes, and each step of converting the finished payload produced a further failure on the console: a null-pointer crash inside a raw image, then PRX_SCE_MODULE_LOAD_ERROR from an image the loader would not take. The lesson is the one the user reached first: sources should be built for the title pipeline, not adapted into it afterwards.

The new foundation. ../ps5-native-app-boilerplate-main, and the project built on it, ../ProsperoLight — same author, both native PS5 applications whose titles start on this console. Their tools/build.sh collects src/**/*.{c,cc,cpp} only, compiles it with fixed flags (-std=c11, -std=c++20, -O2 -Wall -Wextra -ffunction-sections -fdata-sections), links it with the project's own app_crt.o, app_cpp_runtime.o, stub objects and version script, and signs the result into eboot.bin. Include paths and static archives arrive through APP_INCLUDE_PATHS and APP_STATIC_ARCHIVES, which is how a tree of RetroArch's shape can be reached without moving it file by file.

The blocker found by trying it. Building that project here fails in its C++ headers: the SDK's math.h defines isnan unconditionally while Clang 22's libc++ headers call std::isnan — error: expected unqualified-id. Both SDK copies on this machine share that header, so the pairing is inherent, which is why the project pins Clang 18 (extra/clang18 18.1.8-2 is available). Installing it needs administrator rights, so the build waits on that.

Commit. 80dc8d4 — Change route: build a native title on the pipeline that works.


2026-09-18: ProsperoLight builds here, on Clang 22, and its title is staged

The plan is now: prove the whole console path with a complete, known-good title, then replace its sources with a fresh RetroArch. This entry records the first half — ProsperoLight builds on this machine and produces a valid title.

What it took, four things, each found by a failed build. The project's own vendored SDK rather than the one in $HOME; PS5_CLANG=/usr/bin/clang, because its wrapper defaults to a clang-18 that is not installed while the sibling project that works uses plain clang; a minimal, documented jsonschema stand-in at tooling/pystub/, because mbedTLS regenerates a source file with a script that imports it; and a verified runtime/libc.prx, which the project ships only as a manifest — the boilerplate's copy carries the same digest. All four are in tools/build-native-app.sh, and none of them edits the project's sources.

The evidence. make app completed and the converter's own inspector reports container: signed, plaintext, twelve segments, integrity: valid for dist/PPSA99002/eboot.bin. The title folder is staged at handoff/PPSA99002/ with its identity PPSA99002, UP9000-PPSA99002_00-PROSPEROLIGHT000, "ProsperoLight".

What is not proven. That it runs on the console. Placement is the console owner's step, because writes from this machine do not reach the console's title folders, and a title also has to be registered with the shell before its launch is anything but is not registered.

Commit. d1165a2 — Build ProsperoLight on this machine and stage its title.


2026-09-18: The native pipeline is proven on the console, and the swap is scoped

ProsperoLight, built on this machine through the native pipeline, was placed on the console by its owner and started flawlessly. This is the milestone the route change was made for: sources compiled for the title pipeline produce a title the console runs, so the conversion fight is behind us.

The evidence. The owner observed the title running. The kernel capture for the attempt contains zero fatal signals (klog/PPSA99002-134510.log), and the converter's own inspector reports container: signed, plaintext, twelve segments, integrity: valid for dist/PPSA99002/eboot.bin. A note on reading those logs honestly: an earlier pass of this session read is not registered lines as being about this title, when they were the console's AutoMounter talking about other app ids (0x2019, 0x18) — and tools/console-run.sh printed "still running" from a condition that is always true. Both are corrected here; the observation that matters is the owner's.

What it took, and it is now one command. tools/build-native-app.sh carries the four things that had to be right: the project's own vendored SDK, PS5_CLANG=/usr/bin/clang (the wrapper default of clang-18 is neither installed nor needed, as the owner pointed out), the documented jsonschema stand-in under tooling/pystub/, and a verified runtime/libc.prx.

The swap, scoped by measurement. RetroArch 1.22.2 is cloned fresh. The pipeline's graphics layer is not a GPU stack: its renderer drives VideoOut directly (sceVideoOutOpen, RegisterBuffers, SetBufferAttribute, SetFlipRate, SubmitFlip) from its own direct memory — enough for a CPU framebuffer, not enough for RetroArch's menu, which draws through a GPU display context. The backend that can serve it exists in ../PS5_Vulkan (libps5vk.ps5.a, with ps5vk_CreateInstance and friends defined) and its headers live in ../ps5-opengl-sdk-0.2.0/third_party/Vulkan-Headers. Both are reached through APP_INCLUDE_PATHS and APP_STATIC_ARCHIVES, which is exactly how the sibling project already consumes them.

Commit. 1da48f0 — Prove the native pipeline on the console and scope the RetroArch swap.


2026-09-18: The scaffold title runs on the console and presents frames

This repository's own title — the native pipeline's scaffolding, this project's display layer and its own entry point — deployed by FTP and launched, and stayed up. First milestone of the RetroArch plan, and the first code of ours on the console.

The evidence. The launch was captured with the console's log delimited at the launch (klog/PPSA99169-135230.log): the capture holds zero fatal signals and zero exit_value lines, shows our process twice in the shell's accounting ([SceShellCore] 23% 700 PPSA99169 eboot.bin, then 22%), and the control payload reports app=49176 title=PPSA99169 count=1 pids=228 — still running. A present-and-wait loop is what 22–23% CPU looks like.

What was tried first, and cost a run each. The first version of the display layer guessed at constants the console does not forgive, and the title built, launched and reported eboot.bin calls exit() exit_value=1 because open had failed. Comparing against the sibling application that had already proved them on hardware showed five errors at once: the pixel format (0x8000000022000000, 64-bit), the direct-memory size accessor (size_t, not int64_t), the mapping protection (0x33), the VideoBuffer shape (four pointers) and the tiled pixel addressing. The constants and the tiling are now taken from that project with the reason written down in src/display.cpp, because none of them is derivable by reasoning.

Commit. b18e203 — Run this project's own title on the console.


2026-09-18: The PS5 video driver is written and compiles

src/video_ps5.cpp implements both interfaces RetroArch asks of a video driver: the video_driver_t itself and the video_poke_interface_t that RGUI needs. It presents through src/display.cpp, which has already run on the console.

Why this is the right first target, measured rather than assumed. RGUI references the menu display context zero times; XMB references it 72 times, and every backend in gfx_display_ctx_drivers[] is a GPU API — OpenGL, Vulkan, Metal, Direct3D, or a console-specific one — with no software entry. So RGUI is the only menu that can run over VideoOut alone, and XMB needs a GPU context over ../PS5_Vulkan later.

What the interface actually requires. Six members: init, suppress_screensaver, alive, frame, ident, poke_interface. Verified on the interface report and by compiling: suppress_screensaver returns bool, not void, and the table is filled positionally with overlay_interface (inside #ifdef HAVE_OVERLAY) before poke_interface, plus wrap_type_to_enum after it. ps5_frame prefers the menu's framebuffer when RGUI has handed one over, else the core's frame, and scales nearest-neighbour through the display layer's tiled addressing.

Evidence. The driver compiles through the pipeline's own compiler against RetroArch's headers:

tooling/prospero-clang18 -std=c++20 -Isrc -Ivendor/retroarch \
    -Ivendor/retroarch/libretro-common/include -c src/video_ps5.cpp
compiled: 6,056 bytes, no warnings

Commit. 74e22bd — Write the PS5 video driver for the RetroArch frontend.


2026-09-18: Websrv removed, and the frontend compiles from RetroArch's own build

Two things in one step: the websrv-derived material is gone, and the frontend now compiles from a source list that comes from RetroArch itself.

Removed. reference/ps5-retroarch/ (already empty), the Option 1 baseline build tree under work/baseline/, its artefacts in dist/baseline/ and dist/PPSA99005/, the pacbrew ports cache, and the tools that existed only for the conversion route (build-baseline.sh, prospero-clang-link, stage-ppsa.sh, fetch-ports.sh). The intention was to start from ProsperoLight's foundation, and none of that is part of it.

The source list now comes from RetroArch's own build. The previous build script took a 264-object list from the deleted websrv tree. That dependency is gone: tools/retroarch-sources.sh runs RetroArch's own ./configure and make info, and prints exactly the objects a link needs. Its OBJ list is grown from 248 conditional OBJ += lines in Makefile.common, so only make can produce it for a given configuration; configure runs in a copy under build/ra-conf/, so vendor/retroarch is never touched. The configure flags are this project's — RGUI, no graphics API, nothing that needs a library the SDK does not ship.

The evidence. tools/build-retroarch.sh compiled 225 of 244 sources with the pipeline's own compiler. What remains is Linux-only and correctly out of scope for this console: udev_joypad.c, udev_input.c, linuxraw_input.c, keyboard_event_xkb.c and libchdr_zstd.c. Four fixes got there, each found by a compile rather than guessed:

  • the generated config.h, placed where RetroArch's relative includes (../config.h, ../../config.h, ../../../config.h) resolve;
  • -D_GNU_SOURCE, which RetroArch's own build passes — _POSIX_C_SOURCE alone hid strlcpy and broke sixty more sources than it fixed;
  • -DCLOCK_REALTIME=0 -DCLOCK_MONOTONIC=4, the header's own values, because this SDK's time.h hides the clock ids under the standard the pipeline compiles with;
  • RetroArch's vendored zlib (--enable-builtinzlib) with its compatibility headers on the include path.

Still to do for RGUI on screen. Two pieces, both now unblocked: register &video_ps5 in video_drivers[], and reconcile the entry point, since retroarch.c defines its own main and the pipeline's builder supplies a _start. Then link with the pipeline's CRT and runtime, stage, deploy and launch.

Commit. b214c22 — Delete the websrv material and compile the frontend from RetroArch's own build.

What was asked. Register &video_ps5 in RetroArch's video_drivers[], reconcile the entry point, and link the frontend with src/ through the native pipeline's CRT — the two items the goal table still had open.

Both were done, and the link is the proof. bash tools/build-title.sh compiles 225 of 225 sources, archives them into build/ra/libretroarch.a, links that with src/ through app_crt.o and the SDK's _start, signs the result and assembles dist/PPSA99169/. eboot.bin is 8,026,239 bytes, container: signed, plaintext, 12 segments, integrity: valid.

The registration is verified by relocation, not by reading the source. readelf -r build/ra/obj/gfx_video_driver.c.o shows .rela.data.video_drivers holding exactly two entries, video_ps5 then video_null, and nm build/llvm-pie.elf shows video_ps5, video_null, rarch_main and a single main. The entry point needed no adapter: RetroArch guards its own main with #ifndef HAVE_MAIN, which its desktop build defines, so -DHAVE_MAIN removes it and src/main.cpp supplies the only one.

Five faults were found on the way, and each was a real one.

  1. The build compiled the wrong tree. tools/build-retroarch.sh read sources from vendor/retroarch while the port's patches were applied to build/ra-conf. It linked, signed and started with video_drivers[] holding no ps5 entry: the file that lists the drivers came from the tree that had never heard of the patch. Source and patch now come from the same place by construction.
  2. The feature flags were stated twice. The script passed 36 -DHAVE_* flags of its own, six of which configure had turned off — the BSV movie recorder, the soft filters, the video filters, the translator, gfx widgets. Those compiled code whose sources are not in the object list, so the link failed on symbols belonging to files nobody built. tools/retroarch-flags.sh now asks make -n for the flags it would use; the hand-written list is gone.
  3. config.h alone is not enough. A source can test a feature before any header that includes config.h reaches it: libchdr_chd.c guards its zlib code with #ifdef HAVE_ZLIB near the top, so a build with config.h only compiled the CHD reader without zlib. This is why make passes each enabled feature on the command line as well, and why this project does too.
  4. Four Linux-only subsystems were in the object list. udev, v4l2, tinyalsa and libusb cannot compile against this SDK, and xkbcommon is enabled by this host's pkg-config rather than by a compiler flag. All five are now switched off at their own configure switches — HAVE_XKBCOMMON is declared auto in qb/config.params.sh by the port's second patch, because upstream checks for it without declaring it and configure therefore refuses the switch. Three further sources (linuxraw_input.c, linuxraw_joypad.c, linux_common.c) are in the object list because Makefile.common tests findstring Linux,$(OS) and configure is given OS=BSD; they are dropped by tools/retroarch-sources.sh, which is safe because the toolchain defines __FreeBSD__ and not __linux__, so nothing references them.
  5. Two link-time stubs the pipeline refuses. assert expands to __assert, which only libc.a defines and this pipeline deliberately does not link, so the build is now -DNDEBUG — what a release build of RetroArch uses anyway. zstd enables its tracing hooks on any x86-64 ELF and emits a weak undefined symbol; the pipeline's stub table refuses to write one for a symbol no public stub exports, so -DZSTD_TRACE=0 stops it being emitted.

The abandoned route is fully gone. The tools that belonged to it — deploy.py, console-launch.sh, check-payload.sh, scaffold-native.sh, build-native-app.sh, install-title.sh and deploy.sh — are deleted, and the tools that remain are the ones build-title.sh and verify.sh call. Every tool named by another tool now exists: tools/fetch-retroarch.sh was named by three tools and three documents and had never been committed, and it now pins RetroArch at v1.22.2 (69a4f0e) and checks the fetched tree against that commit. vendor/retroarch carries no git directory, so upstream cannot be committed into.

The gates are green for the first time. tools/verify.sh passes format, unit, build, integration and evidence. Three gate scripts it named had never been written: tools/lint-shell.sh and tools/lint-format.sh now exist, and tools/check-manifest.sh verifies the built folder against its manifest. The template's make test-unit built a test for src/demo_renderer.cpp, a file that does not exist here; tests/test_frontend.py replaces it with eight checks over what actually risks being wrong — the driver table's relocations, the frame layout's arithmetic compiled from src/display.cpp, and the artifact's container.

A generated file stopped dirtying the tree. tools/build-retroarch.sh had been copying the configured config.h to the repository root; no source read it, and it made every build show a modified tracked file. Untracked and ignored, and the build is byte-identical without it.

The evidence. bash tools/build-title.sh → eboot.bin 8,026,239 bytes, integrity: valid. Two consecutive builds produce the same digest, 71c88975040535a02b462618dd394a7a378034272c9bffa43ce0ca4b717ab9b7. bash tools/check-manifest.sh → 7 files match, none extra, eboot.bin magic 4f153d1d, and it fails as it should when one byte of the image is changed. tools/verify.sh → PASS (format unit build integration evidence). Staged tree for the console: handoff/PPSA99169/, 8 files.

What is not done. The title has not run. It is built, signed and manifested, and the folder has to reach /data/homebrew/PPSA99169 on the console. Writes from this machine do not take: tools/deploy-title.py stored a 1,284,674-byte libc.prx and read back the previous 1,335,962-byte file under the new name, twice, and a probe uploaded under a name never used before read back those same old bytes. The console's FTP accepts the transfer and serves something else, so the console's owner uploads by hand.

Commit. eebba81 — Link the title and register the PS5 video driver.

2026-09-18: The loop is automated, the crash is fixed, and the menu's silence is explained

The console loop is one command now. tools/run-title.sh builds, publishes over FTP, verifies what the console stored, starts the kernel-log listener before launching, launches, watches, closes the title itself, and prints the title's own trace. It exists because the hand-driven loop had produced two bad readings: runs overlapped, so a trace from one launch was read as another's result, and a probe build was left in place and mistaken for a finding. No round after this one needs a person to upload anything.

Verification had to change to match this console. It converts a signed fake self into a raw ELF as it stores it, so the file it serves is a different container from the file sent - the stored image is 8,117,072 bytes against a signed 8,029,263 and only 12.8% of the bytes agree. A digest comparison therefore answers the wrong question and was rejecting successful uploads. eboot.bin is now verified by the strings that only this build carries, which is the same evidence the debugging used. sce_module/libc.prx is the one path this console will not replace - four uploads, a fresh filename and a full listing all returned the console's own 1,335,962-byte file - so it is reported and kept, not fatal: the title runs against the console's copy, and failing on it blocked eboot.bin from being published at all.

The crash is fixed, and it was a null joypad driver. Every joypad driver upstream ships needs a library or header this SDK does not carry, so primary_joypad is NULL, and input_joypad_analog_axis reads drv->axis without checking drv. It only runs when the menu is alive, which is why the first pass through the runloop survived and the second died: SIGSEGV, fault address 0x18, which is joypad_info.joy_idx plus the auto_binds member. patches/series 0004 returns 0 when there is no driver - the answer the function already gives when there is no axis to read. The title now runs indefinitely: 1500+ frames in 25 seconds, closed by the script.

The menu's silence is explained, and it is not the driver. RGUI initialises, loads its fonts from the assets now bundled under assets/rgui/font/, holds a 320x240 framebuffer, and rgui_set_texture is called every frame - but GFX_DISP_FLAG_FB_DIRTY is 0 on every one of those calls, so it returns before handing anything over and the driver reports no-menu-source for every frame. That flag is set at the end of rgui_render, which is only reached through menu->driver_ctx->render under if (BIT64_GET(menu->state, MENU_STATE_BLIT)). The menu's renderer is never running; finding which condition above it is false is the next step.

The evidence. bash tools/run-title.sh → built, published with eboot.bin verified by its own markers, ran 25 s, closed by the script; /app0/trace.txt shows ps5_frame 1500: no-menu-source 4x4 present=1, i.e. a healthy loop presenting frames and no menu pixels. tools/verify.sh → PASS (format unit build integration evidence). Port changes against upstream: retroarch.c 10 lines, gfx/video_driver.{c,h} 5, input/input_driver.c 6, runloop.c and menu/drivers/rgui.c 0 - every probe removed, verified by diff.

One thing to check later. sce_sys/icon0.png shows as modified and I cannot account for it: the worktree file and title/assets/retroarch.png are both 512x512 but differently encoded, and nothing in this round touches it. It is committed as it stands rather than reverted, and flagged here so it is not a silent change.

Commit. 4e91e35 — Automate the console loop, fix the null joypad crash, bundle the RGUI fonts.

2026-09-18: The RGUI menu is on the console's screen, and the fault was a struct size

The milestone. bash tools/run-title.sh --watch 20 — one unattended command that builds, publishes, verifies, listens, launches, watches and closes the title — ran to completion with no fatal signal, and the console's owner watched RetroArch's RGUI menu on the television during it. The title's own trace from that run is committed as evidence/ppsa-99169-rgui-menu-on-screen/: the display opens at 1920x1080, the frontend is told the size, RGUI's 320x240 RGB565 framebuffer arrives through poke->set_texture_frame, and the driver presents it every frame by alternating the two registered buffers (display: flip 1200 of buffer 1, status=0 marker=1).

Two faults had to go, and they were independent.

The first was that the title and the frontend disagreed about the size of RetroArch's driver interface struct. src/ was compiled with no -DHAVE_* flags while the archive was compiled with fifty, so HAVE_OVERLAY and HAVE_GFX_WIDGETS were off on one side only: video_ps5 was 136 bytes where the frontend read 144, and every member after overlay_interface was read one slot late. poke_interface came back NULL, the frontend therefore never called it, and RGUI's hand-over was dropped in silence on every frame while the driver happily presented 1500 frames of its own probe pattern. tools/build-title.sh now asks tools/retroarch-flags.sh for the frontend's own defines and passes them to the title's sources, and writes the configured tree's config.h where RetroArch's headers look for it relative to the repository root. tests/test_frontend.py gained a class that compares sizeof(video_driver_t), compiled with the frontend's defines, against the size of video_ps5 in the object the title links, and checks the member at the frontend's poke_interface offset against the table's relocations; built without the defines it fails with the two numbers, which was verified by doing it.

The second was that the port initialised the GPU command processor (sceAgcInit(8)) before opening the display, left over from the round that submitted flips through an AGC command buffer. ../PS5_Vulkan/src/demo_renderer.cpp, whose output has been seen on this console, contains no sceAgc call at all. Removing it produced the first pixels this port ever put on the screen.

A correction to the lead this round started from. The hypothesis was that returning into RetroArch's runloop after a flip was what undid the frame, because the working reference blocks forever after its one flip. That is now measured false: with the probe's frame held for 8 seconds inside present(), the bands appeared immediately - before the hold could be the reason - and were still on screen twelve seconds after present() had returned into the runloop, with the display's flip status reading marker=1 for every one of the sixteen samples taken during the hold. The runloop does not take a presented frame back. The two candidate causes went in together in one build, so what the run is evidence for is the pair's effect and the elimination of the runloop; the AGC call is what remains with no other candidate.

What also changed in the driver, and why. present() is a real driver now: it flushes the back buffer, submits a flip to that buffer's registered index, waits a vblank, and alternates buffers so the next frame is drawn into the one the display is not reading. The probe paint, the readback and the hold are gone. The core's frame is 4x4 because upstream hardcodes a dummy frame when no game is loaded (video_driver.c sets the cache to 4x4 for exactly that case), so the menu's framebuffer takes precedence when it exists and the bands remain underneath as the instrument that says "the display is alive but the menu is not drawing".

Verification. bash tools/verify.sh → PASS (format unit build integration evidence), including the 11 host tests and the three replayed evidence records. The probes are gone from the configured tree: build/ra-conf was deleted, regenerated from vendor/retroarch, and diffed - only the four files patches/series names differ from upstream.

2026-09-18: The pad driver is written and registered, and two upstream faults stand in front of it

What was built. src/input_ps5.cpp is a complete input driver for this console: the pad is read with scePadInit/scePadOpen/scePadRead and the 120-byte sample layout that ../ProsperoLight verified on hardware, the pad's button words are mapped to RetroArch's own numbering (CIRCLE is its A, so CIRCLE confirms), sticks and triggers are reported as axes, and the table is registered in input_drivers[] before input_null. tests/test_frontend.py pins the registration with a relocation test and the button pairing by reading the map out of the object the title links, so neither can drift quietly.

Two faults were found in front of it, both upstream, both fixed.

The first is that RetroArch's built-in test input driver is on by default (HAVE_TEST_DRIVERS=yes in qb/config.params.sh), and with it on video_driver_init_input returns immediately whenever the configured driver is not "test" - so no input driver is ever initialised and every button reads 0. That is now disabled at configure time.

The second is that the title's -c /app0/retroarch.cfg never reached RetroArch: content loading rebuilds argv from the frontend's environment and keeps only ["retroarch", "--menu"]. The trace shows it plainly - probe config_parse_file: path="(null)" and probe config_load: after parse input="null" video="ext" - which means this title has been running on compiled defaults since the day it first built, with its config file unread and --verbose dropped. A one-line guarded fix restores the title's own config path.

And that fix is parked, because it exposes a crash I could not finish. With the config actually read, the title dies on launch with SIGSEGV, rip=0 - a call through a null function pointer - before ps5_input_init is entered and also with input_driver="null" configured. Markers through drivers_init and video_driver_init_internal show the entire video path completing, so the crash is after driver initialisation, in the runloop or the content task. The change is in parked/config-path.patch.py with its reasoning; config/retroarch.cfg keeps input_driver = "null" so the title continues to run and show its menu.

Honest position. The pad does not work yet, the picture is still one menu frame that only redraws when something changes (which is what input is for), and the "frozen frame" question cannot be settled until input lands. What is solid: the driver exists, is registered, is unit-tested, and the two faults that were silently blocking every input path are named with their measurements.

Verification. bash tools/verify.sh → PASS (format unit build integration evidence), 13 host tests. bash tools/run-title.sh --watch 12 → title runs, menu visible, no fatal signal, /app0/trace.txt shows the same hand-over as before.

2026-09-18: The config-path crash is reading the config, not any setting in it

Four runs, one change each, and the crash follows the -c. With -c in the argument list the title dies with SIGSEGV, rip=0; with -c removed it runs and shows the menu. Dropping --verbose does not help, and dropping -f does not help, so neither of the two settings that would newly take effect is the cause - it is the config file being read at all. That is a narrower claim than the last entry could make.

The config parses. Marking config_load before and after shows both probes, so defaults, file parse and config_load_file all return. The crash is after the read and before the first frame: no ps5_frame 0, and neither runloop_iterate site is reached. It is inside retroarch_main_init, between the config load and the first frame.

What remains ruled out. drivers_init completes (overlay unload/init, context reset, display server, mouse cursor, audio init, core info all mark), and ps5_input_init is never entered, so the input driver is not involved. What is left in that stretch is the driver lookups, and that is where the next marker goes: audio_driver_find_driver, video_driver_find_driver, input_driver_find_driver, camera_driver_find_driver, menu_driver_find_driver, each indexing a table this build has stripped to almost nothing.

A process note that cost this round's last attempt. Reading a marker line into the middle of a multi-line call split the call and produced undefined symbol: rarch_main at link time. Marker placement is an edit, not a substitution: the anchors have to be statements, and the brace and call structure has to be checked after every insertion. The input driver stays built, registered and unit-tested, and the title stays in its working state while this is chased.

2026-09-18: The config crash is in command_event, and the log route is closed for it

Narrowed. With the config-path fix applied, markers bracket the crash to command_event() before its switch reaches CMD_EVENT_CONTROLLER_INIT: the marker directly before that call prints, and three markers after it - the first instruction of command_event_init_controllers, the case label, and the statement following the call - never do. The register dump is identical across every config-loading run (rip: 0), so it is deterministic.

A real guard, kept without pretending it fixed anything. patches/series 0007 null-guards the core's retro_set_controller_port_device callback, which upstream calls unguarded and which only dynamic_dummy.c's empty stub makes survivable. It is verified present in the object and the crash is unchanged, so the commit message and docs/FINDINGS.md both say so.

File logging: configured, inert, and the reason is structural. The logger is initialised after the config is parsed, and this crash happens before that, so the log cannot catch it. log_to_file, log_to_file_timestamp and log_dir are now in config/retroarch.cfg for the day the config is read - they need no build flag, since rarch_log_file_init is compiled unconditionally.

State. The title runs (menu up, no fatal signal, all five gates pass). The config-path fix (0006) stays parked in parked/config-path.patch.py, the guard (0007) is in patches/series, and input_driver is back to "null" because it is only reachable through the config file. Two self-inflicted process faults are recorded in docs/FINDINGS.md: a text-sliced patch park that emptied the parked file and desynced the script from the tree (recovered with git checkout), and probe lines inserted into a multi-line #if block that broke the link.

2026-09-18: The pad works, the menu is live, and the pad's absence was one comparison

The milestone. bash tools/run-title.sh --watch 20 with the console owner working the pad: the title runs, the pad is read, and the menu responds. From the title's own trace on the shipping build:

input: pad opened, user=515310723 handle=51119872
input: press, pad=0x00000040 retropad=0x00000020     DOWN
input: press, pad=0x00004000 retropad=0x00000001     CROSS  -> RetroPad B
input: press, pad=0x00002000 retropad=0x00000100     CIRCLE -> RetroPad A
menu: framebuffer commit 2 is a new picture (2 of 2 changed so far)
ps5_frame 600: menu commits=76 changes=14 presented=yes

Both halves of the round's goal are answered. Input works, with the mapping a PlayStation player expects - CIRCLE confirms, CROSS cancels. And the picture is not one frozen frame: 76 framebuffer commits, 14 of them a different picture, against 1 and 1 in every earlier run. The image was never frozen; the menu had nothing to redraw for, which is exactly what input supplies.

The fault was one comparison. ps5_input_init had never run, and the reason was not the driver, not the registration, and not the test-driver flag alone. video_driver_init_input opens with if (*input) return true;, which upstream means for a video driver that pre-initialised an input driver of its own - and the tell is tmp. video_driver_init_internal assigns tmp = current_driver before calling video_driver_find_driver, so after the pre-initialisation pass selects a driver, tmp is that same selection. Measured: probe INV: entered tmp=ba41e0 *input=ba41e0 configured="ps5". The early return therefore fired for a case upstream never designed for, and the wrap below was dead code. My first attempt - clearing the selection when tmp == NULL - never fired, because tmp is not NULL; the fix that works is patches/series 0009's if (*input != NULL && *input == tmp), three lines that say what they mean.

The probes are kept. They live in tools/apply-runtime-probes.py now, applied with one command and reverted with --revert, because a rebuild wipes any probe written into the configured tree - which is how the set that found this was lost mid-round. They are not part of the shipping build: tools/build-title.sh does not call that script.

Still open, and unchanged by this. The config file is still not read: 0006 is parked in parked/config-path.patch.py because reading the config crashes the launch in command_event. That is the next task, and the probe set now covers the landmarks around it.

Verification. bash tools/verify.sh → PASS (format unit build integration evidence). bash tools/run-title.sh --watch 20 → pad working, menu redrawing, no fatal signal.

2026-09-18: A duplicate patch block cannot reach a build again

The fault this closes. The working copy of tools/apply-port-patches.py had grown to fourteen blocks against the committed ten: the controller-port guard was pasted in twice, so runloop.c was patched twice, and every build from that tree died with rip: 0. The block read correctly and the script reported "applied" for both, so nothing about reading it revealed the duplicate - and the crash it produced was chased as an unrelated bug for most of a round.

The check is mechanical now. tests/test_frontend.py gains a PortPatches class that parses EDITS and asserts: no two blocks share a (file, anchor) pair - which is precisely what makes an edit apply twice; the patch count is the pinned ten, so an addition or removal is a deliberate diff; and input/input_driver.c carries its three distinct edits. A duplicate was planted to prove the test fails on it (11 != 10, two failures) and removed again to prove it passes.

On purging the patch set: no, and the enumeration is the argument. Of the ten blocks, eight are load-bearing - video driver registration (2), the main rename, input driver registration (2), the input-init fix, the compiled input default, and the null-joypad guard. Purging them would remove the display and the pad. Only the HAVE_XKBCOMMON declaration and the controller-port guard are dead weight, and both are cheap. The set was instead verified from a pristine extraction: ten blocks, no duplicate pairs, three legitimate edits to input_driver.c at different anchors.

State. bash tools/build-title.sh from a wiped tree, then bash tools/run-title.sh --watch 12 -> title runs, no fatal signal; bash tools/verify.sh -> PASS; 16 host tests.

The step. ../PS5_Vulkan's driver stops being a library RetroArch loads at run time and becomes ordinary symbols in eboot.bin. The alternative was measured and closed in 0cc661d: a PS5 title cannot dlopen a driver. This is the commit that makes the replacement actually link.

What the first link said. Twenty-four undefined symbols, and the count is only knowable because the link line now carries --error-limit=0; before that lld stopped at twenty and the tail of the list was invisible. The 24 are three unrelated problems:

  • Four __eh_frame_* boundaries (__eh_frame_start/end, __eh_frame_hdr_start/end). Their shader compiler is C++ and links the SDK's libunwind, which finds the unwind tables through these boundary symbols rather than through dl_iterate_phdr. ../PS5_Vulkan/tooling/psbc/ps5-pie-unwind.ld defines them; this project's tooling/native/ps5-pie.ld is byte-identical to the ps5-pie.ld that script includes, so the same four PROVIDEs were added to it rather than adopting their -T path.
  • Eight Mesa utility symbols from u_queue.ps5.o, os_memory_fd.ps5.o and ac_spm_config.ps5.o: u_thread_create, u_thread_setname, util_barrier_init/destroy/wait, util_thread_get_time_nano, os_create_anonymous_file, os_read_file. Their toolchain/Makefile.opengnm-psbc-ps5 filters src/util/{u_thread,anon_file,os_file}.c out of UTIL_SRCS, and tools/build-psbc-ps5.sh compiles only a five-file support list, so nothing in that tree defines them. Their own libvulkan.so.1 links because a shared object may leave symbols undefined; a title's link may not. Mesa's own definitions are compiled here (tools/build-mesa-util.sh) with their PS5 configuration rather than reimplemented, because u_thread.c's util_barrier and its mtx_t/cnd_t come from that tree's c11/threads.h, the same header the u_queue.ps5.o inside the archive was compiled against. Two of the three needed a flag that configuration does not set: HAVE_PTHREAD_NP_H for pthread_set_name_np, and for anon_file.c the -D_XOPEN_SOURCE=700 drop that tooling/psbc/support.mk already documents for usleep and getprogname, because SHM_ANON is declared under __BSD_VISIBLE. os_file.c needed -D__ORBIS__, the same switch their mak uses for futex.ps5.o: its FreeBSD branch walks the kernel's file table through sysctl(KERN_FILE) and a kvaddr_t the SDK does not have.
  • Twelve sceAgc* entry points. The console provides libSceAgc and libSceAgcDriver and the SDK stubs neither. The declarations come from ../PS5_Vulkan/vendor/ps5/sdk/stubs/agc_canary_link_stub.c, signatures unchanged, because those are the imports that project's own titles already record.

The stubs moved. They had been edited in vendor/ps5/sdk/stubs/, which .gitignore excludes, so the fix would have built here and vanished at the next checkout. They are tooling/ps5-stubs/agc_link_stub.c and tooling/ps5-stubs/agc_driver_link_stub.c now, and tools/build.sh reads them there.

Evidence. bash tools/build-title.sh -> exit 0, no undefined symbols, dist/PPSA99169/eboot.bin 29,859,722 bytes against 8,225,706 before: 21.6 MB of driver and shader compiler. bash tools/verify.sh -> PASS (format unit build integration evidence). python3 -m unittest discover -s tests -> 18 tests, two new: every sceAgc* the three driver archives reference is declared by the stubs (20 referenced, 21 declared, none missing), and the linked build/llvm-pie.elf defines the four __eh_frame_* symbols - the check is on the image rather than on the script, so regenerating the script from the boilerplate fails the test instead of the link.

Not proven. The driver has not been on the console since it was linked. The next run is bash tools/run-title.sh --watch 20 and the answers are in /app0/retroarch.log.

2026-09-18: First console run of the linked build: it returns 1 before video init

What was run. bash tools/run-title.sh --watch 20 against the build of 17c44d8 (the driver linked, eboot.bin 29,859,722 bytes). The console reports the title running, and it is gone before the twenty-second watch ends.

What the console says. Eight attempts, each exactly this and nothing else:

main() entered; static constructors have already run
argv built: retroarch -f -c /app0/retroarch.cfg --verbose --log-file
rarch_main returned = 1

No ps5_init entered, no frame, no menu, and no fatal signal - main returned by itself, which is the one failure the title's own trace can show but not explain.

What the frontend's own log says. Fetched over FTP; /app0/... is not an FTP path, the file is /data/homebrew/PPSA99169/retroarch.log, which is worth writing down because two RETR /app0/retroarch.log attempts answered 550 first. It stops after the audio fallback:

[INFO] [Input] Found input driver: "ps5".
[INFO] [Video] Set video size to: fullscreen.
[INFO] [Video] Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[INFO] [Video] Found display server: "null".
[ERROR] Failed to initialize audio driver. Will continue without audio.

Two facts follow, and both narrow it. The log reaches drivers_init and gets past the video block, so the video driver was found and its own init did not fail loudly; and rarch_main's setjmp handler, which logs Fatal error received in: "<error_string>", never ran - so no retroarch_fail fired and the return is one of the silent return 1 paths later in rarch_main. The first of those is task_push_load_content_from_cli (retroarch.c:6036), reached after drivers_init returns, which is also where the parked 0006 lives: content loading is the code that discards the title's -c.

Why ps5_init is absent, and it is not a regression. The compiled video default is vulkan since 6f4bd10, and the config that names ps5 is the config content loading discards, so the ps5 driver is never selected. The last run that reached the menu (ps5_frame 600: menu commits=22 changes=2 presented=yes in the trace at block 1714) is the build before that default changed, which is why it looks like a step backwards and is not one.

Recorded captures. klog/console-trace.txt (the whole append-only trace, 1762 lines, the eight attempts at 1741-1762) and klog/console-retroarch.log (24 lines, stderr and stdout of the frontend's logger). Both stay in the ignored klog/ tree; what they said is transcribed here.

Next. Statement-level probes, through tools/apply-runtime-probes.py so they stay revertible: inside drivers_init after the audio block, and around rarch_main's content-load push. Which one fires decides whether this is a Vulkan-init problem or the content-load path 0006 already describes.

2026-09-19: The Vulkan driver initialises on the console, and where it stops

The result, in one line. A tools/run-title.sh run now shows RetroArch selecting video_vulkan, creating a device, a swapchain and its textures, compiling the stock shader's SPIR-V, and then having its pipeline refused by the driver's own console AGC call. Nothing renders yet. Everything before that refusal is new.

What the trace shows, in order, from /app0/trace.txt:

probe VDRV: configured="vulkan" selected="vulkan"
probe VK: init entered 960x720 rgb32=0
probe VK: context driver=2003a58 ident="khr_display"
probe IMG: 4x4  type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe IMG: 512x512 type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe IMG: 512x512 type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe IMG: 1x1  type=1 fmt=37 tiling=0 usage=0x7 | optimal=0xdd81
probe BUF: create size=128 usage=0x80
probe BUF: bound memory=880083980
probe REFL: entered, vertex=273 words fragment=196 words
probe CHAIN: creating vertex module, 1092 bytes of SPIR-V
probe CHAIN: both modules created; creating pipeline
probe PIPE: vkCreateGraphicsPipelines -> -13 (pipeline=0)

Five frontend faults stood between the link and this, each one a request the driver's own checks refuse, and each fixed in patches/series rather than in that project (0013, 0014, 0015):

  • the swapchain asked for TRANSFER_SRC|TRANSFER_DST|SAMPLED beside COLOR_ATTACHMENT, and the surface advertises the one bit - now masked with supportedUsageFlags, which is the specification's rule anyway;
  • the 4x4 blank and 1x1 default textures are created as B8G8R8A8_UNORM, whose entry in that driver's table is colour-attachment-only - the create-info is now masked to the format's advertised features, and a format that cannot be sampled is replaced by R8G8B8A8_UNORM, the same image for a uniform colour;
  • vulkan_format_to_bpp() did not know R8G8B8A8_UNORM, so the staging buffer sized from it was zero bytes long.

One frontend file had to go. src/video_filters_stub.cpp defined the whole Vulkan filter chain as NULL-returning stubs, from when this port had video filters off; src/ is linked before the archive, so the stubs won and the driver read "no chain" - no pipeline was ever created, and nothing in the log or the trace said so. Removing it pulled in glslang and SPIRV-Cross, and with them FreeBSD's xlocale interface: src/locale_shims.c provides the thirty-four _l functions the console SDK does not export, each the C-locale answer its unsuffixed counterpart gives.

The remaining refusal is console-only. Both stock shaders compile cleanly through the host build of that project's compiler, with the driver's own options - build/host/opengnm-psbc-probe on the extracted SPIR-V, UBO stride 16 and the sampler at binding 2 stride 48, vertex in both --ngg and --raw modes. What the host cannot reproduce is the next step in ps5vk_graphics_pipeline_create (driver/ps5vk_pipeline.c): sceAgcCreateShader and sceAgcLinkShaders on the console, whose failure is the vk_errorf(..., "AGC shader creation or linking failed: 0x%08x", result) that returns the VK_ERROR_UNKNOWN RetroArch sees. That driver's own log is compiled out - src/vulkan/runtime/vk_log.c guards it with #if !MESA_DEBUG - so the result code has to be read from their side.

Instruments added, and kept. tools/build.sh now links with --error-limit=0 and --Map; tools/symbolize-crash.py turns a console backtrace into names using that map (this is what identified every refusal above, since --exclude-libs leaves the driver, the compiler and the SDK runtime with no symbol table); src/main.cpp points stderr at the trace file and installs a terminate handler that names an uncaught exception's type. tools/apply-runtime-probes.py carries the probes that measured all of it - twenty-nine, applied with one command and reverted before the shipping build.

2026-09-19: The driver initialises, the pipeline is created, and the first frame stops on an open render pass

Where this round started. A tools/run-title.sh run showed RetroArch selecting video_vulkan, creating a device, a swapchain and four textures, compiling both stock shaders into modules - and then vkCreateGraphicsPipelines answering VK_ERROR_UNKNOWN, with vulkan_init returning NULL. Nothing rendered.

What it took, in order.

  • The topology. ../PS5_Vulkan's pipeline check accepts VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST alone (and Mesa's meta rectangle list), and its draw path refuses a non-indexed draw whose first vertex is not zero. RetroArch's Vulkan filter chain drew its two quads as a four-vertex triangle strip. Patches 0016 converts them to six-vertex lists, says triangle list, moves the final pass's quad to the new offset, and draws each quad's second triangle through the binding's own offset. vkCreateGraphicsPipelines then returned 0 and vulkan_init handed back a real pointer.

  • Samplers. This driver refuses any sampler whose address mode is not clamp-to-edge and leaves the output handle untouched; CommonResources destroys every handle that is not VK_NULL_HANDLE, so the sixteen refused ones were destroyed as if they were real samplers and the driver asserted on the first. Patch 0017 clears the array first.

  • The runloop quit before its first frame. rarch_main returned 0 with no frame drawn. The display context's check_window sets quit when the frontend's signal handler state is non-zero, and RetroArch's khr_display context read that as "the user asked to quit". Patch 0018 stops this context treating it as one: a console title has no terminal and no SIGTERM sender, and the platform's own lifecycle ends the process.

  • The value behind that state was garbage, and that is the round's real find. It read -285230512, stable across runs, before any signal had been delivered - because this port's CRT never zeroed the BSS. The image's writable segment is 0x104b4 bytes in the file and 0xc7040 in memory, and _start (tooling/native/app_crt.cpp) went straight from _init_env to the static constructors. Every zero-initialised object in the frontend, in the driver and in the shader compiler therefore started with whatever the memory held: a counter, a flag, a pointer. tooling/native/ps5-pie.ld now marks __bss_start/__bss_end and _start clears that range before anything else. A run prints bss check=0 (must be 0), data check=7 (must be 7).

  • Assertions now say what they are. ../PS5_Vulkan's __assert prints the expression, file and line to stderr and then calls abort, which does not flush - and the console's libc buffers stderr, so every assertion arrived as a bare abort is called(system). src/main.cpp points stderr at /app0/trace.txt and makes it unbuffered. The trace now reads, for the current blocker:

    probe SPAN: offscreen passes
    probe SPAN: menu upload
    probe SPAN: about to begin the backbuffer pass
    probe REC: begin render pass
    assertion failed: cmd_buffer->render_pass == NULL
      (.../vulkan-runtime/src/vulkan/runtime/vk_render_pass.c:2648,
       vk_common_CmdBeginRenderPass2)
    

Where it stands. The driver initialises, both shaders compile, the pipeline is created, the runloop runs, and the first frame records commands until vkCmdBeginRenderPass - which asserts because the frame's command buffer already has a render pass open. The marks bracket it to the span between vulkan_filter_chain_build_offscreen_passes and the backbuffer pass, which is the first-frame history/feedback clear and the menu texture upload. Nothing reaches the screen yet.

Probes and their guard. tools/apply-runtime-probes.py carries thirty-nine probes and tests/test_frontend.py now checks the set itself: an insert that ends with its own anchor duplicates the line it is inserted before, which broke the build three times in this round (a duplicated vkCreateImage, a duplicated switch (, a duplicated vulkan_filter_chain_build_offscreen_passes(); every probe must carry a marker, a note and a trailing newline. All of it is checked before a probe can reach a build.

2026-09-19: Two rounds of "a render pass is already open" were this port's own probe

The correction. The blocker chased through round 1 and the start of round 2 - the driver asserting cmd_buffer->render_pass == NULL in vkCmdBeginRenderPass - was not the driver's and not RetroArch's. A probe insert had duplicated the vkCmdBeginRenderPass call: the tool writes insert + anchor, the insert ended with the anchor line, and the tree ended up with the statement twice, so the second call found the pass the first had just begun. A duplicate-detector run against vendor/retroarch found five such pairs - vkCmdBeginRenderPass, vkCmdEndRenderPass, vkEndCommandBuffer, vulkan_filter_chain_end_frame, and the if (quit) pair from the ALIVE probe. Restoring the file from vendor/retroarch and re-applying the port patches removed all of them.

The guard is stronger now. tests/test_frontend.py's ProbeSet checked that an insert does not end with its anchor; it now checks that the insert does not contain the anchor at all, which is the property that matters. It caught one more of the same mistake in the SIGNAL probe while this was written up.

What the real blocker is. With the duplication gone, a run reaches the frame's whole recording - the backbuffer pass begins, the chain binds and draws, the quad's second triangle is drawn through the binding offset - and then vkQueueSubmit asserts with cmd_buffer->state neither INITIAL, EXECUTABLE nor PENDING. That state is what a recording refusal leaves (Mesa's vk_command_buffer_set_error), so the draw itself is being refused. ../PS5_Vulkan's draw path refuses in three places, and two of them are silent in a build without its log:

  • pipeline->draw_refusal - a string computed when the pipeline is created;
  • ps5vk_pipeline_prepare_shaders - the AGC sceAgcCreateShader/sceAgcLinkShaders step, which that driver runs at the first draw, not at pipeline creation;
  • the viewport/scissor count check, which this pipeline passes (one of each is set).

Why the message cannot be read from here. vk_log.c drops every message unless MESA_DEBUG is set at compile time or the instance has debug logging on or a debug callback installed:

if (unlikely(!instance) ||
    (likely(!instance->enable_debug_logging) &&
     likely(list_is_empty(&instance->debug_utils.callbacks)) &&
     likely(list_is_empty(&instance->debug_report.callbacks))))
   return;

and enable_debug_logging is never assigned anywhere in that tree. So the two ways forward are a debug-utils messenger created from this side, or that project's own result code.

Verified. bash tools/verify.sh PASS (format unit build integration evidence); 20 unit tests; strings build/llvm-pie.elf | grep -c 'probe DRAW|probe REC|...' = 0 after deleting build/ra/obj, which a probe revert needs to take effect.

2026-09-19 - the Vulkan driver draws: 644 frames in one unattended run

Run: bash tools/run-title.sh --no-build --watch 25 -> VERDICT: it ran for 25s and this script closed it (klog/run-PPSA99169-022103.log). The trace (klog/trace-r3o.txt, fetched over FTP from /app0/trace.txt) counts 644 x probe REC: frame entered, 643 x probe QUAD: menu quad, 180 x probe TRI, and 40 driver refusals - all of them at init (21 triangle strips, 16 sampler address modes, 3 storage-image compute uploads), none inside a frame. vkQueueSubmit's assertion, which had ended every earlier run, does not appear.

Then the probes were reverted, build/ra/obj removed, the frontend rebuilt (276 of 276 sources), and the shipping image run the same way: klog/run-shipping-r3.log -> VERDICT: it ran for 20s and this script closed it, klog/run-PPSA99169-023553.log with grep -c 'fatal signal' = 0. bash tools/verify.sh -> PASS (format unit build integration evidence).

The four patches this step needed, each one named by a refusal the driver logged once patch 0019's VK_EXT_debug_utils messenger was in place:

  • 0024: vulkan_init_samplers asked for VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, and ../PS5_Vulkan's ps5vk_CreateSampler creates no sampler for any border colour but transparent black, so all four display samplers stayed VK_NULL_HANDLE. A NULL sampler is the descriptor write the driver refuses ("names no sampler"), and one refused draw ends the frame.
  • 0025: any sampler the driver still refuses now falls back to vk->samplers.nearest instead of reaching a draw as NULL.
  • 0026: the display layout declares binding 2 as a second combined image sampler (its HDR shaders read their source there) and the driver requires a write for every binding a stage's metadata names, so the quad descriptor writer writes the same image at binding 2. PS5VK_PUSH_CONSTANT_BINDING is 32, not 2 - the reserved push-constant binding was ruled out by reading psbc_compile.h.
  • 0027/0028: the menu texture took the B4G4R4A4 path with a B/R swizzle in the view, and the driver samples only identity component mappings. It now takes the 32-bit path the device-without-B4G4R4A4 branch already implemented, in R8G8B8A8_UNORM (the format this driver reports as sampled, so the staging texture and its destination agree and the upload stays a copy), with the CPU conversion's channels in that order.

One diagnostic was tried and dropped: a probe in gfx_ctx_khr_display_swap_buffers (the swap-buffers/acquire path) made the run die in vulkan_acquire_next_image with abort is called(system) - the frames had run without it, so it was removed rather than chased (klog/run-PPSA99169-022734.log).

Still refused, and named here so the next step does not rediscover them: the frontend's first-frame clears are triangle strips, the blank texture's upload takes the compute path (storage-image descriptor, no table entry in the driver), and the filter chain asks for sampler address modes the driver has no word for (patch 0023 makes the chain use its clamp-to-edge entry instead).

2026-09-19 - an unattended argument file, and screenshots compiled in

The goal's last gap is a picture of what the console was handed, and the port had no capture path at all. Two things were missing, both now in place and both verified on the console:

  • src/main.cpp reads /app0/args.txt when that file exists - one extra argument per line, blank lines and # comments skipped, stored statically because RetroArch's option parsing keeps pointers into argv for the whole run. Evidence: probe ... "argv extras from /app0/args.txt = 3" in the trace (klog/trace-r4.txt) after staging three lines over FTP; without the file nothing changes.
  • tools/build-retroarch.sh now defines HAVE_SCREENSHOTS. RetroArch's --max-frames=N --max-frames-ss --max-frames-ss-path=FILE is entirely inside #ifdef HAVE_SCREENSHOTS, so on this build the options did not exist and a run had nothing to write. With the flag the frontend compiles and links 276 of 276 sources and the title runs (klog/run-shot-r4b.log: "it ran for 20s and this script closed it").

The capture still does not fire, and the reason is precise: runloop.h's RUNLOOP_TIME_TO_EXIT compares runloop_state.max_frames against frame_count, which is the core's frame count. This title loads no content - the menu is the whole program - so that counter never advances and frame 200 never arrives (three runs with --max-frames=200 all ran the full watch window and wrote no shot.png). Next step: a port block in runloop.c that counts the frontend's own frames for that comparison when --max-frames-ss is asked for, then read the file back over FTP and look at it.

2026-09-19 - the capture needs a hook the menu-only path reaches

The screenshot still does not happen, and this round narrowed it to a single fact. The runloop's --max-frames block compares frame_count, which is refreshed from video_st->frame_count - and that counter is only incremented by video_driver_frame. With no content loaded this title draws the menu through video_driver_cached_frame, so the counter never advances and the block cannot be reached by a frame budget.

A port patch was written to test exactly that (0029: a static counter of the runloop's own iterations, folded into frame_count just before RUNLOOP_TIME_TO_EXIT), the frontend rebuilt (276 of 276 sources) and deployed, and three console runs were made with --max-frames=120/200 --max-frames-ss --max-frames-ss-path=/app0/shot.png staged in /app0/args.txt:

  • klog/run-shot-r5.log, klog/run-PPSA99169-030553.log: "it ran for 20s and this script closed it" - nothing exited at the budget;
  • no shot.png in the title folder (listed over FTP);
  • /app0/retroarch.log still the same 1200 bytes.

So the block is not reached at all on a content-less run: the menu-only path returns before it. The patch was removed rather than committed, because it had no verified effect - the next attempt has to hook a path that runs without content. gfx/video_driver.c's video_driver_cached_frame is that path (it is what draws each menu frame), and take_screenshot is tasks/task_screenshot.c's, so the hook is a counter there plus a call to it, with the quit the same way the max-frames path quits.

Everything else this round is unchanged from the last: 644 frames and 643 menu draws in an unattended run, the probe-free image alive for its whole watch window, and bash tools/verify.sh PASS (format unit build integration evidence).

2026-09-19 - the capture fires; the driver's readback is what fails

Two hooks were tried for the frame budget the screenshot needs, and the difference between them is the finding:

  • video_driver_cached_frame (gfx/video_driver.c) - the natural place, and not called in a content-less run: the hook never ran on the console, so that patch was removed rather than committed.

  • vulkan_frame (gfx/drivers/vulkan.c, patch 0031) - the one path every frame takes, and the trace now says so on every capture run:

    capture: frame 90 of 90, take_screenshot -> failed (/app0/shot.png)
    

So the port's own options work end to end: /app0/args.txt carrying --ps5-capture=90 and --ps5-capture-path=/app0/shot.png is read by the patched vulkan_frame, the count reaches the budget, take_screenshot is called with the path, and the result is written to the trace either way. src/main.cpp keeps --ps5-* lines away from RetroArch's option parser. Run: klog/run-shot-r6b.log, klog/run-PPSA99169-031642.log.

What fails is the readback behind take_screenshot - the frontend's screenshot writer asks the video driver for the frame, and vulkan_readback's synchronous path (blit the backbuffer into a staging texture, vkQueueWaitIdle, map it) returns false. That is the next step: its refusal is logged to /app0/retroarch.log, which is the file that never flushes, so the first move is to get that message out - the driver's debug messenger is already installed, so a readback refused by ../PS5_Vulkan would name its reason in the trace once the readback runs inside a trace-visible path.

The options this needs are the frontend's own and stay that way: a run without /app0/args.txt takes no picture and behaves exactly as before (verified by the same round's runs), and bash tools/verify.sh is PASS (format unit build integration evidence) with the capture patch in place.

2026-09-19 - the capture fails inside the frontend's writer, not in the driver

Three more console runs, all with the trigger working (patch 0031's line appears every time) and all ending in take_screenshot -> failed:

  • /app0/shot.png (klog/run-shot-r7.log) - failed, no file;
  • with video_gpu_screenshot = "true" added to config/retroarch.cfg and published, so that take_screenshot_choice takes the viewport path (take_screenshot_viewport -> the driver's read_viewport) - still failed, no file (klog/run-shot-r7.log, klog/run-PPSA99169-032236.log);
  • /app0/shot.bmp instead of .png, to rule out the PNG encoder - still failed, no file (klog/run-shot-r7b.log, klog/run-PPSA99169-032522.log).

The decisive detail is what is absent: the trace around the capture: line has no new vulkan: message, and the driver's messenger writes every refusal there. So the failure is in the frontend, before the frame is ever asked for - take_screenshot_viewport returns false without a message on two of its three early paths: video_driver_get_viewport_info reporting a zero width or height, and malloc failing. (Its third path, the driver's read_viewport returning false, would have produced a driver message; the dump path would have produced a file.)

The config change was reverted: video_gpu_screenshot = "true" was a hypothesis about which path is taken, and it did not change the outcome, so it does not belong in the shipping config.

Next step, in order: print the viewport and the dump's result from the capture patch (one more line in the trace, which separates "no viewport" from "writer refused"), and if the viewport is the zero one, call the driver's read_viewport directly and write a PPM from the port's own code - a PPM is a header and the bytes, so no frontend writer is involved.

2026-09-19 - reading the frame back in the port's own code: first attempt does not compile

The next step from the last entry was tried: patch 0031 rewritten to call the driver's vulkan_read_viewport directly from vulkan_frame and write a PPM (header plus bytes) from the port's own code, with a forward declaration of the driver's static vulkan_read_viewport. The intention was to take the frontend's screenshot writer out of the path entirely, since three runs showed it bails before the driver is asked.

It does not compile; the frontend build reports one source missing and the link fails on vulkan_raster_font (the missing object's symbols):

/home/mihawk/Desktop/PS5_Homebrews/PS5_RetroArch/build/ra-conf/gfx/drivers/vulkan.c:4695:7: error: function declared in block scope cannot have 'static' storage class

The rewrite was reverted rather than pushed further: tools/apply-port-patches.py is back to the committed 0031 (the verified take_screenshot trigger), the configured tree is rebuilt from that, and make test-unit is green. The lesson for the next attempt is in the error itself - the local declaration and the driver's own definition have to agree exactly, and a static forward declaration inside a function body is where that attempt went wrong.

2026-09-19 - the readback patch compiles; the console left before the run

The rewritten capture compiles and is in the image: the frontend builds 276 of 276 sources and strings build/llvm-pie.elf | grep -c "read_viewport ->" is 1 (build/r8b-build.log). The two errors from the first attempt - a static declaration inside a function body, and vk referenced before its declaration - are fixed by declaring the readback prototype at file scope (patch 0032, next to the driver's own vulkan_viewport_info prototype) and by moving the capture block below vk_t *vk = (vk_t*)data;.

The run that would have produced /app0/shot.ppm did not happen: the console stopped answering partway through the round - ping and the FTP both report "No route to host" - and the run that was attempted first failed at its deploy step for the same reason (klog/run-shot-r8c.log: "the upload did not take"). Nothing in the port is implicated: the same image had deployed and run repeatedly earlier in the day.

So the round ends with the patch built but the pixels still unverified, and that is how it is committed (949fdb9). The next round starts by running it:

# arm the capture, then run and read the picture back
(upload /app0/args.txt: --ps5-capture=90 --ps5-capture-path=/app0/shot.ppm)
bash tools/run-title.sh --no-build --watch 18
(fetch /app0/shot.ppm, convert to PNG, look at it)

The trace line to expect is capture: frame 90 of 90, viewport WxH, read_viewport -> ok (/app0/shot.ppm); if it says failed, the trace line now carries the viewport size, which is the value the frontend's own writer never showed.

2026-09-19 - a capture run now ends by itself (the console is still away)

The console answered nothing this round either - ping -c 2 -W 3 exits 1, and the FTP attempt before it failed the same way - so the capture run could not be made. What was built instead is the half of the objective's evidence that a killed title can never produce: a capture run now asks the frontend to quit once it has written its trace line.

  • patch 0033 includes command.h, next to the retroarch.h the file already includes;
  • patch 0031's capture calls command_event(CMD_EVENT_QUIT, NULL) after the trace line. That is how the frontend itself quits, and quitting is what flushes /app0/retroarch.log - the same 1200 bytes since the first round for exactly one reason: this title has always been killed from outside, never exited by itself.

The frontend builds 276 of 276 sources with both patches (build/r9-build.log), the capture string is in build/llvm-pie.elf, make test-unit is green (37 patches pinned), and bash tools/verify.sh is PASS (format unit build integration evidence).

The run that proves it is the one the previous entry left waiting, unchanged: arm /app0/args.txt with --ps5-capture=90 and --ps5-capture-path=/app0/shot.ppm, run tools/run-title.sh --no-build --watch 20, then read /app0/shot.ppm and /app0/retroarch.log back. With the quit in place the verdict should read "it exited on its own" instead of "this script closed it", and the log should finally have content.

2026-09-19 - the GPU path: seven silent faults, and the black screen that is left

Ran the acceptance criteria in docs/GPU_PATH_CRITERIA.md against the console with bash tools/run-title.sh, reading /app0/trace.txt after each run. Fifteen diagnostic marks were added to the patch set (0046-0053) because inference failed five times in a row: every fault below produced a clean trace, a presenting driver and a black screen.

A4 and B1 are met. grep -c 'vulkan: ' over a full run's trace is 0, and the trace carries video driver: video_vulkan init entered with no ps5_init entered.

The seven faults, each with the patch that fixed it:

# Fault Patch
1 The last refusal was vkCreateComputePipelines, not an upload: libps5vk refuses any set-0 binding with stride 0, and this frontend's shared set declares a compute-only storage image at binding 3 0036
2 vulkan_gfx_widgets_enabled answered true, so the frontend skipped gfx_display_init_first_driver and p_disp->dispctx was never set - gfx_display_draw returns immediately without it 0042
3 Nothing enabled VK_FLAG_MENU_ENABLE; the frontend's only true is in display_menu_libretro, which is a libretro concept this content-less title never reaches 0046
4 The optimal menu image was never copied into after the first handover, so the draw sampled an untouched allocation 0051
5 A stale /app0/args.txt made every run capture a frame and then quit itself 90 frames in, which the console books as an application crash with a coredump 0043
6 gfx_display_vk_draw was instrumented as "the menu's draw"; it is the display-list path, and the driver composites the menu itself in vulkan_draw_quad 0053
7 A capture probe that ended its own run: command_event(CMD_EVENT_QUIT, NULL) in the driver's capture block 0039

Measured at the moment of the draw, once per frame:

vulkan set_texture_frame: rgb32=0 320x240 frame=yes
vulkan copy_staging_to_dynamic: dynamic 320x240 fmt=37 type=2, staging fmt=37 type=1, compute=0
vulkan menu state: flag=1 idx=0 staging(img=0 buf=1) optimal(img=1 buf=0)
vulkan draw_quad 0: texture=yes image=yes layout=5 320x240 pipe=yes

Nothing refuses, the copy runs, and the quad is drawn with a valid pipeline and image in VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. The screen is black, and the owner has confirmed it three times.

Not met: B2, B3, B4. Not claimed: C1-C4. The next step is the driver's own draw path in ../PS5_Vulkan (ps5vk_draw.c), because everything on this side is now instrumented and reads correct.

Two process notes worth keeping. The first is that the A2 mechanism recorded in the criteria was wrong for two rounds: both "request RGB8888" and "match the menu's format" were answers about a path that was not being taken, and the refusal named a binding rather than an upload. The second is that a leftover file on the console (/app0/args.txt, which deploy never deletes) silently changed what the title did; tools/run-title.sh now clears it before every run.

2026-09-19 — Vulkan API diagnostics expose a covered title

Added three named 0054 edits and src/vulkan_trace.cpp: wrappers observe all frontend command-buffer endings, submissions and presentations without changing arguments or results. Host tests cover failed returns, per-image results, missing symbols and repeated loading. bash tools/verify.sh passed all five gates with 21 tests. The initial test harness used an enum absent from the older frontend headers; using its numeric VkResult value fixed that harness compilation failure.

bash tools/run-title.sh --no-build --watch 90 first failed at socket creation under the sandbox; the approved network retry uploaded and launched. The owner saw the app background and manually closed it. The script mislabels that as an exit on its own. The fresh startup segment contains 537 lines and zero refusal lines, with the first four end/submit/present/per-image results all VK_SUCCESS. The menu alpha is 1 and its matrix/viewport are plausible. This is a diagnostic result, not full-window GPU acceptance. Capture and expectation are committed in evidence/vulkan-api-results-splash/; raw console data stays ignored.

Reading the CPU display startup and the sibling's diagnostic title found splash dismissal on both, but none on RetroArch's Vulkan route. The kernel log retained the splash scene until manual closure. The next step is a title-side splash fix. No sibling file was changed. A fresh port-patch replay also exposed repeated 0023 sampler blocks in the configured shader source; record separately from the display diagnosis.

2026-09-19 — Dismiss the shell splash for Vulkan

src/main.cpp now performs the public splash-dismissal call before rarch_main. bash tools/verify.sh passed all five gates (21 tests). The staged image digest and target results are in evidence/vulkan-splash-dismissal/. bash tools/run-title.sh --no-build --watch 90 recorded splash return 0 and successful initial Vulkan API results, with zero refusals in the 471-line new startup. The owner confirmed RGUI is visible, but with buggy colours and flicker. The final process query found no title; klog shows shell closure without a fatal signal, so the full watch window is not claimed. Visual defects remain open.

Correction to the previous reproducibility description: 0023's marker is never present in its replacement at all; no later edit is needed to invalidate it. A new regression test failed on that exact condition. Its separate marker-only fix passes all 22 host tests and makes a second patch replay byte-identical.

The user explicitly authorized future uploads and runs without their intervention; this supersedes the older per-run confirmation rule, while the shared-console busy check still applies.

The owner subsequently confirmed the second closure was manual too, and clarified the visual defect as blue colours and black triangles appearing/disappearing.

2026-09-19 — Make the sampler fallback patch idempotent

The 0023 marker was prose that existed only in the Python comment, never in its replacement C++. The new test_every_patch_inserts_its_own_marker failed on that block before its marker was corrected to patches/series, 0023. All 22 host tests then passed. The configured shader source was regenerated solely from upstream plus named edits to remove the repeated blocks. bash tools/verify.sh passed all five gates. Reapplying the full patch list leaves all 12 patched files' SHA256 values unchanged: evidence/frontend-patch-idempotence/ records them. This is a host build-tool fix and makes no new claim about console rendering.

2026-09-19 — Bind deployment and trace to one build identity

Generic startup markers could accept an older transformed executable. Two host regressions failed before the correction. tools/build-title.sh now embeds a SHA256 identity of its source/archive inputs in a generated ignored header; main logs it and deployment requires it in the executable readback. bash tools/verify.sh passes all five gates with 25 tests, including the pending colour converter's exhaustive test. The subsequent 30-second scripted launch reported exactly the staged identity in its trace; see evidence/vulkan-build-identity/. This rules out an older input set for that run but does not prove correct pixels. The identity run closed before its final query. No driver project files were modified and no new dependency or compiler flag was introduced. The generated header is not committed.

2026-09-19 — Correct the RGUI upload channel order and range

Patch 0055 expands the producer's RGBA4444 nibbles to RGBA8888 bytes, preserving A2's matching 32-bit textures and plain-copy route. Its regression test failed before the fix and checks all 65,536 inputs after it. The five gates passed with 25 tests. The full 30-second colour run ended with a live title which the script closed; its fresh trace has zero refusals and successful initial API results. evidence/vulkan-menu-rgba/ records the capture and expectations. The subsequent identity run was verified as the intended input set. The owner's clarified report is a green menu with blue flicker and black triangles; upload correction does not resolve GPU corruption, and the overall goal remains open.

2026-09-19 — Resolve GPU flicker in the driver compiler

The user's detailed observation distinguished a green menu from blue flicker and fixed-position dark triangles. An equivalent ONE/ZERO opaque-pass diagnostic passed host gates and completed a 30-second run but left both defects unchanged; it is retired in parked/explicit-stock-blend/. The user then authorized driver changes provided they were documented and committed in PS5_Vulkan.

The bounded readback diagnostic (parked/gpu-readback/) captured correct menu texels and white vertex colours, but corrupt completed GPU frames. A host compile of RetroArch's fragment shader showed both texture coordinates and colour at NIR base 0; ACO read both from attr0. PS5_Vulkan now assigns fragment input locations as RADV does before shader-info gathering. Its fix and documentation are committed in 6f0ce0d, with dense/sparse compiler regressions, full driver checks, make test, make lint and make passing.

bash tools/run-title.sh --no-build --watch 30 against that compiler completed and the script closed the title. The fresh trace has zero refusals and no observed end/submit/present error. The owner confirms correct colours, no flicker and no triangles. All 909 opaque-white sampled texels are correct, and frames 8 and 9 are byte-identical. evidence/vulkan-fragment-inputs/ records the build identity, trace and pixel hashes; raw captures remain ignored. A1-A4 and B1-B4 are verified.

Temporary capture hooks were then removed from the configured source and final build. All five RetroArch gates and 25 tests pass; ELF symbols retain both video drivers and omit the capture function. Two final deployment attempts stopped at the pre-upload busy check (one running title). The owner-confirmed fixed diagnostic build remains installed; no running title was interrupted. No performance or core-execution claim is made. Criteria documentation now reflects the actual settled upload mechanism and the user's driver-change authorization.

2026-09-19 — Quiet Vulkan timing locates the severe slowdown

Request: measure frame preparation, submission and presentation independently before assigning the poor responsiveness to the unfinished Vulkan driver. This is new performance work after the completed GPU menu acceptance.

Patch 0056 adds callback boundaries and limits five formerly unbounded texture messages to four calls each. src/vulkan_trace.cpp measures monotonic elapsed wall time in memory, emits one summary per >=5-second window after four warmup callbacks, and preserves API arguments/results and error reporting. The refined version also measures menu texture updates outside vulkan_frame. No driver change or graphics-route switch was made. Patch count grows from 68 to 77.

Commands: bash tools/verify.sh; shared-console idle check; bash tools/run-title.sh --no-build --watch 45 for each build. Both runs completed and their scripts closed the title. The first build 1c14ef0e4f69b4fc559ba20d5b8bea6e6e5fff42060b0b029f029cc71da18b79 still logged texture creation/staging asks repeatedly: seven windows fell from 35.907 to 1.630–1.985 FPS, with up to 958.226 ms outside the video callback. The owner reported better responsiveness initially but a falling estimate.

The final build 38ada4be3b74b8230ec13aae97b7d3618c4635760c30e90b29a54f0008e14450 limits those remaining logs. Eight windows hold 53.760–57.942 FPS: 2,239 frames in 40.039 seconds, aggregate 55.920 FPS. Per-frame weighted means: preparation 5.344 ms, end 0.020, submit 3.525, present 8.075, fence/acquire 0.041, menu texture 0.153, remaining outside time 0.724; total 17.882 ms. Phase averages sum within printed rounding. Each of the five quieted diagnostics appears exactly four times. Both traces have zero refusals and no recorded API errors; final successful command-end, submit and present counters reach 1,800. CPU fallback is absent.

The owner reports "Noticeable improvement" with the estimated refresh rate starting at 40 Hz and increasing. Source inspection confirms the estimate uses average frame intervals, not the driver's output-mode rate. This and the timing support a major diagnostic-I/O bottleneck in the port, not long submit/present stalls. They do not establish a steady 60 FPS or eliminate all latency: final frame maxima include 282 ms early and 167–184 ms in later windows. Sparse logs and summary I/O remain possible contributors to investigate separately.

All five gates PASS with 26 tests. The added fake-clock regression validates warmup/window boundaries, phase accounting, unchanged dispatch and failed API results. Applying all 77 patches to a fresh vendor copy and applying them again produces identical hashes. No toolchain flag/dependency changed. PS5_Vulkan is clean at 6f0ce0d. The final profiling build is installed.

Evidence: evidence/vulkan-quiet-timing/{capture,expectation}.json, replay with python3 tools/evidence.py compare evidence/. Private raw captures: klog/gpu-quiet-timing-run.log, klog/gpu-quiet-texture-timing-run.log and their *-latest-trace.txt extracts. Timing definitions: docs/GPU_TIMING.md.

2026-09-19 — Keep development logs, buffer profiling, then move to XMB

User requested important logs remain available while removing frame-loop stalls. Patches 0057–0059 and the local profiler remove periodic successful-frame writes, stop button-transition chatter, and make the two menu-handover probes once-only. Startup diagnostics, driver errors/refusals and assertions remain. The frontend logger is explicitly re-enabled after argument/config processing and writes the build identity: the old 1,200-byte file had been stale. The run tool now captures and verifies this log, and checks idle state before uploading and launching.

Profiling is opt-in (one-shot gpu-profile.txt), with 120 warmup frames and a bounded 8,192-frame buffer. No summary/file writes occur during the measurement. It writes windows and per-frame TSV after capture; tools/analyze-gpu-profile.py validates phase sums/completeness and reports percentiles and presentation-return intervals. These intervals are not hardware scanout timestamps; missed-interval values are explicitly estimates. No driver or SDK code changed.

Commands: bash tools/verify.sh; bash tools/run-title.sh --no-build --gpu-profile 60 --watch 80; python3 tools/analyze-gpu-profile.py klog/gpu-profile-.tsv. First buffered run (111457): 3,597 frames, 60.009771315 s, 59.940238 FPS, maximum interval 16.905813 ms, no presentation-completion gap above 20 ms. Owner: "Very smooth", estimate stabilizes at 59.941 Hz. With fresh frontend logging (112036): 3,582 frames, 59.690273 FPS, three ~100 ms gaps localized to texture updates. The remaining first-four-call texture probes could occur late and were limited to one initial call. The final run (112603), identity a6063c61145fb42ac409a1d78026f29865673e4575e9a6afc3500e4abccc4f66, launched with zero refusals and a current frontend log, then rarch_main returned 0 before the profile completed. Required profile retrieval failed correctly. No final timing claim is made, and no further performance run was started: the user requested committing and proceeding to XMB. Existing audio/config-save errors remain visible and outside this step's acceptance.

All five host gates PASS, 28 tests; fresh patch replay/idempotence PASS, 86 edits. Evidence: evidence/vulkan-buffered-logging/{capture,expectation}.json. Replay: python3 tools/evidence.py compare evidence/. Raw logs and TSV remain in klog/.

2026-09-19 — XMB default on the Vulkan path

The user ended performance work; logging was committed as d46495d, then this step enabled upstream XMB while retaining RGUI/video_ps5. Official monochrome assets are pinned at 73106363e14e34c08a5854b4cfbc29f184e3b783 (120 fixed icons, M+ font, licenses). Configure arguments now invalidate the cached configured tree before feature flags are derived. The asset pin adds no build-time network dependency. ASSETS_DIR uses the Unix prefix convention; patch 0063 sets the actual title asset default because the null platform frontend never executes Unix initialization.

Console commands were tools/run-title.sh --no-build --watch N; each upload was read back and the run trace selected by its last startup marker/build identity. Raw files below are ignored; per-run identities, counts and results are distilled in evidence/xmb-default/capture.json:

  • xmb-first-run.log (60 s): XMB aborted on an 8-byte UBO range; EndCommandBuffer returned -13, then Mesa asserted on submission of the invalid command buffer. Owner reported black/background/crash. Patch 0060 pads the ribbon upload.
  • xmb-corrected-run.log (60 s): the range refusal cleared; missing sampler binding 1 caused the next -13/assertion. Owner again saw no usable menu. Patch 0061 also fixes the independently found strip bounds/count bug; patch 0062 binds the unused sampler slots through the existing descriptor-fill path.
  • xmb-bindings-run.log (60 s): zero refusals/API errors; title survived until the script closed it. Input worked, but the owner saw faint text and black output.
  • xmb-assets-run.log (60 s): explicit /app0/assets default, startup diagnostics report assets present/fonts ready; zero refusals and full script-owned run. Owner still reported corrupted icons/text. This ruled out missing assets.
  • xmb-capture-run.log (30 s): authorized readback on frames 120/121 reproduced the narrow background, glyph fragments and repeated/cropped icon mip fragments.
  • xmb-textures-run.log (45 s): patch 0065 fixes physical-row alignment/UVs; 0066 uses one static texture level. Readback shows readable XMB with intact icons, gradient and ribbon. Owner: "It's flawless!"; initial estimated refresh 25 Hz. This diagnostic wrote large synchronous snapshots; no performance claim made.
  • xmb-final-run.log (45 s): screenshot source/hook removed. Identity 2df0e277df59faf661a37920988d1b804394c8ffe509c2b57296270f3dcaf7b3; zero refusals, no API failures/assertion, successful presentations, current frontend log, assets present/fonts ready, no framebuffer writes. Script closed the still-running title. PS5_Vulkan remained unchanged at 6f0ce0d.

Host verification: tools/verify.sh PASS (format/unit/build/integration/evidence), 31 unit tests, 278/278 frontend sources. Fresh vendor replay and second-pass idempotence PASS for 100 edits (86 plus 14 XMB compatibility/diagnostic edits). The geometry test executes C and checks bounds/winding through the complete ribbon; row-alignment cases include 336/720-wide R8 atlases. Asset tests verify pinned checksums and every fixed icon named by upstream. Evidence replay after adding this record: 13 captures, zero failures.

Intermediate host failures were fixed before deployment: the edit-count guard was updated after intentional additions; the asset logger needed verbosity.h; the temporary capture anchor was made distinct from the timing hook. Removing that capture initially left its call in the generated source and failed linking ps5_capture_images. Restoring that generated file from pristine vendor and reapplying the final named edits removed it; the normal rebuild and gates passed. The retired recipe documents this patch-removal requirement.

Reproduce acceptance with tools/verify.sh, tools/run-title.sh --no-build --watch 45 and python3 tools/evidence.py compare evidence/. Screenshot recipe: parked/xmb-readback/README.md. Known audio/config-save errors remain logged. No core, steady-state XMB FPS or general mip-chain correctness is claimed.

2026-09-19 — native PCM audio driver, registration and audible acceptance

User-assigned step: adapt ProsperoLight's native output to audio_driver_t, register audio_ps5, verify audible playback and buffering, then commit. No SDL, Opus, core implementation or sibling driver change is part of this step.

Implemented src/audio_ps5.cpp: 48 kHz S16 stereo, 256-frame AudioOut grains, rate negotiation, bounded producer ring and paced worker, byte-based write and capacity callbacks, blocking/nonblocking backpressure, pause/resume, error wakeup and drain/close cleanup. Named patch 0067 adds registration/default (102 total patch edits). The staged config agrees. Added an opt-in native tone/buffering test and tools/run-title.sh --audio-test with current-build report validation. Normal launches do not generate tones; useful development logs remain enabled.

Validation and artifacts:

  • python3 -m unittest discover -s tests -p test_audio_ps5.py -v: PASS. The real backend runs against a paced native mock: exact native arguments, rate/byte contract, FIFO/wrap, partial/full nonblocking writes, blocked producer wakeup, zero-filled tails, pause/resume and injected output failure. Expected injected errors were observed and handled; no unexplained host-test failure remains.
  • tools/verify.sh: all five gates PASS, 32 unit tests, signed PS5 title and 143-file staged-tree manifest. Identity 801df0ac6a5754c3e6a6ea688f1e49e8ddd2041aeb131a637b8c8b59f4030d55.
  • Fresh patch replay/idempotence: PASS, 101 edits applied plus one marker already in upstream (return "vulkan";), then 102 present and bytes unchanged. An initial scratch assertion expected 102 newly applied edits; inspection showed the pre-existing upstream marker, and the corrected accounting passed. No vendor source was changed.
  • tools/run-title.sh --no-build --audio-test --watch 45: verified upload; klog/audio-native-run.log and klog/audio-test-123431.json. The report passes: 193,536 accepted/played frames, zero discarded frames/output errors, 1,536-frame queue and high water, 6,144-byte partial nonblocking write. Native drain returned 0x100 (success), close zero. Normal frontend audio reopened at 48 kHz and initialized successfully. Zero Vulkan refusals/API failures; XMB fonts/assets ready. Owner: "I heard left right left right, then retroarch started!" Runner found the title closed at 45 seconds; owner: "I closed it manually". This is not treated as an unexplained crash or a full-window survival pass.
  • tools/run-title.sh --no-build --no-deploy --watch 45: normal follow-up, klog/audio-normal-run.log, current klog/retroarch-123631.log. No test-tone activation, audio initialized, XMB ready, zero refusals/API failures. Title remained alive for the full window and the runner closed it.
  • Committed evidence: evidence/native-audio/{capture,audio-test,expectation}.json. python3 tools/evidence.py compare evidence/ replays 14 records.

ProsperoLight and PS5_Vulkan were not modified; PS5_Vulkan remains 6f0ce0d. The known unset configuration-save directory remains outside this audio step. Core audio and sustained content-based A/V synchronization remain unverified; zero-filled idle/partial grains are not claimed to measure streaming underruns.

2026-09-19 — fix configuration and native directory browsing

User reported missing config loading and browsers containing only /. Inspection confirmed the null platform lacked the callbacks/defaults needed by this title. Implemented frontend_ctx_ps5 (0068), preserved initial argv, supplied native paths and roots, and separated the live config from the packaged seed. Main now passes -c /app0/config/retroarch.cfg; the frontend creates only its own title directories and installs the seed only if no live configuration exists.

Verification sequence, including failures:

  1. Initial build failed because the new menu interface reached libretro-common's relative config include through the pristine vendor tree. The title now uses the configured libretro-common include directory; added the missing C++ initializer-list include. No dependency/version was added.
  2. First console run, tools/run-title.sh --no-build --watch 90, identity c2d8df3799dc02af17d8f0694291f38f9cc30b1276ad8d992d6f86af5b18fa2a, klog/paths-first-run.log: seed installed; libc opendir returned EPERM for known roots. Owner reported crash. Kernel SIGSEGV at zero, ELF-symbolized stack reached application-path discovery during config saving, from menu init.
  3. Added native executable path (0069) and public SDK getdents adapter (0070). Second run, same command, identity 887759ce3cfbe4baf4e5d63b9f0abcc86c3c6e15deafe9a0e954e6de308386d4, klog/paths-native-run.log: config saved; owner "It works! And it saved config". However, owner confirmed /app0 remained empty. Root enumerated eight entries; 4 KiB reads on /app0 and cores reported EINVAL. Runner found title alive at 90 seconds and closed it, then falsely rejected the frontend log because the next local diagnostic build had changed its comparison identity. The trace's identity and independently captured frontend log match this run. Fixed runner to snapshot identity before deployment; this partial run is not acceptance.
  4. Increased the directory-read buffer to 64 KiB. Host regression explicitly rejects small mounted-directory reads: the prior 4 KiB variant fails, current adapter passes. Unit harness setup issues (stale linker-wrapper reference and an incorrect hardcoded string-length assertion) were corrected before gates.
  5. Final run, same command, identity 26139a294d687ccf21c8fa779e5ad3883273b873b71ce67e1df48f48589f8f76, klog/paths-large-run.log, frontend klog/retroarch-130100.log: 96 entries in /app0, two in the empty cores directory, errno zero; no frontend ERROR lines; native audio and XMB fonts/assets ready; zero Vulkan refusals/API failures; 90 seconds alive and script-closed. Owner: "Folders are visible, and when I select Load configuration file I could see the .cfg file".
  6. FTP readback of live config before/after the final upload/restart: 108,188 bytes, unchanged SHA-256 f7f2b7ba3545c0dd375004576c80d78a11b42aa2c351eb1f81349695571f15c1. Only selected known port settings/digest are distilled; raw files stay ignored.
  7. tools/verify.sh: all five gates PASS, 35 unit tests, 15 evidence records. Fresh patch replay 104 applied plus one upstream marker; second pass 105 present, unchanged bytes. Tests exercise config preservation, startup callback, roots, SDK directory records/errors, and executable-path discovery without procfs.

Artifacts: evidence/native-paths/{capture,expectation}.json; replay: python3 tools/evidence.py compare evidence/. Documentation maps /app0 to the FTP title folder and explains live-config preservation and content locations. No core/ROM execution, USB availability or complete storage milestone is claimed. PS5_Vulkan and ProsperoLight are unchanged; Vulkan and CPU/RGUI fallback registration are preserved. Packaged seed changes after the run are comments only; the tested binary identity is unchanged and the saved live configuration is byte-identical.

2026-09-19 — Repair managed directory permissions for FTP

Scope: the owner requested 0775 or 0777 after FTP could create downloads but could not place files in app-created cores/content. Existing folder listings showed 0755. No sibling project changes or core implementation were assigned.

  • Regression: the former mkdir-only code fails the host permission assertion with existing 0755 directories and umask 0077. The final fixture covers existing 0755 and 0775 plus new folders; all become 0777, while seed and existing configuration preservation checks still pass.
  • First console run: tools/run-title.sh --no-build --watch 30, identity 88367c83a15584015a71805f5599effc29875fd419a144ca042a5c59f2148a4f. Alive throughout, script-closed; chmod worked, all seven modes were 0775. python3 tools/check-ftp-write.py returned 1: all seven uploads denied with 550 Permission denied. No probes remained. This was not acceptance.
  • An initial attempt to deploy the fallback refused because a title was running. No title was interrupted; the owner closed it and confirmed availability.
  • Final console run: same runner command, identity 347655429cf4a60f3d7608c3ba4e46ec1c1972f81704cbea9f9e654c9942cfed. Upload readback matched, 30 seconds alive and script-closed. Zero permission errors, Vulkan refusals, GPU API failures or frontend ERROR lines; presentation, XMB assets/fonts and native audio initialization observed.
  • Final FTP command returned 0: all seven directories 0777, each disposable upload/readback/cleanup passed. No existing files were overwritten by probes.
  • All five tools/verify.sh gates PASS; 35 unit tests, 16 evidence records. Machine-readable capture and expectations: evidence/ftp-directory-permissions/. Raw captures: klog/permissions-{run,open-run}.log, retroarch-131931.log, ftp-write-*.json; host/gate logs: /tmp/permissions-*.log.

Only the seven managed directory modes are repaired; user file modes are not changed recursively. Error logging remains enabled. PS5_Vulkan is unchanged at 6f0ce0d. Actual core/content execution remains a separate, unverified step.

2026-09-19 — Native joypad fixes stick navigation and binding capture

The owner reported working menu buttons but no left-stick navigation and binding capture timeouts. The input-only backend bypassed the joypad callbacks used by both paths. Added ps5_joypad, its built-in default profile and registration; input_ps5 supplies no duplicate hardcoded gamepad state. The pad is polled only through the joypad interface. Zero new samples preserve held input for the extra binding-screen poll; errors/interception/disconnect clear input. Existing saved configuration is preserved, and an empty joypad selection finds the new backend.

  • Initial unit gate flagged the pinned patch counts (105 to 108, and three to four input_driver.c edits). Updated them for the new joypad declaration, registry entry and built-in profile. No additional dependency or SDK flag.
  • Host fixture compiles the actual backend and upstream input mapping/analog helpers. Explicit button and axis bindings suppress old mappings; raw capture, left/right axes, triggers, deadzone, second polls and teardown/reinit pass. ELF relocation checks verify both registration and the profile in the build.
  • Fresh patch replay: 107 applied plus one existing upstream marker. Second pass: 108 present, all bytes unchanged (/tmp/input-patch-replay.log).
  • Interactive console command: tools/run-title.sh --no-build --watch 120. Build e6211dea9fd0bb512e83a9979a6a44c0c8c5fdf175564c753e3fd2a25067e0a9. Owner confirmed left-stick navigation and button/stick binding capture: "Everything works flawlessly!" The title was gone at the 120-second check; the runner's generic early-exit verdict was resolved by the owner's explicit confirmation "I closed it manually". No crash was inferred from that verdict. Raw capture klog/input-joypad-run.log, frontend klog/retroarch-133020.log.

Rumble, multiple controllers, saved remapping after restart and actual core execution are not claimed. PS5_Vulkan remains unchanged at 6f0ce0d.

Follow-up: tools/run-title.sh --no-build --no-deploy --watch 30, same build, full window alive and script-closed (klog/input-joypad-followup.log, frontend klog/retroarch-133319.log). Both runs selected/configured the PS5 joypad and presented XMB with native audio initialization, zero GPU refusals/API errors and no frontend ERROR lines. All five tools/verify.sh gates PASS: 37 unit tests, 17 evidence records. Sanitized capture/expectations: evidence/native-joypad/.

2026-09-19 — FCEUmm reproducible build; native core loading blocked

Requested step: build FCEUmm with this repository's SDK and native-title pipeline. The websrv SNES9x2010 script supplied the fetch/build/stage pattern only. Added tools/build-fceumm.sh, make fceumm, shared-ELF ABI verification, title staging and core metadata defaults. Pinned source/info archives are digest-checked. Upstream source remains untouched. Link uses the compiler driver, explicit native runtime stubs, no payload CRT/static libc, and a content-derived build ID; reasons and paths are in docs/REFERENCE.md.

Initial link experiments rejected raw-linker -Wl arguments/missing -lm, then host Clang rejected -nostdlibc. The final command uses the compiler link driver, LIBM= with the libc math stub, and supported -nostdlib -nodefaultlibs. Clang's implicit --build-id=uuid changed hashes between identical builds; --build-id=sha1 fixed this. Multiple fresh builds now give core SHA-256 d1afcd2ea84de627f4a28d8ec4e81d63d23ca5b531811ba57357d98f8b31759f.

First console command: tools/run-title.sh --no-build --watch 180 (manual selection), identity b6c7c509098a466630da0215a52bec1f3fd12e9ee1fe071bb39937faa0b5d7e4. Core open failed with null loader error. The user reported missing detection. The .info was in /app0/info, but saved config had an empty info path; upstream therefore searched /app0/cores. This was an actual placement compatibility bug. That run ended early without a fatal signal; manual close was not confirmed.

Corrected staging includes identical info beside the core and in info/. Cache refresh is required because upstream can cache missing metadata. Deployment now writes/readbacks core_info.refresh after info upload; the running deployment had loaded the earlier script, so equivalent markers were uploaded/read back explicitly before the corrected run. Unit checks cover refresh location/content and failed readback. Core uploads require exact SHA-256, without the old driver marker fallback. No live user settings were rewritten.

Second command: tools/run-title.sh --no-build --watch 120, identity 261d33099adec97c231205beb21d6011e1587436df099d4e6ac6f29949c50c8f. Full FTP core readback matches all 4,836,144 bytes and the final hash. Decoding the console's RZIP metadata cache confirms full FCEUmm name, NES extensions and has_info: true. Core open still fails. Owner: "App crashed after I started game". The log reports missing dynamic-core path during content reinitialization; klog records SIGSEGV at 0x80. Symbolization after subtracting image base 0x400000 shows vulkan_alive(NULL) -> runloop_iterate -> rarch_main -> main -> _start. This is a frontend failure path after a failed core load, not proof of core or Vulkan-driver execution failure. Runtime loading/game acceptance remains FAIL.

Host verification: tools/verify.sh passes all five gates, 45 tests. Artifact: evidence/fceumm-build/ contains the ABI report, metadata result and explicit failed target result. parked/native-core-loading/README.md records the remaining loader/recovery work and its acceptance. PS5_Vulkan unchanged at 6f0ce0d; no ROM or BIOS is distributed. This commit completes build tooling, not a playable port.