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static const char *const g_tr_tr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */ [SM_L10N_ACTION_DEBUG_SETTINGS] = "Hata ayıklama ayarlarına git",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */ [SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */ [SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 kullanımdan kalktı, scan_depth=2 kullanılıyor.",
/* English: ShadowMount+: scan depth %u enabled. */ [SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: tarama derinliği %u etkin.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */ [SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay başarısız: %s\n%s\n0x%08X",
/* English: Game backported: %s */ [SM_L10N_GAME_BACKPORTED] = "Oyuna backport uygulandı: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */ [SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Image mount reddedildi:\n%s\nCluster boyutu çok küçük (%llu < %u).\nimage_sector geçersiz kılması kaydedildi: %u.\nTekrar mount etmeyi deneyin.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */ [SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Image mount reddedildi:\n%s\nCluster boyutu çok küçük (%llu < %u).\nImage içinde daha büyük cluster veya config içinde daha düşük sector size kullanın.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */ [SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Kayıt başarısız: %s (%s)\nAppInstallTitleDir kullanılamıyor",
/* English: Register failed: %s (%s)\ncode=0x%08X */ [SM_L10N_REGISTER_FAILED_CODE] = "Kayıt başarısız: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */ [SM_L10N_INSTALLING] = "Yükleniyor: %s (%s)...",
/* English: Installed: %s */ [SM_L10N_INSTALLED] = "Yüklendi: %s",
/* English: Image mount failed: 0x%08X (%s)\n%s */ [SM_L10N_IMAGE_MOUNT_FAILED] = "Image mount başarısız: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */ [SM_L10N_FS_CLUSTER_SMALL] = "Dosya sistemi cluster boyutu (%llu), %s için aygıt sektör boyutundan (%u) küçük",
/* English: Mounted image is unreadable or damaged */ [SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mount edilen image okunamıyor veya hasarlı",
/* English: Image cache full (%u entries), cannot track mount %s */ [SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image önbelleği dolu (%u kayıt), mount %s izlenemiyor",
/* English: Image cache full (%u entries), rolling back mount */ [SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image önbelleği dolu (%u kayıt), mount geri alınıyor",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */ [SM_L10N_INSTALL_FAILED_TIMEOUT] = "Yükleme başarısız: %s (%s)\n5 dakika sonra zaman aşımı",
/* English: Batch install queued (%d): */ [SM_L10N_BATCH_INSTALL_QUEUED] = "Toplu yükleme sıraya alındı (%d):",
/* English: \n... and %d more */ [SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... ve %d tane daha",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */ [SM_L10N_BATCH_INSTALL_FAILED] = "%d uygulama için toplu yükleme başarısız.\nkod=0x%08X",
/* English: Missing/invalid param.json:\n%s */ [SM_L10N_MISSING_PARAM] = "param.json eksik veya geçersiz:\n%s",
/* English: Found %d new games. Executing... */ [SM_L10N_FOUND_NEW_GAMES] = "%d yeni oyun bulundu. Çalıştırılıyor...",
/* English: Library Synchronized.\nFound %d games. */ [SM_L10N_LIBRARY_SYNCED] = "Kütüphane senkronize edildi.\n%d oyun bulundu.",
/* English: ShadowMount+: config reloaded. */ [SM_L10N_CONFIG_RELOADED] = "ShadowMount+: config yeniden yüklendi.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */ [SM_L10N_DUPLICATE_IGNORED] = "Yinelenen %s yok sayıldı:\n%s\nmevcut: %s",
};