• dean released this 2026-10-03 06:34:47 -05:00 | -117 commits to main since this release

    📅 Originally published on GitHub: Sat, 03 Oct 2026 11:43:52 GMT
    🏷️ Git tag created: Sat, 03 Oct 2026 11:34:47 GMT

    • Automatic /data, and USB/extended drive mounting in sandbox.
    • Added installed PS4/PS5 PKGs to the API and web UI, with game information and uninstall actions.
    • Added per-game PS5 fakelib toggles and fakelib_exclude configuration entries.
    • Automatic removal of incompatible libraries from FPKG backport fakelib folders.

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7beta3...1.7beta4

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  • dean released this 2026-10-01 08:17:21 -05:00 | -108 commits to main since this release

    📅 Originally published on GitHub: Thu, 01 Oct 2026 13:31:26 GMT
    🏷️ Git tag created: Thu, 01 Oct 2026 13:17:21 GMT

    • Fixed an issue with mounting backports from /data/homebrew/backports when using a custom scan_path list.
    • Mount parameters from version 1.6 are now used for mounting ffpfsc.
    • The ShadowMountPlus icon is no longer automatically created if the API is disabled in the configuration.
    • Other minor fixes.

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7beta2...1.7beta3

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  • dean released this 2026-09-21 16:05:16 -05:00 | -98 commits to main since this release

    📅 Originally published on GitHub: Mon, 21 Sep 2026 21:17:04 GMT
    🏷️ Git tag created: Mon, 21 Sep 2026 21:05:16 GMT

    This release focuses on installed PKG backports, safer suspend handling, faster storage operations, and runtime stability.

    Installed PKG backports

    • Added external backport support for installed PS5 PKG games through native NSFS redirects.
    • Backports are applied from /data/homebrew/backports/<TITLE_ID> immediately before the game process starts.
    • Regular files use direct redirects, while missing directory trees use NSFS overlays.
    • Supports up to 256 redirects per package sandbox.
    • External and package-provided fakelib/fakelib2 directories remain supported.

    Storage and web interface

    • Added a storage destination picker for copy and move operations.
    • Read/write mounting is no longer offered for unsupported PFSC sources.

    Rest Mode and lifecycle safety

    • Plaintext PPR package games are now detected and stopped before entering Rest Mode.

    API changes

    The /api/v1/storage response now includes:

    • destination_count
    • destinations
    • Selectable destination paths and their filesystem capacity information

    Important

    Do not run the standalone BackPork payload together with ShadowMountPlus PKG backports, as both may attempt to manage the same sandbox resources.

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7beta1...1.7beta2

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  • dean released this 2026-09-20 15:38:25 -05:00 | -84 commits to main since this release

    📅 Originally published on GitHub: Sun, 20 Sep 2026 20:41:12 GMT
    🏷️ Git tag created: Sun, 20 Sep 2026 20:38:25 GMT

    Version 1.7 is a major ShadowMountPlus update compared with 1.6.
    It focuses on the game lifecycle, performance with large libraries, safe
    release of mount resources, and new management features.

    Warning

    Mounting images can still cause shutdown problems and data corruption on
    internal drives, especially on older firmware versions. Back up important
    data and configuration before updating.

    Highlights

    New SceShellCore based runtime

    • Game registration and runtime mount preparation now use the SceShellCore bridge.
    • By default, images are mounted on demand before a game starts and released
      after the application exits.
    • Games can be switched without leaving stale mount layers behind.
    • Improved handling of ExitSpawn/LoadExec, PID changes, game exit,
      suspend/resume, and payload shutdown.
    • On FW 12.00+, individual games are registered through the TitleDir bridge;
      forcing app_install_all is no longer required.
    • Firmware versions up to 13.60 are supported.

    Large libraries and faster scanning

    • A reusable image index supports up to 8,192 games across 2,048 images.
    • Faster metadata reading, staging, and game registration.
    • Fewer file descriptors are open at the same time.
    • Faster USB library recovery after rest mode.
    • The new persistent_image_mounts=1 mode keeps discovered images mounted
      between game launches. It is disabled by default.
    • Optional removal of unavailable games from the system library includes a
      delay and cancels pending removal if the source returns.
    • Games with installed DLC are protected from automatic removal unless
      auto_remove_games_with_dlc=1 is explicitly enabled.

    Web interface and HTTP/JSON API

    • The built-in library interface offers search, filters, game cards, source
      management, scanning, settings, and log viewing.
    • A Shadow Mount+ launcher is installed in the PS5 menu and opens the local
      web interface.
    • HTTP/JSON API v1 provides access to images, games, and storage devices, as
      well as game mounting, source management, settings, and scanning.
    • Background jobs can copy, move, unpack an image, or delete a source. Their
      progress is available, and they can be cancelled before an irreversible stage.
    • The default address is 127.0.0.1:10101, so the API is accessible only to
      applications running on the PS5.
    • Configure api_bind_address and api_port to allow access from the local
      network.
    • The release includes the API documentation,
      OpenAPI schema, web page, and
      tools/api_test.py test client.

    Caution

    The API has no authentication. Do not use api_bind_address=0.0.0.0 on an
    untrusted network.

    Mount profiles and image performance

    • For .exfat, .ffpkg, and standalone .ffpfs, the optimized profile is used
      only for direct paths under /data/... or /user/.... Other direct paths use
      the 1.6 profile. Outer .ffpfsc images and nested
      .ffpfs/pfs_image.dat images always use the new profile.
    • The optimized exFAT profile supports LVD img_type=5 and the BFS fast path
      for images on internal storage.
    • The fast path requires the lvd backend, a 512-byte logical sector, and
      64 KiB exFAT clusters.
    • The Linux, macOS, and Windows exFAT image creation scripts now use a fixed
      64 KiB cluster size.
    • For nested PFS images, nested_pfs_index_cache requests the compressed
      offset index cache before attachment.
    • Improved handling of asynchronous LVD/MD detach, deferred unmounts for busy
      resources, and cleanup of incomplete attachments after mount failures.
    • Forced detach of MD devices was removed to avoid disrupting mounts that
      are still in use.

    fakelib and emulator updates

    • Global and per-game fakelib are now combined in a per-title cache with
      configurable game or global priority.
    • Matching game emulator files can be replaced with files from
      emulators_path without changing the original game folder.
    • Unused fakelib caches are automatically removed seven days after the last
      game launch.
    • Optional automatic checks and downloads for libSceAmpr.sprx updates.
    • fakelib2 always has the highest priority: it is mounted directly and is
      not combined with global fakelib or emulator updates.
    • Fixed fakelib remounting across ExitSpawn/LoadExec transitions.
    • For installed PKGs, their own fakelib is mounted before the game process
      starts.

    Localization, cooling, and diagnostics

    • System notifications are localized into 31 languages.
    • language=auto selects the console's system language; a language can also
      be selected explicitly.
    • Added fan_target_temperature=system|50..91. The default system value
      leaves fan control to the console.
    • Startup notifications show the active temperature and the result of
      backport and emulator updates more clearly.
    • Expanded diagnostics for busy mounts, fatal game signals, and the reasons
      behind runtime state transitions.
    • Improved the reliability of automatic Kstuff pause/resume and recovery
      after a game exits early.

    New configuration options

    Key options added in 1.7:

    # Notification language
    language=auto
    
    # HTTP/JSON API
    api_enabled=1
    api_bind_address=127.0.0.1
    api_port=10101
    
    # Runtime and library maintenance
    persistent_image_mounts=0
    auto_remove_missing_games=0
    auto_remove_games_with_dlc=0
    auto_remove_missing_delay_seconds=300
    
    # fakelib and emulators
    update_emulators=1
    emulators_path=/data/shadowmount/emus
    auto_update_ampr=0
    
    # Cooling
    fan_target_temperature=system
    

    See config.ini.example for the full list of options and valid values.

    Upgrading from 1.6beta16

    • An existing /data/shadowmount/config.ini remains compatible and does not
      have to be recreated.
    • New options are not added to an existing configuration file automatically.
      If needed, copy the relevant lines from the new config.ini.example.
    • Back up config.ini and autotune.ini before updating.
    • Mount profiles are selected by source path. The old legacy_mount_* options
      are no longer supported and should be removed from the configuration.
      nested_pfs_index_cache remains available; legacy_gddr5_cache is accepted
      as its old name.
    • The default lvd_pfs_sector_size changed from 32768 to 4096.
    • The default md_ufs_sector_size is 4096.
    • For the exFAT fast path, do not set image_sector=...:65536: 64 KiB is the
      cluster/secondary-unit size, while the logical sector must remain 512 bytes.
    • auto_remove_missing_games, persistent_image_mounts, auto_update_ampr,
      and network access to the API are disabled by default.

    Compatibility

    • Supports jailbroken PS5 firmware running Kstuff-lite v1.07 or newer.
    • UFS (.ffpkg) is the recommended format for normal use.
    • PFS (.ffpfs/.ffpfsc) remains experimental.
    • Running ShadowMountPlus alongside the separate BackPork payload is still
      unsupported because their fakelib mounts conflict.

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha13fix1...1.7beta1

    Downloads
  • dean released this 2026-09-03 22:18:47 -05:00 | -69 commits to main since this release

    📅 Originally published on GitHub: Fri, 04 Sep 2026 03:21:48 GMT
    🏷️ Git tag created: Fri, 04 Sep 2026 03:18:47 GMT

    • Added a web interface (draft version) and a shortcut for access.
    • Fixed an issue where the shell crashed in sleep mode and when launching heavy games.

    fix: Issue is the device shutting down unexpectedly on firmware versions 12+.
    If the problem persists, run kstuff before SM+

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha13...1.7alpha13fix1

    Downloads
  • dean released this 2026-09-02 19:25:43 -05:00 | -68 commits to main since this release

    📅 Originally published on GitHub: Thu, 03 Sep 2026 00:31:36 GMT
    🏷️ Git tag created: Thu, 03 Sep 2026 00:25:43 GMT

    • Added a web interface (draft version) and a shortcut for access.
    • Fixed an issue where the shell crashed in sleep mode and when launching heavy games.

    A known issue is the device shutting down unexpectedly on firmware versions 12+.

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha12...1.7alpha13

    Downloads
  • dean released this 2026-08-28 13:42:11 -05:00 | -56 commits to main since this release

    📅 Originally published on GitHub: Fri, 28 Aug 2026 18:48:10 GMT
    🏷️ Git tag created: Fri, 28 Aug 2026 18:42:11 GMT

    • Use optimized exFAT, UFS/FFPKG and PFS/FFPFS mount profiles only for direct source paths under /data or /user
    • Pause background services during system sleep
    • Support FAKExxxxx title IDs

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha11...1.7alpha12

    Downloads
  • dean released this 2026-08-25 15:51:17 -05:00 | -53 commits to main since this release

    📅 Originally published on GitHub: Tue, 25 Aug 2026 21:00:01 GMT
    🏷️ Git tag created: Tue, 25 Aug 2026 20:51:17 GMT

    • Added notifications when external USB drives are connected or disconnected. After scanning, the notification shows capacity, free space, block size, and the number of games found.
    • Improved image mounting and unmounting stability, preventing race conditions and premature device reuse.
    • Improved application database and cache reliability.
    • Fixed a potential freeze when cancelling an AMPR update download

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha10...1.7alpha11

    Downloads
  • dean released this 2026-08-24 14:06:20 -05:00 | -45 commits to main since this release

    📅 Originally published on GitHub: Mon, 24 Aug 2026 19:09:58 GMT
    🏷️ Git tag created: Mon, 24 Aug 2026 19:06:20 GMT

    • Keep fakelib2 exclusive from global and emulator overlays

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha9...1.7alpha10

    Downloads
  • dean released this 2026-08-24 12:56:20 -05:00 | -44 commits to main since this release

    📅 Originally published on GitHub: Mon, 24 Aug 2026 18:08:37 GMT
    🏷️ Git tag created: Mon, 24 Aug 2026 17:56:20 GMT

    • Reworked the ShellCore bridge to use dynamically allocated remote memory.
    • Improved game process handoff stability.
    • Added ShellCore hook failure notifications.
    • Renamed legacy_gddr5_cache to nested_pfs_index_cache; the old name remains supported.

    If ShadowMountPlus 1.7 was already running, you must restart the console after updating.

    Full Changelog: https://github.com/drakmor/ShadowMountPlus/compare/1.7alpha8...1.7alpha9

    Downloads