mirror of
https://github.com/drakmor/ShadowMountPlus.git
synced 2026-10-22 06:32:25 -05:00
80 lines
6.0 KiB
PHP
80 lines
6.0 KiB
PHP
static const char *const g_es_mx[SM_L10N_COUNT] = {
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/* English: Go to Debug Settings */
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[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir a configuración de depuración",
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/* English: ShadowMount+ v%s\n© Drakmor and Community */
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[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor y la comunidad",
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/* English: ShadowMount+ v%s\n© Drakmor and Community\nControl: http://%s:%u */
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[SM_L10N_STARTUP_WEB] =
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"ShadowMount+ v%s\n© Drakmor y la comunidad\nControl: http://%s:%u",
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/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
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[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, se usará scan_depth=2.",
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/* English: ShadowMount+: scan depth %u enabled. */
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[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidad de escaneo %u activada.",
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/* English: Backport overlay failed: %s\n%s\n0x%08X */
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[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falló el overlay de backport: %s\n%s\n0x%08X",
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/* English: Emulators applied to game: %s */
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[SM_L10N_GAME_EMULATORS_APPLIED] = "Emuladores aplicados al juego: %s",
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/* English: Backport applied to game: %s */
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[SM_L10N_GAME_BACKPORTED] = "Backport aplicado al juego: %s",
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/* English: Backport applied to game: %s\nEmulators updated */
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[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport aplicado al juego: %s\nEmuladores actualizados",
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/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
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[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaje de imagen rechazado:\n%s\nEl tamaño de clúster es demasiado pequeño (%llu < %u).\nSe guardó el valor de image_sector: %u.\nIntenta montar de nuevo.",
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/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
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[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaje de imagen rechazado:\n%s\nEl tamaño del clúster es demasiado pequeño (%llu < %u).\nUsa un clúster más grande en la imagen o un tamaño de sector menor en la configuración.",
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/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
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[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Falló el registro: %s (%s)\nAppInstallTitleDir no disponible",
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/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
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[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Error de registro: %s (%s)\nEl puente TitleDir no está disponible",
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/* English: Register failed: %s (%s)\ncode=0x%08X */
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[SM_L10N_REGISTER_FAILED_CODE] = "Falló el registro: %s (%s)\ncódigo=0x%08X",
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/* English: Installing: %s (%s)... */
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[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
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/* English: Installed: %s */
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[SM_L10N_INSTALLED] = "Instalado: %s",
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/* English: Unknown */
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[SM_L10N_UNKNOWN] = "Desconocido",
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/* English: Image mount failed: 0x%08X (%s)\n%s */
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[SM_L10N_IMAGE_MOUNT_FAILED] = "Falló el montaje de imagen: 0x%08X (%s)\n%s",
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/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
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[SM_L10N_FS_CLUSTER_SMALL] = "El tamaño de clúster del sistema de archivos (%llu) es menor que el tamaño de sector del dispositivo (%u) para %s",
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/* English: Mounted image is unreadable or damaged */
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[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "La imagen montada no se puede leer o está dañada",
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/* English: Image cache full (%u entries), cannot track mount %s */
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[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La caché de imágenes está llena (%u entradas); no se puede supervisar el montaje %s",
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/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
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[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Falló la instalación: %s (%s)\nTiempo agotado después de 5 minutos",
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/* English: Batch install queued (%d): */
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[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalación por lotes en cola (%d):",
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/* English: \n... and %d more */
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[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... y %d más",
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/* English: Batch install failed for %d app(s).\ncode=0x%08X */
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[SM_L10N_BATCH_INSTALL_FAILED] = "La instalación por lotes falló para %d aplicaciones.\ncódigo=0x%08X",
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/* English: Missing/invalid param.json:\n%s */
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[SM_L10N_MISSING_PARAM] = "param.json faltante o no válido:\n%s",
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/* English: Found %d new games. Processing... */
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[SM_L10N_FOUND_NEW_GAMES] = "Se encontraron %d juegos nuevos. Procesando...",
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/* English: Library synchronized.\nFound %d games. */
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[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\nSe encontraron %d juegos.",
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/* English: ShadowMount+: config reloaded. */
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[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuración recargada.",
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/* English: Duplicate %s ignored:\n%s\nexisting: %s */
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[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
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/* English: AMPR emulator updated */
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[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulador AMPR actualizado",
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/* English: ShadowMount+: failed to install ShellCore hooks */
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[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: no se pudieron instalar los hooks de ShellCore",
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/* English: Target temperature %u °C → %u °C */
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[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura objetivo %u °C → %u °C",
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/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d%s */
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[SM_L10N_USB_CONNECTED_SCANNING] = "Unidad externa %s conectada.\nLibres: %llu.%llu de %llu.%llu GB (bloque %llu KB)\nJuegos en la unidad: %d%s",
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/* English: \nFor maximum performance, use a cluster size of no more than 64 KB */
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[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPara obtener el máximo rendimiento, use un tamaño de clúster no superior a 64 KB",
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/* English: External drive %s disconnected */
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[SM_L10N_USB_DISCONNECTED] = "Unidad externa %s desconectada",
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/* English: Game %s crashed. */
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[SM_L10N_GAME_CRASHED] = "El juego %s se cerró inesperadamente.",
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/* English: Error in game %s:\n%s */
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[SM_L10N_GAME_ERROR] = "Error en el juego %s:\n%s",
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};
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