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ShadowMountPlus/config.ini.example
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# ShadowMount runtime config example
# Place as: /data/shadowmount/config.ini
#
# This file is a template.
# Nothing below is active until you remove the leading '#'.
#
# How to use this file:
# 1. Uncomment only the parameters you really want to override.
# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
# 3. Lines that start with '##' are examples/templates only. Edit them before use.
# Debug logging:
# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
# 0/false/no/off -> disable log_debug output
# Default: 1
# debug=1
# Quiet mode:
# 1/true/yes/on -> only show the startup version popup and runtime errors
# 0/false/no/off -> also show normal informational popups
# Default: 0
# quiet_mode=0
# Notification language:
# auto -> use the console system language
# Or set a supported locale, for example: en-US, ru-RU, de-DE, fr-FR, es-ES
# Default: auto
# language=auto
# Public HTTP/JSON API listener:
# The loopback default accepts connections only from software running on the PS5.
# Use 0.0.0.0 explicitly if remote devices on the network must connect.
# Defaults: 127.0.0.1:10101
# api_bind_address=127.0.0.1
# api_port=10101
# Global mount mode:
# 1/true/yes/on/ro -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
# Default: 1
# mount_read_only=1
# Mounting even damaged file systems:
# 1/true/yes/on -> include force option
# 0/false/no/off -> default mount options
# Default: 0
# force_mount=0
# Keep discovered images mounted between game launches:
# 1/true/yes/on -> mount during scans and keep images mounted
# 0/false/no/off -> mount images on demand for each game (default)
# USB-backed images are still unmounted during suspend.
# Default: 0
# persistent_image_mounts=0
# Use batch registration for newly staged titles:
# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
# app_install_all=0
# Automatically remove games from the system library when their source
# is no longer available:
# 1/true/yes/on -> remove after the configured missing delay
# 0/false/no/off -> keep the registration (default)
# Default: 0
# auto_remove_missing_games=0
# Allow automatic removal of games that have installed DLC:
# 1/true/yes/on -> allow removal
# 0/false/no/off -> keep games with installed DLC (default)
# Default: 0
# auto_remove_games_with_dlc=0
# How long a source must remain unavailable before removal (seconds),
# range: 1..86400
# Default: 300
# auto_remove_missing_delay_seconds=300
# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories
# 2 -> also scan one additional nested level
# Default: 1
# scan_depth=1
# Legacy compatibility:
# recursive_scan=1 forces scan_depth=2
# Default: disabled
# recursive_scan=0
# Full scan loop interval (seconds), range: 1..3600
# Default: 15
# scan_interval_seconds=15
# Source stabilization wait window (seconds), range: 0..3600
# If source mtime/ctime is newer than this window, it will be deferred to next scan.
# Default: 10
# stability_wait_seconds=10
# Backend selection per filesystem:
# lvd -> /dev/lvdctl -> /dev/lvdN
# md -> /dev/mdctl -> /dev/mdN
# Defaults: exfat=lvd, ufs=lvd
# LVD is required for the exFAT img_type=5/BFS sdimg fast path. The image file
# must also reside on internal BFS and be formatted with a 64 KiB cluster.
# exfat_backend=lvd
# ufs_backend=lvd
# Mount profile per image type:
# 1/true/yes/on -> use the version 1.6 attach/nmount profile (default)
# 0/false/no/off -> use the optimized version 1.7 profile
# Changes apply the next time an image is mounted; active mounts are not reset.
# ufs = .ffpkg
# exfat = .exfat
# pfs = .ffpfs and nested pfs_image.dat
# pfsc = outer .ffpfsc container
# legacy_mount_ufs=1
# legacy_mount_exfat=1
# legacy_mount_pfs=1
# legacy_mount_pfsc=1
# PFS compressed-file index cache for nested images in legacy mode:
# 1/true/yes/on -> cache the containing PFS compressed-file index before
# attaching a nested image
# 0/false/no/off -> keep the version 1.6 behavior (default)
# The optimized profile always requests this cache when supported.
# The old legacy_gddr5_cache key remains accepted for compatibility.
# nested_pfs_index_cache=0
# Sandbox fakelib backport watcher:
# 1/true/yes/on -> mount app0/fakelib2 when present, otherwise app0/fakelib, into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
# backport_fakelib=1
# Updates for multiple emulators in the game fakelib:
# 1/true/yes/on -> cache the game's fakelib before launch and replace matching
# cached files from emulators_path
# 0/false/no/off -> disable emulator updates
# Default: 1
# update_emulators=1
#
# Folder containing emulator update files (absolute path):
# emulators_path=/data/shadowmount/emus
# Cache: /data/shadowmount/cache/<TITLE_ID>/fakelib
# Unused caches expire seven days after the most recent game launch.
# Automatic libSceAmpr emulator download:
# 1/true/yes/on -> check 30 seconds after startup and then every four hours
# 0/false/no/off -> do not access the network (default)
# A missing local emulator is downloaded directly.
# Otherwise, the SPRX is downloaded only when the server file is newer, then
# replaces emulators_path/libSceAmpr.sprx only when its contents differ.
# Downloads are deferred while a game mount is active.
# Default: 0
# auto_update_ampr=0
#
# HTTP or HTTPS download URL:
# ampr_update_url=https://github.com/drakmor/ampr_emu/releases/latest/download/libSceAmpr.sprx
# Global fakelib overlay:
# 1/true/yes/on -> use global fakelib for every tracked game when present
# 0/false/no/off -> do not use the global fakelib folder
# Default: 1
# global_fakelib=1
#
# Default global fakelib folder:
# global_fakelib_path=/data/shadowmount/fakelib
#
# Priority when both global and per-game fakelib exist in the combined cache:
# game -> game-specific files win
# global -> global files win
# Default: game
# global_fakelib_priority=game
#
## Exclude specific title IDs from the global fakelib overlay (repeatable):
## global_fakelib_exclude=PPSA12345
# Auto-manage kstuff around game launches:
# 1/true/yes/on -> pause kstuff after game launch, resume immediately on stop
# 0/false/no/off -> leave kstuff state untouched
# Default: 1
# kstuff_game_auto_toggle=1
# Detect crash-candidate state and autotune pause delay:
# 1/true/yes/on -> enable crash monitoring and autotune updates
# 0/false/no/off -> disable crash detection/autotune logic
# Default: 1
# kstuff_crash_detection=1
# Automatic fan-controller target for games:
# system -> leave the system-managed target unchanged (default)
# 50..91 -> apply this target when a game starts
# The stock automatic fan controller remains enabled.
# Default: system
# fan_target_temperature=system
# Delay before pausing kstuff for image-backed titles.
# Default: 25
# kstuff_pause_delay_image_seconds=25
# Delay before pausing kstuff for direct/non-image launches.
# Default: 15
# kstuff_pause_delay_direct_seconds=15
# Backend-specific sector size overrides:
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=4096, md_exfat=512
# md_ufs defaults to 512 in legacy mode and 4096 in optimized mode.
# Keep lvd_exfat at 512 for the BFS fast path. 65536 is the exFAT cluster and
# LVD secondary unit in the optimized profile, not the logical sector size.
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=4096
# md_exfat_sector_size=512
# md_ufs_sector_size=4096
# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
# "/mnt/shadowmnt/pfsc" and "/mnt/shadowmnt" are always added automatically.
# Default: use built-in scan path list
# scanpath=/data/homebrew
## Per-image mount mode override by file name (repeatable):
## image_ro=<image_filename>
## image_rw=<image_filename>
## image_sector=<image_filename>:<sector_size>
##
## Examples:
## image_ro=PPSA12345.ffpfs
## image_rw=My Game Dump.exfat
## image_sector=Legacy 512 Sector.exfat:512
## Keep kstuff enabled for specific title IDs (repeatable):
## kstuff_no_pause=PPSA12345
## Override pause delay for specific title IDs (repeatable):
## Format: TITLEID:SECONDS
## kstuff_delay=PPSA12345:30
## More custom scan root examples:
## scanpath=/data/homebrew
## scanpath=/data/etaHEN/games