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30 lines
1.3 KiB
C
30 lines
1.3 KiB
C
#ifndef SM_FAKELIB_H
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#define SM_FAKELIB_H
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#include <stdbool.h>
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#include <stdint.h>
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#include <sys/types.h>
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// Return true when per-game fakelib backport automation is enabled.
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bool sm_fakelib_game_feature_enabled(void);
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// Prepare or refresh the combined fakelib cache before title runtime mounting.
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void sm_fakelib_prepare_title_cache(const char *title_id,
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const char *game_path);
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// Remove invalid and unused fakelib caches during the scanner's rare cycle.
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void sm_fakelib_cleanup_caches(void);
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// Mount a prepared fakelib overlay after ShellCore creates the sandbox but
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// before it spawns the application process.
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bool sm_fakelib_game_on_sandbox_ready(const char *title_id);
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// Roll back an unbound pre-spawn overlay when ShellCore rejects the launch.
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void sm_fakelib_game_on_launch_failed(const char *title_id);
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// Bind a pre-spawn overlay to the process, or mount it as a NOTE_EXEC fallback.
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// notify_user is false for an internal process handoff of the same application.
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void sm_fakelib_game_on_exec(pid_t pid, const char *title_id,
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bool notify_user);
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// Remove a tracked fakelib overlay for a stopped game.
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void sm_fakelib_game_on_exit(pid_t pid);
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// Unmount all tracked overlays during watcher shutdown.
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void sm_fakelib_game_shutdown(void);
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#endif
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