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58 lines
1.7 KiB
Plaintext
58 lines
1.7 KiB
Plaintext
# ShadowMount runtime config example
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# Place as: /data/shadowmount/config.ini
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#
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# All keys are optional.
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# If a key is missing, built-in defaults are used.
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# Debug logging:
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# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
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# 0/false/no/off -> disable log_debug output
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debug=1
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# Global mount mode:
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# 1/true/yes/on/ro -> read-only mounts
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# 0/false/no/off/rw -> read-write mounts
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mount_read_only=1
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# Mounting even damaged file systems
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# 1/true/yes/on -> include force option
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# 0/false/no/off -> default mount options (default)
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force_mount=0
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# Per-image mount mode override by file name (can be repeated many times):
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# image_ro=<image_filename>
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# image_rw=<image_filename>
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# image_ro=PPSA12345.ffpfs
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# image_rw=My Game Dump.exfat
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# Recursive scan mode:
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# 1/true/yes/on -> scan subdirectories recursively (no depth limit)
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# 0/false/no/off -> scan only first-level subdirectories (default)
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recursive_scan=0
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# Full scan loop interval (seconds), range: 1..3600
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scan_interval_seconds=10
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# Source stabilization wait window (seconds), range: 0..3600
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# If source mtime is newer than this window, it will be deferred to next scan.
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stability_wait_seconds=10
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# Backend selection per filesystem:
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# lvd -> /dev/lvdctl -> /dev/lvdN
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# md -> /dev/mdctl -> /dev/mdN
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exfat_backend=lvd
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ufs_backend=lvd
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# Backend-specific overrides (optional):
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# lvd_exfat_sector_size=512
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# lvd_ufs_sector_size=4096
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# lvd_pfs_sector_size=32768
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# md_exfat_sector_size=512
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# md_ufs_sector_size=512
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# Optional custom scan roots (can be repeated):
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# If at least one scanpath=... is present, only these paths are used.
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# "/data/imgmnt" is always added automatically.
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# scanpath=/data/homebrew
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# scanpath=/data/etaHEN/games
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