Files
PS5_RetroArch/examples
Mihawk 238212bca1 Instantiate the agent documentation contract for PS5 RetroArch
The template is now this project's contract: the gates, the milestone map
(M0 contract, M1 console shell, M2 video and input, M3 cores and storage,
M4 audio, mapping and release), the four invariants, the M0-M4 step ladder,
the pinned environment and the evidence rules.

Evidence:
- grep -rno '{{[A-Z0-9_]*}}' AGENTS.md docs tools .gitignore -> nothing but the
  PHASE_LOG commit placeholder, which this commit fills in.
- tools/verify.sh --list -> format, unit, build, integration, evidence; a full
  run fails at the first gate and names the missing tools/lint-shell.sh, which
  is the intended state before any code exists.
- prospero.sh + $CC -o t.elf t.c -> ELF 64-bit LSB pie executable, x86-64,
  version 1 (FreeBSD), 110712 bytes, clang 22.1.8 targeting x86_64-sie-ps5.
- sha256sum of the pinned v1.22.2 tarball ->
  245ef18c8fa8fbd9fbb5eb25cf43e17c6aace2f95c1ed99873cbd794012bb232.
- The survey's measurements are committed in docs/FINDINGS.md.

The environment facts and the graphics contract (ps5-opengl-sdk-0.2.0 now,
PS5_Vulkan at rung 1.0 later) are recorded in docs/REFERENCE.md; the
correction from the first draft's assumption is in docs/PHASE_LOG.md.
2026-09-18 11:14:41 -04:00
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