Merge pull request #1793 from clonea1/contrib/server-classification-stability

fix(sensing-server): scale smoothing to the measured CSI rate, and debounce the room
This commit is contained in:
rUv authored and GitHub committed 2026-09-04 12:19:54 -04:00
commit 8d1a67d31b
1 file changed
+205 -7
@@ -491,6 +491,57 @@ fn classification_from_room(room: &RoomInference) -> ClassificationInfo {
}
}
/// Minimum time a candidate room-level classification must be observed
/// *consistently* before the debounced room state actually flips to it.
///
/// `fuse_room` recomputes its plurality vote fresh every cycle with no
/// memory of its own — unlike each node's own classification, which is
/// individually debounced (`smooth_and_classify_node`). Confirmed live
/// (2026-08-28) as a real source of "flapping": with per-node confidences
/// sitting near the classification boundary (44%/83%/53% observed), whichever
/// 2 of 3 nodes happen to agree can flip cycle-to-cycle even while each
/// node's own reading is individually stable. This adds the missing
/// room-level hysteresis, same idea as the per-node debounce, one layer up.
const ROOM_DEBOUNCE_DURATION_SECS: f64 = 1.5;
/// Debounced counterpart to [`classification_from_room`] — apply this at
/// live call sites instead, so the room's `presence`/`motion_level` only
/// flips after `raw`'s new candidate class has been observed continuously
/// for [`ROOM_DEBOUNCE_DURATION_SECS`], not on the very first cycle it wins
/// `fuse_room`'s plurality vote. `confidence` is passed through un-debounced
/// (it's a continuous value, not a discrete state, so there's nothing to
/// flap) — only `motion_level`/`presence` are held back.
fn debounce_room_classification(state: &mut AppStateInner, raw: &RoomInference) -> ClassificationInfo {
let candidate = if raw.classification == "unavailable" {
"absent"
} else {
raw.classification.as_str()
};
let now = std::time::Instant::now();
if candidate == state.room_debounced_level {
// Already stable in this state — reset any in-flight candidate.
state.room_debounce_candidate = candidate.to_string();
state.room_debounce_since = None;
} else if candidate == state.room_debounce_candidate {
let since = *state.room_debounce_since.get_or_insert(now);
if now.duration_since(since).as_secs_f64() >= ROOM_DEBOUNCE_DURATION_SECS {
state.room_debounced_level = candidate.to_string();
state.room_debounce_since = None;
}
} else {
// New candidate — restart the hold timer.
state.room_debounce_candidate = candidate.to_string();
state.room_debounce_since = Some(now);
}
ClassificationInfo {
motion_level: state.room_debounced_level.clone(),
presence: state.room_debounced_level != "absent",
confidence: raw.confidence,
}
}
/// ADR-297 — the window a node may be silent before it stops contributing to
/// the fused room aggregate (its entities go stale/unavailable rather than
/// holding a frozen online value). Mirrors the 10 s active-node filter used to
@@ -612,6 +663,98 @@ mod issue_1554_room_classification_tests {
}
}
#[cfg(test)]
mod debounce_room_classification_tests {
//! `fuse_room`'s plurality vote has no memory of its own — confirmed live
//! (2026-08-28) as a real "flapping" source when per-node confidences sit
//! near the classification boundary: whichever 2 of 3 nodes happen to
//! agree on a given cycle can flip the room result even while each
//! node's own reading is individually stable. `debounce_room_classification`
//! adds the missing room-level hysteresis (same idea as each node's own
//! debounce, one layer up).
use super::{debounce_room_classification, AppStateInner, RoomInference};
use std::time::{Duration, Instant};
fn room(classification: &str, confidence: f64) -> RoomInference {
RoomInference {
classification: classification.to_string(),
confidence,
contributing_nodes: 3,
}
}
#[test]
fn single_cycle_candidate_does_not_flip_immediately() {
let mut state = AppStateInner::minimal();
let c = debounce_room_classification(&mut state, &room("present_still", 0.6));
assert_eq!(c.motion_level, "absent", "one cycle must not be enough to flip");
assert!(!c.presence);
}
#[test]
fn repeated_but_recent_candidate_still_does_not_flip() {
let mut state = AppStateInner::minimal();
debounce_room_classification(&mut state, &room("present_still", 0.6));
// Second cycle, essentially no time elapsed — still under the hold duration.
let c = debounce_room_classification(&mut state, &room("present_still", 0.6));
assert_eq!(c.motion_level, "absent");
}
#[test]
fn candidate_sustained_past_hold_duration_flips() {
let mut state = AppStateInner::minimal();
// Simulate "present_still" having already been the candidate for 2s
// (> ROOM_DEBOUNCE_DURATION_SECS = 1.5s) without needing to sleep in
// the test.
state.room_debounce_candidate = "present_still".to_string();
state.room_debounce_since = Some(Instant::now() - Duration::from_secs(2));
let c = debounce_room_classification(&mut state, &room("present_still", 0.7));
assert_eq!(c.motion_level, "present_still");
assert!(c.presence);
}
#[test]
fn flapping_candidate_resets_the_hold_timer() {
let mut state = AppStateInner::minimal();
// "present_still" has been pending 1s (not yet enough to flip).
state.room_debounce_candidate = "present_still".to_string();
state.room_debounce_since = Some(Instant::now() - Duration::from_secs(1));
// A different candidate arrives — this is exactly the flapping
// pattern (2-of-3 node agreement flipping cycle to cycle). The hold
// timer must restart for the new candidate, not carry over.
let c = debounce_room_classification(&mut state, &room("active", 0.5));
assert_eq!(c.motion_level, "absent", "still debounced to the old stable state");
assert_eq!(state.room_debounce_candidate, "active");
assert!(
state.room_debounce_since.unwrap().elapsed() < Duration::from_millis(100),
"hold timer must have restarted for the new candidate"
);
}
#[test]
fn already_stable_state_reports_immediately_without_waiting() {
let mut state = AppStateInner::minimal();
state.room_debounced_level = "present_moving".to_string();
let c = debounce_room_classification(&mut state, &room("present_moving", 0.9));
assert_eq!(c.motion_level, "present_moving", "no need to re-debounce an already-stable state");
assert!(c.presence);
}
#[test]
fn unavailable_room_debounces_toward_absent_like_any_other_candidate() {
let mut state = AppStateInner::minimal();
state.room_debounced_level = "present_still".to_string();
state.room_debounce_candidate = "absent".to_string();
state.room_debounce_since = Some(Instant::now() - Duration::from_secs(2));
let c = debounce_room_classification(&mut state, &RoomInference::unavailable());
assert_eq!(c.motion_level, "absent");
assert!(!c.presence);
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
struct SignalField {
grid_size: [usize; 3],
@@ -1410,6 +1553,15 @@ struct AppStateInner {
/// Per-node sensing state for multi-node deployments.
/// Keyed by `node_id` from the ESP32 frame header.
node_states: HashMap<u8, NodeState>,
/// Debounced room-level classification state — see
/// `debounce_room_classification`. `fuse_room` is a fresh, memoryless
/// plurality vote every cycle with no debounce of its own (unlike each
/// node's own classification, which is debounced individually), so with
/// per-node confidences sitting near a boundary the room-level result
/// can flip cycle-to-cycle even though each node's own reading is stable.
room_debounced_level: String,
room_debounce_candidate: String,
room_debounce_since: Option<std::time::Instant>,
// ── Accuracy sprint: Kalman tracker, multistatic fusion, eigenvalue counting ──
/// Global Kalman-based pose tracker for stable person IDs and smoothed keypoints.
pose_tracker: PoseTracker,
@@ -1682,6 +1834,9 @@ impl AppStateInner {
training_progress_tx: broadcast::channel::<String>(256).0,
adaptive_model: None,
node_states: HashMap::new(),
room_debounced_level: "absent".to_string(),
room_debounce_candidate: "absent".to_string(),
room_debounce_since: None,
pose_tracker: PoseTracker::new(),
last_tracker_instant: None,
multistatic_fuser: MultistaticFuser::new(),
@@ -2647,14 +2802,44 @@ fn raw_classify(score: f64) -> String {
}
/// Debounce frames required before state transition (at ~10 FPS = ~0.4s).
/// Used only by [`smooth_and_classify`] (simulated / WiFi-scan sources,
/// which run on a fixed tick cadence close to this design point).
const DEBOUNCE_FRAMES: u32 = 4;
/// EMA alpha for motion smoothing (~1s time constant at 10 FPS).
/// Used only by [`smooth_and_classify`]; see above.
const MOTION_EMA_ALPHA: f64 = 0.15;
/// EMA alpha for slow-adapting baseline (~30s time constant at 10 FPS).
/// Used only by [`smooth_and_classify`]; see above.
const BASELINE_EMA_ALPHA: f64 = 0.003;
/// Number of warm-up frames before baseline subtraction kicks in.
/// Used only by [`smooth_and_classify`]; see above.
const BASELINE_WARMUP: u64 = 50;
/// Debounce duration required before [`smooth_and_classify_node`] accepts a
/// state transition. Equivalent to the original `DEBOUNCE_FRAMES = 4` at the
/// assumed 10 FPS design point.
const NODE_DEBOUNCE_DURATION_SECS: f64 = 0.4;
/// Time constant for [`smooth_and_classify_node`]'s motion-score EMA,
/// derived from `MOTION_EMA_ALPHA` at the assumed 10 FPS design point
/// (τ = -T / ln(1-α)) so behavior is unchanged for a node running at
/// exactly 10 FPS.
///
/// Frame-count/fixed-alpha smoothing silently scales with actual CSI
/// arrival rate. ESP32-C6 boards observed in the field run CSI at
/// ~48-50 FPS, not the assumed 10 FPS — ~5x faster — which made the
/// debounce trigger in ~0.08s instead of ~0.4s and compressed the "1s"
/// motion EMA to ~0.2s of real smoothing, letting raw per-frame noise
/// flip the reported label almost directly (the reported UI "seizure").
/// Deriving a per-frame alpha from the node's actual measured
/// `csi_fps_ema` makes the smoothing strength invariant to arrival rate.
const NODE_MOTION_TIME_CONSTANT_SECS: f64 = 0.6154;
/// Time constant for [`smooth_and_classify_node`]'s baseline EMA, same
/// derivation as `NODE_MOTION_TIME_CONSTANT_SECS` from `BASELINE_EMA_ALPHA`.
const NODE_BASELINE_TIME_CONSTANT_SECS: f64 = 33.28;
/// Baseline warm-up duration before baseline subtraction kicks in for
/// [`smooth_and_classify_node`] (originally 50 frames at 10 FPS = 5s).
const NODE_BASELINE_WARMUP_SECS: f64 = 5.0;
/// Apply EMA smoothing, adaptive baseline subtraction, and hysteresis debounce
/// to the raw classification. Mutates the smoothing state in `AppStateInner`.
fn smooth_and_classify(state: &mut AppStateInner, raw: &mut ClassificationInfo, raw_motion: f64) {
@@ -2708,18 +2893,27 @@ fn smooth_and_classify(state: &mut AppStateInner, raw: &mut ClassificationInfo,
/// Per-node variant of `smooth_and_classify` that operates on a `NodeState`
/// instead of `AppStateInner` (issue #249).
fn smooth_and_classify_node(ns: &mut NodeState, raw: &mut ClassificationInfo, raw_motion: f64) {
// Derive this frame's effective time step from the node's actual
// measured CSI rate (already EMA-tracked, burst-filtered elsewhere —
// see `observe_csi_frame_arrival`) rather than assuming 10 FPS.
let fps = ns.csi_fps_ema.max(1.0);
let dt = 1.0 / fps;
let motion_alpha = 1.0 - (-dt / NODE_MOTION_TIME_CONSTANT_SECS).exp();
let baseline_alpha = 1.0 - (-dt / NODE_BASELINE_TIME_CONSTANT_SECS).exp();
let debounce_frames_needed = ((NODE_DEBOUNCE_DURATION_SECS * fps).round() as u32).max(1);
let warmup_frames_needed = ((NODE_BASELINE_WARMUP_SECS * fps).round() as u64).max(1);
ns.baseline_frames += 1;
if ns.baseline_frames < BASELINE_WARMUP {
if ns.baseline_frames < warmup_frames_needed {
ns.baseline_motion = ns.baseline_motion * 0.9 + raw_motion * 0.1;
} else if raw_motion < ns.smoothed_motion + 0.05 {
ns.baseline_motion =
ns.baseline_motion * (1.0 - BASELINE_EMA_ALPHA) + raw_motion * BASELINE_EMA_ALPHA;
ns.baseline_motion * (1.0 - baseline_alpha) + raw_motion * baseline_alpha;
}
let adjusted = (raw_motion - ns.baseline_motion * 0.7).max(0.0);
ns.smoothed_motion =
ns.smoothed_motion * (1.0 - MOTION_EMA_ALPHA) + adjusted * MOTION_EMA_ALPHA;
ns.smoothed_motion = ns.smoothed_motion * (1.0 - motion_alpha) + adjusted * motion_alpha;
let sm = ns.smoothed_motion;
let candidate = raw_classify(sm);
@@ -2729,7 +2923,7 @@ fn smooth_and_classify_node(ns: &mut NodeState, raw: &mut ClassificationInfo, ra
ns.debounce_candidate = candidate;
} else if candidate == ns.debounce_candidate {
ns.debounce_counter += 1;
if ns.debounce_counter >= DEBOUNCE_FRAMES {
if ns.debounce_counter >= debounce_frames_needed {
ns.current_motion_level = candidate;
ns.debounce_counter = 0;
}
@@ -6700,7 +6894,7 @@ async fn udp_receiver_task(
// node's own reading no longer overwrites the room's. The
// old ad-hoc "boost confidence by node count" is replaced by
// `room_inference`'s freshness-weighted multi-node confidence.
let classification = classification_from_room(&room_inference);
let classification = debounce_room_classification(&mut s, &room_inference);
let signal_field = generate_signal_field(
fused_features.mean_rssi,
@@ -7174,6 +7368,7 @@ async fn udp_receiver_task(
active_nodes.iter().filter_map(|ni| ni.node_inference.as_ref()),
NODE_STALE_AFTER_MS,
);
let room_classification = debounce_room_classification(&mut s, &room_inference);
let mut update = SensingUpdate {
msg_type: "sensing_update".to_string(),
@@ -7187,7 +7382,7 @@ async fn udp_receiver_task(
// `classification` (this node's own smoothed reading)
// still drives `motion_score`/`total_persons` above,
// which are legitimately this-packet-local.
classification: classification_from_room(&room_inference),
classification: room_classification,
signal_field: generate_signal_field(
fused_features.mean_rssi,
motion_score,
@@ -8784,6 +8979,9 @@ async fn main() {
);
}),
node_states: HashMap::new(),
room_debounced_level: "absent".to_string(),
room_debounce_candidate: "absent".to_string(),
room_debounce_since: None,
// Accuracy sprint
pose_tracker: PoseTracker::new(),
last_tracker_instant: None,