mirror of
https://github.com/drakmor/ShadowMountPlus.git
synced 2026-10-21 22:22:28 -05:00
80 lines
5.8 KiB
PHP
80 lines
5.8 KiB
PHP
static const char *const g_cs_cz[SM_L10N_COUNT] = {
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/* English: Go to Debug Settings */
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[SM_L10N_ACTION_DEBUG_SETTINGS] = "Přejít do nastavení ladění",
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/* English: ShadowMount+ v%s\n© Drakmor and Community */
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[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor a komunita",
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/* English: ShadowMount+ v%s\n© Drakmor and Community\nControl: http://%s:%u */
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[SM_L10N_STARTUP_WEB] =
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"ShadowMount+ v%s\n© Drakmor a komunita\nOvládání: http://%s:%u",
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/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
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[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 je zastaralé, používá se scan_depth=2.",
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/* English: ShadowMount+: scan depth %u enabled. */
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[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: povolena hloubka prohledávání %u.",
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/* English: Backport overlay failed: %s\n%s\n0x%08X */
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[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay selhal: %s\n%s\n0x%08X",
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/* English: Emulators applied to game: %s */
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[SM_L10N_GAME_EMULATORS_APPLIED] = "Emulátory použity pro hru: %s",
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/* English: Backport applied to game: %s */
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[SM_L10N_GAME_BACKPORTED] = "Backport hry použit: %s",
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/* English: Backport applied to game: %s\nEmulators updated */
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[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport hry použit: %s\nEmulátory aktualizovány",
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/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
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[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Připojení obrazu odmítnuto:\n%s\nVelikost clusteru je příliš malá (%llu < %u).\nUloženo přepsání image_sector: %u.\nZkuste připojit znovu.",
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/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
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[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Připojení obrazu odmítnuto:\n%s\nVelikost clusteru je příliš malá (%llu < %u).\nPoužijte v obrazu větší cluster nebo v konfiguraci menší velikost sektoru.",
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/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
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[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrace selhala: %s (%s)\nAppInstallTitleDir není dostupné",
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/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
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[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrace selhala: %s (%s)\nMost TitleDir není dostupný",
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/* English: Register failed: %s (%s)\ncode=0x%08X */
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[SM_L10N_REGISTER_FAILED_CODE] = "Registrace selhala: %s (%s)\nkód=0x%08X",
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/* English: Installing: %s (%s)... */
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[SM_L10N_INSTALLING] = "Instalace: %s (%s)...",
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/* English: Installed: %s */
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[SM_L10N_INSTALLED] = "Nainstalováno: %s",
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/* English: Unknown */
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[SM_L10N_UNKNOWN] = "Neznámé",
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/* English: Image mount failed: 0x%08X (%s)\n%s */
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[SM_L10N_IMAGE_MOUNT_FAILED] = "Připojení obrazu selhalo: 0x%08X (%s)\n%s",
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/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
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[SM_L10N_FS_CLUSTER_SMALL] = "Velikost clusteru souborového systému (%llu) je menší než velikost sektoru zařízení (%u) pro %s",
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/* English: Mounted image is unreadable or damaged */
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[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Připojený obraz je nečitelný nebo poškozený",
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/* English: Image cache full (%u entries), cannot track mount %s */
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[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Mezipaměť obrazů je plná (%u položek), připojení %s nelze sledovat",
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/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
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[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalace selhala: %s (%s)\nČasový limit po 5 minutách",
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/* English: Batch install queued (%d): */
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[SM_L10N_BATCH_INSTALL_QUEUED] = "Dávková instalace ve frontě (%d):",
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/* English: \n... and %d more */
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[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... a dalších %d",
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/* English: Batch install failed for %d app(s).\ncode=0x%08X */
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[SM_L10N_BATCH_INSTALL_FAILED] = "Dávková instalace selhala pro %d aplikací.\nkód=0x%08X",
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/* English: Missing/invalid param.json:\n%s */
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[SM_L10N_MISSING_PARAM] = "Chybí nebo je neplatný param.json:\n%s",
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/* English: Found %d new games. Processing... */
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[SM_L10N_FOUND_NEW_GAMES] = "Nalezeno %d nových her. Zpracovávám...",
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/* English: Library synchronized.\nFound %d games. */
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[SM_L10N_LIBRARY_SYNCED] = "Knihovna synchronizována.\nNalezeno %d her.",
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/* English: ShadowMount+: config reloaded. */
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[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurace byla znovu načtena.",
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/* English: Duplicate %s ignored:\n%s\nexisting: %s */
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[SM_L10N_DUPLICATE_IGNORED] = "Duplicitní %s ignorováno:\n%s\nexistující: %s",
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/* English: AMPR emulator updated */
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[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulátor AMPR byl aktualizován",
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/* English: ShadowMount+: failed to install ShellCore hooks */
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[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: instalace hooků ShellCore se nezdařila",
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/* English: Target temperature %u °C → %u °C */
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[SM_L10N_TEMPERATURE_TRANSITION] = "Cílová teplota %u °C → %u °C",
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/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d%s */
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[SM_L10N_USB_CONNECTED_SCANNING] = "Externí disk %s připojen.\nVolné místo: %llu.%llu z %llu.%llu GB (blok %llu KB)\nHer na disku: %d%s",
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/* English: \nFor maximum performance, use a cluster size of no more than 64 KB */
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[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPro maximální výkon použijte velikost clusteru nejvýše 64 KB",
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/* English: External drive %s disconnected */
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[SM_L10N_USB_DISCONNECTED] = "Externí disk %s odpojen",
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/* English: Game %s crashed. */
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[SM_L10N_GAME_CRASHED] = "Hra %s spadla.",
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/* English: Error in game %s:\n%s */
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[SM_L10N_GAME_ERROR] = "Chyba ve hře %s:\n%s",
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};
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