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ShadowMountPlus/config.ini.example
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# ShadowMount runtime config example
# Place as: /data/shadowmount/config.ini
#
# All keys are optional.
# If a key is missing, built-in defaults are used.
# Debug logging:
# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
# 0/false/no/off -> disable log_debug output
debug=1
# Global mount mode:
# 1/true/yes/on/ro -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
mount_read_only=1
# Mounting even damaged file systems
# 1/true/yes/on -> include force option
# 0/false/no/off -> default mount options (default)
force_mount=0
# Per-image mount mode override by file name (can be repeated many times):
# image_ro=<image_filename>
# image_rw=<image_filename>
# image_ro=PPSA12345.ffpfs
# image_rw=My Game Dump.exfat
# Recursive scan mode:
# 1/true/yes/on -> scan subdirectories recursively (no depth limit)
# 0/false/no/off -> scan only first-level subdirectories (default)
recursive_scan=0
# Full scan loop interval (seconds), range: 1..3600
scan_interval_seconds=10
# Source stabilization wait window (seconds), range: 0..3600
# If source mtime is newer than this window, it will be deferred to next scan.
stability_wait_seconds=10
# Backend selection per filesystem:
# lvd -> /dev/lvdctl -> /dev/lvdN
# md -> /dev/mdctl -> /dev/mdN
exfat_backend=lvd
ufs_backend=lvd
# Backend-specific overrides (optional):
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=32768
# md_exfat_sector_size=512
# md_ufs_sector_size=512
# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
# "/data/imgmnt" is always added automatically.
# scanpath=/data/homebrew
# scanpath=/data/etaHEN/games