mirror of
https://github.com/drakmor/ShadowMountPlus.git
synced 2026-10-21 06:10:01 -05:00
232 lines
8.0 KiB
Plaintext
232 lines
8.0 KiB
Plaintext
# ShadowMount runtime config example
|
|
# Place as: /data/shadowmount/config.ini
|
|
#
|
|
# This file is a template.
|
|
# Nothing below is active until you remove the leading '#'.
|
|
#
|
|
# How to use this file:
|
|
# 1. Uncomment only the parameters you really want to override.
|
|
# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
|
|
# 3. Lines that start with '##' are examples/templates only. Edit them before use.
|
|
|
|
# Debug logging:
|
|
# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
|
|
# 0/false/no/off -> disable log_debug output
|
|
# Default: 1
|
|
# debug=1
|
|
|
|
# Quiet mode:
|
|
# 1/true/yes/on -> only show the startup version popup and runtime errors
|
|
# 0/false/no/off -> also show normal informational popups
|
|
# Default: 0
|
|
# quiet_mode=0
|
|
|
|
# Notification language:
|
|
# auto -> use the console system language
|
|
# Or set a supported locale, for example: en-US, ru-RU, de-DE, fr-FR, es-ES
|
|
# Default: auto
|
|
# language=auto
|
|
|
|
# Public HTTP/JSON API listener:
|
|
# The loopback default accepts connections only from software running on the PS5.
|
|
# Use 0.0.0.0 explicitly if remote devices on the network must connect.
|
|
# Defaults: 127.0.0.1:10101
|
|
# api_enabled=1
|
|
# api_bind_address=127.0.0.1
|
|
# api_port=10101
|
|
|
|
# Global mount mode:
|
|
# 1/true/yes/on/ro -> read-only mounts
|
|
# 0/false/no/off/rw -> read-write mounts
|
|
# Default: 1
|
|
# mount_read_only=1
|
|
|
|
# Mounting even damaged file systems:
|
|
# 1/true/yes/on -> include force option
|
|
# 0/false/no/off -> default mount options
|
|
# Default: 0
|
|
# force_mount=0
|
|
|
|
# Keep discovered images mounted between game launches:
|
|
# 1/true/yes/on -> mount during scans and keep images mounted
|
|
# 0/false/no/off -> mount images on demand for each game (default)
|
|
# USB-backed images are still unmounted during suspend.
|
|
# Default: 0
|
|
# persistent_image_mounts=0
|
|
|
|
# Use batch registration for newly staged titles:
|
|
# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
|
|
# 0/false/no/off -> register each title directly
|
|
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
|
|
# app_install_all=0
|
|
|
|
# Automatically remove games from the system library when their source
|
|
# is no longer available:
|
|
# 1/true/yes/on -> remove after the configured missing delay
|
|
# 0/false/no/off -> keep the registration (default)
|
|
# Default: 0
|
|
# auto_remove_missing_games=0
|
|
|
|
# Allow automatic removal of games that have installed DLC:
|
|
# 1/true/yes/on -> allow removal
|
|
# 0/false/no/off -> keep games with installed DLC (default)
|
|
# Default: 0
|
|
# auto_remove_games_with_dlc=0
|
|
|
|
# How long a source must remain unavailable before removal (seconds),
|
|
# range: 1..86400
|
|
# Default: 300
|
|
# auto_remove_missing_delay_seconds=300
|
|
|
|
# Scan depth relative to each scan root:
|
|
# 1 -> scan only first-level subdirectories
|
|
# 2 -> also scan one additional nested level
|
|
# Default: 1
|
|
# scan_depth=1
|
|
|
|
# Legacy compatibility:
|
|
# recursive_scan=1 forces scan_depth=2
|
|
# Default: disabled
|
|
# recursive_scan=0
|
|
|
|
# Full scan loop interval (seconds), range: 1..3600
|
|
# Default: 15
|
|
# scan_interval_seconds=15
|
|
|
|
# Source stabilization wait window (seconds), range: 0..3600
|
|
# If source mtime/ctime is newer than this window, it will be deferred to next scan.
|
|
# Default: 10
|
|
# stability_wait_seconds=10
|
|
|
|
# Backend selection per filesystem:
|
|
# lvd -> /dev/lvdctl -> /dev/lvdN
|
|
# md -> /dev/mdctl -> /dev/mdN
|
|
# Defaults: exfat=lvd, ufs=lvd
|
|
# LVD is required for the exFAT img_type=5/BFS sdimg fast path. The image file
|
|
# must also reside on internal BFS and be formatted with a 64 KiB cluster.
|
|
# exfat_backend=lvd
|
|
# ufs_backend=lvd
|
|
|
|
# PFS compressed-file index cache for nested images:
|
|
# 1/true/yes/on -> cache the containing PFS compressed-file index before
|
|
# attaching a nested image
|
|
# 0/false/no/off -> skip this optional request (default)
|
|
# The old legacy_gddr5_cache key remains accepted for compatibility.
|
|
# nested_pfs_index_cache=0
|
|
|
|
# Sandbox fakelib support:
|
|
# 1/true/yes/on -> mount fakelib2 when present, otherwise fakelib, into common/lib
|
|
# Installed PKGs use only their own app0/fakelib2 or app0/fakelib; external
|
|
# backport directories are not overlaid on app0 and are not used as sources.
|
|
# 0/false/no/off -> disable fakelib overlays
|
|
# Default: 1
|
|
# backport_fakelib=1
|
|
|
|
# Updates for multiple emulators in the game fakelib:
|
|
# 1/true/yes/on -> cache the game's fakelib before launch and replace matching
|
|
# cached files from emulators_path; fakelib2 is never changed
|
|
# 0/false/no/off -> disable emulator updates
|
|
# Default: 1
|
|
# update_emulators=1
|
|
#
|
|
# Folder containing emulator update files (absolute path):
|
|
# emulators_path=/data/shadowmount/emus
|
|
# Cache: /data/shadowmount/cache/<TITLE_ID>/fakelib
|
|
# Unused caches expire seven days after the most recent game launch.
|
|
|
|
# Automatic libSceAmpr emulator download:
|
|
# 1/true/yes/on -> check 30 seconds after startup and then every four hours
|
|
# 0/false/no/off -> do not access the network (default)
|
|
# A missing local emulator is downloaded directly.
|
|
# Otherwise, the SPRX is downloaded only when the server file is newer, then
|
|
# replaces emulators_path/libSceAmpr.sprx only when its contents differ.
|
|
# Downloads are deferred while a game mount is active.
|
|
# Default: 0
|
|
# auto_update_ampr=0
|
|
#
|
|
# HTTP or HTTPS download URL:
|
|
# ampr_update_url=https://github.com/drakmor/ampr_emu/releases/latest/download/libSceAmpr.sprx
|
|
|
|
# Global fakelib overlay:
|
|
# 1/true/yes/on -> use global fakelib for every tracked game when present;
|
|
# fakelib2 always remains exclusive when present
|
|
# 0/false/no/off -> do not use the global fakelib folder
|
|
# Default: 1
|
|
# global_fakelib=1
|
|
#
|
|
# Default global fakelib folder:
|
|
# global_fakelib_path=/data/shadowmount/fakelib
|
|
#
|
|
# Priority when both global and per-game fakelib exist in the combined cache:
|
|
# game -> game-specific files win
|
|
# global -> global files win
|
|
# Default: game
|
|
# global_fakelib_priority=game
|
|
#
|
|
## Exclude specific title IDs from the global fakelib overlay (repeatable):
|
|
## global_fakelib_exclude=PPSA12345
|
|
|
|
# Auto-manage kstuff around game launches:
|
|
# 1/true/yes/on -> pause kstuff after game launch, resume immediately on stop
|
|
# 0/false/no/off -> leave kstuff state untouched
|
|
# Default: 1
|
|
# kstuff_game_auto_toggle=1
|
|
|
|
# Detect crash-candidate state and autotune pause delay:
|
|
# 1/true/yes/on -> enable crash monitoring and autotune updates
|
|
# 0/false/no/off -> disable crash detection/autotune logic
|
|
# Default: 1
|
|
# kstuff_crash_detection=1
|
|
|
|
# Automatic fan-controller target for games:
|
|
# system -> leave the system-managed target unchanged (default)
|
|
# 50..91 -> apply this target when a game starts
|
|
# The stock automatic fan controller remains enabled.
|
|
# Default: system
|
|
# fan_target_temperature=system
|
|
|
|
# Delay before pausing kstuff for image-backed titles.
|
|
# Default: 25
|
|
# kstuff_pause_delay_image_seconds=25
|
|
|
|
# Delay before pausing kstuff for direct/non-image launches.
|
|
# Default: 15
|
|
# kstuff_pause_delay_direct_seconds=15
|
|
|
|
# Backend-specific sector size overrides:
|
|
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=4096, md_exfat=512,md_ufs=4096.
|
|
# Keep lvd_exfat at 512 for the BFS fast path. 65536 is the exFAT cluster and
|
|
# LVD secondary unit in the optimized profile, not the logical sector size.
|
|
# lvd_exfat_sector_size=512
|
|
# lvd_ufs_sector_size=4096
|
|
# lvd_pfs_sector_size=4096
|
|
# md_exfat_sector_size=512
|
|
# md_ufs_sector_size=4096
|
|
|
|
# Optional custom scan roots (can be repeated):
|
|
# If at least one scanpath=... is present, only these paths are used.
|
|
# "/mnt/shadowmnt/pfsc" and "/mnt/shadowmnt" are always added automatically.
|
|
# Default: use built-in scan path list
|
|
# scanpath=/data/homebrew
|
|
|
|
## Per-image mount mode override by file name (repeatable):
|
|
## image_ro=<image_filename>
|
|
## image_rw=<image_filename>
|
|
## image_sector=<image_filename>:<sector_size>
|
|
##
|
|
## Examples:
|
|
## image_ro=PPSA12345.ffpfs
|
|
## image_rw=My Game Dump.exfat
|
|
## image_sector=Legacy 512 Sector.exfat:512
|
|
|
|
## Keep kstuff enabled for specific title IDs (repeatable):
|
|
## kstuff_no_pause=PPSA12345
|
|
|
|
## Override pause delay for specific title IDs (repeatable):
|
|
## Format: TITLEID:SECONDS
|
|
## kstuff_delay=PPSA12345:30
|
|
|
|
## More custom scan root examples:
|
|
## scanpath=/data/homebrew
|
|
## scanpath=/data/etaHEN/games
|