mirror of
https://github.com/mihawk-99/PS5_RetroArch.git
synced 2026-10-22 00:22:29 -05:00
- Fast-forward sets PSP_CoreParameter().fastForward with frameskip 3 while held, so __DisplayFlip no longer throttles with sleeps that overshoot on the console; FrameTiming's skip-flip path is off on PS5 (FIFO present). Tag Force save state, fast-forward held: 1199 flips in 10 s. - Close Content then reopening: the loader waits up to 2 s for core threads (counted by the thread trampoline) before unmapping a core, and PPSSPP's MemArena re-reserves its fixed 4 GiB range on the second load. - Yu-Gi-Oh! GX Tag Force: the console libc statvfs faults; cores now import ps5_statvfs instead. - Audio logs the switch to non-blocking (fast-forward) and back, once each. - README: PPSSPP as a hardware-rendered Vulkan core, JIT, 120 Hz output, save states and fast-forward; first-person wording. verify.sh: PASS (format unit build integration evidence) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>