Files

70 lines
4.3 KiB
PHP

static const char *const g_fr_fr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Allez aux paramètres de débogage",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] =
"ShadowMount+ : recursive_scan=1 est obsolète, scan_depth=2 sera utilisé.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+ : profondeur d'analyse %u activée.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] =
"Échec de l'affichage du backport : %s\n%s\n0x%08X",
/* English: Game backported: %s */
[SM_L10N_GAME_BACKPORTED] = "Jeu backporté : %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] =
"Montage de l'image refusé :\n%s\nLa taille du regroupement d'analyse est trop petite (%llu < %u).\n"
"Remplacement image_sector enregistré : %u.\nEssayez de remonter.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] =
"Montage de l'image refusé :\n%s\nLa taille du regroupement d'analyse est trop petite (%llu < %u).\n"
"Utilisez un regroupement d'analyse plus grand dans l'image ou une taille de secteur plus petite dans la config.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] =
"Échec de l'enregistrement : %s (%s)\nAppInstallTitleDir indisponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] =
"Échec de l'enregistrement : %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installation : %s (%s)...",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installé : %s",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Échec du montage de l'image : 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] =
"La taille du regroupement d'analyse du système de fichiers (%llu) est inférieure à la taille du secteur du périphérique (%u) pour %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] =
"L'image montée est illisible ou endommagée",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] =
"Cache d'images plein (%u entrées), impossible de suivre le mount %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] =
"Cache d'images plein (%u entrées), annulation du montage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] =
"Échec de l'installation : %s (%s)\nDélai expiré après 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installation par lot mise en file (%d) :",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... et %d de plus",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] =
"Échec de l'installation par lot pour %d application(s).\ncode=0x%08X",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json manquant ou invalide :\n%s",
/* English: Found %d new games. Executing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nouveaux jeux trouvés. Exécution...",
/* English: Library Synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothèque synchronisée.\n%d jeux trouvés.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+ : config rechargée.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] =
"Doublon %s ignoré :\n%s\nexistant : %s",
};