mirror of
https://github.com/drakmor/ShadowMountPlus.git
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233 lines
8.6 KiB
Plaintext
233 lines
8.6 KiB
Plaintext
# ShadowMount runtime config example
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# Place as: /data/shadowmount/config.ini
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#
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# This file is a template.
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# Nothing below is active until you remove the leading '#'.
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#
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# How to use this file:
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# 1. Uncomment only the parameters you really want to override.
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# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
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# 3. Lines that start with '##' are examples/templates only. Edit them before use.
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# Debug logging:
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# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
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# 0/false/no/off -> disable log_debug output
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# Default: 1
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# debug=1
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# Quiet mode:
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# 1/true/yes/on -> only show the startup version popup and runtime errors
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# 0/false/no/off -> also show normal informational popups
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# Default: 0
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# quiet_mode=0
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# Notification language:
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# auto -> use the console system language
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# Or set a supported locale, for example: en-US, ru-RU, de-DE, fr-FR, es-ES
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# Default: auto
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# language=auto
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# Public HTTP/JSON API listener:
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# Disabling the API also skips Shell UI launcher installation at startup.
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# The loopback default accepts connections only from software running on the PS5.
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# Use 0.0.0.0 explicitly if remote devices on the network must connect.
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# Defaults: 127.0.0.1:10101
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# api_enabled=1
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# api_bind_address=127.0.0.1
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# api_port=10101
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# Global mount mode:
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# 1/true/yes/on/ro -> read-only mounts
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# 0/false/no/off/rw -> read-write mounts
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# Default: 1
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# mount_read_only=1
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# Mounting even damaged file systems:
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# 1/true/yes/on -> include force option
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# 0/false/no/off -> default mount options
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# Default: 0
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# force_mount=0
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# Keep discovered images mounted between game launches:
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# 1/true/yes/on -> mount during scans and keep images mounted
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# 0/false/no/off -> mount images on demand for each game (default)
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# USB-backed images are still unmounted during suspend.
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# Default: 0
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# persistent_image_mounts=0
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# Use batch registration for newly staged titles:
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# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
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# 0/false/no/off -> register each title directly
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# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
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# app_install_all=0
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# Automatically remove games from the system library when their source
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# is no longer available:
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# 1/true/yes/on -> remove after the configured missing delay
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# 0/false/no/off -> keep the registration (default)
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# Default: 0
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# auto_remove_missing_games=0
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# Allow automatic removal of games that have installed DLC:
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# 1/true/yes/on -> allow removal
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# 0/false/no/off -> keep games with installed DLC (default)
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# Default: 0
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# auto_remove_games_with_dlc=0
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# How long a source must remain unavailable before removal (seconds),
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# range: 1..86400
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# Default: 300
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# auto_remove_missing_delay_seconds=300
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# Scan depth relative to each scan root:
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# 1 -> scan only first-level subdirectories
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# 2 -> also scan one additional nested level
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# Default: 1
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# scan_depth=1
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# Legacy compatibility:
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# recursive_scan=1 forces scan_depth=2
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# Default: disabled
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# recursive_scan=0
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# Full scan loop interval (seconds), range: 1..3600
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# Default: 15
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# scan_interval_seconds=15
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# Source stabilization wait window (seconds), range: 0..3600
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# If source mtime/ctime is newer than this window, it will be deferred to next scan.
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# Default: 10
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# stability_wait_seconds=10
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# Backend selection per filesystem:
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# lvd -> /dev/lvdctl -> /dev/lvdN
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# md -> /dev/mdctl -> /dev/mdN
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# Defaults: exfat=lvd, ufs=lvd
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# LVD is required for the exFAT img_type=5/BFS sdimg fast path. The image file
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# must also reside on internal BFS and be formatted with a 64 KiB cluster.
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# exfat_backend=lvd
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# ufs_backend=lvd
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# PFS compressed-file index cache for nested images:
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# 1/true/yes/on -> cache the containing PFS compressed-file index before
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# attaching a nested image
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# 0/false/no/off -> skip this optional request (default)
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# The old legacy_gddr5_cache key remains accepted for compatibility.
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# nested_pfs_index_cache=0
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# Sandbox fakelib support:
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# 1/true/yes/on -> mount fakelib2 when present, otherwise fakelib, into common/lib
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# Installed PKGs can receive an external backport through the earlier NSFS app0
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# redirect; this switch controls only the later common/lib fakelib overlay.
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# 0/false/no/off -> disable fakelib overlays
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# Default: 1
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# backport_fakelib=1
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# Default fakelib mode for games without an individual override.
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# full (default), emulators, disabled; also configurable in the web interface.
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# Changes apply on the next launch; active mounts stay unchanged.
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# fakelib_default_mode=full
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# Per-game fakelib mode: default (inherit), full, emulators, disabled.
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# Applies to fakelib/fakelib2/global fakelib on the next launch; active mounts stay.
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# Repeatable, up to 128 explicit title rules shared with fakelib_exclude.
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# An explicit full overrides the default; default removes the title override.
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# Last valid entry wins; invalid modes/title IDs and excess rules are logged/ignored.
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# fakelib_mode=PPSA12345:emulators
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# fakelib_mode=PPSA54321:disabled
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# Emulators: AppContent, GameUpdate, NpEntitlementAccess; folder/image games
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# also Ampr and PlayGo (libSce*.sprx). Missing files are silently skipped.
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# libkernel.sprx is removed from writable folder sources. Images/PKGs use a
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# cache without it; source files stay unchanged. Filtering also applies to fakelib2.
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# Disable all fakelib overlays for specific games (repeatable, up to 128 titles):
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# Includes fakelib, fakelib2 and global fakelib. No exclusions by default.
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# Reloaded changes apply on the next game launch; active mounts are kept.
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# fakelib_exclude=PPSA12345
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# fakelib_exclude=CUSA12345
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# fakelib_exclude=LAPY12345
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# fakelib_exclude=FAKE12345
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# Updates for multiple emulators in the game fakelib:
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# 1/true/yes/on -> cache the game's fakelib before launch and replace matching
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# cached files from emulators_path; fakelib2 and installed
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# PKGs are never changed
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# 0/false/no/off -> disable emulator updates
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# Default: 1
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# update_emulators=1
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#
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# Folder containing emulator update files (absolute path):
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# emulators_path=/data/shadowmount/emus
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# Cache: /data/shadowmount/cache/<TITLE_ID>/fakelib
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# Unused caches expire seven days after the most recent game launch.
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# Automatic libSceAmpr emulator download:
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# 1/true/yes/on -> check 30 seconds after startup and then every four hours
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# 0/false/no/off -> do not access the network (default)
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# A missing local emulator is downloaded directly.
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# Otherwise, the SPRX is downloaded only when the server file is newer, then
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# replaces emulators_path/libSceAmpr.sprx only when its contents differ.
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# Downloads are deferred while a game mount is active.
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# Default: 0
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# auto_update_ampr=0
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#
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# HTTP or HTTPS download URL:
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# ampr_update_url=https://github.com/drakmor/ampr_emu/releases/latest/download/libSceAmpr.sprx
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# Global fakelib overlay:
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# 1/true/yes/on -> use global fakelib for every tracked game when present;
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# fakelib2 always remains exclusive when present
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# 0/false/no/off -> do not use the global fakelib folder
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# Default: 1
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# global_fakelib=1
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#
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# Default global fakelib folder:
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# global_fakelib_path=/data/shadowmount/fakelib
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#
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# Priority when both global and per-game fakelib exist in the combined cache:
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# game -> game-specific files win
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# global -> global files win
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# Default: game
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# global_fakelib_priority=game
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#
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## Exclude specific title IDs from the global fakelib overlay (repeatable):
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## global_fakelib_exclude=PPSA12345
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# Automatic fan-controller target for games:
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# system -> leave the system-managed target unchanged (default)
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# 50..91 -> apply this target when a game starts
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# The stock automatic fan controller remains enabled.
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# Default: system
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# fan_target_temperature=system
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# Backend-specific sector size overrides:
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# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=4096, md_exfat=512,md_ufs=4096.
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# Keep lvd_exfat at 512 for the BFS fast path. 65536 is the exFAT cluster and
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# LVD secondary unit in the optimized profile, not the logical sector size.
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# lvd_exfat_sector_size=512
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# lvd_ufs_sector_size=4096
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# lvd_pfs_sector_size=4096
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# md_exfat_sector_size=512
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# md_ufs_sector_size=4096
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# Optional custom scan roots (can be repeated):
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# If at least one scanpath=... is present, only these paths are used.
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# /data/homebrew/backports remains available as a backport fallback.
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# "/mnt/shadowmnt/pfsc" and "/mnt/shadowmnt" are always added automatically.
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# Default: use built-in scan path list
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# scanpath=/data/homebrew
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## Per-image mount mode override by file name (repeatable):
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## image_ro=<image_filename>
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## image_rw=<image_filename>
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## image_sector=<image_filename>:<sector_size>
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##
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## Examples:
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## image_ro=PPSA12345.ffpfs
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## image_rw=My Game Dump.exfat
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## image_sector=Legacy 512 Sector.exfat:512
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## More custom scan root examples:
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## scanpath=/data/homebrew
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## scanpath=/data/etaHEN/games
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