Files
jmelovich ae52676cfc M0: boilerplate skeleton builds with the system clang and launches as PPSA99350
Imported ps5-native-app-boilerplate (Makefile, tools, tooling, clean-room runtime
builder, CPU demo renderer). The compiler wrapper and build.sh fall back to the
host clang when clang-18 is absent (Arch ships clang 22; verified), ccache is
optional, and the large home-screen DDS/AT9 assets stay out of git. Identity:
PPSA99350 "Steam Remote Play". Submodules pinned: ihslib master 1881b9a,
protobuf-c v1.5.2, mbedtls v3.6.4, opus v1.5.2 (the mbedtls/opus revisions
ProsperoLight proved on the console). ProsperoLight's sceNet socket adapter,
entropy source, mbedtls config and VideoDec2/VideoOut/AGC link stubs are staged
under platform/ps5 and vendor/ps5 for M1/M2.

Tested: make, make deploy, shsrv launch; the demo screen renders on the TV.
2026-10-08 17:12:01 -07:00

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# ps5-native-app-boilerplate - Example local developer defaults.
# Copyright (C) 2026 BlackBearReloaded
# SPDX-License-Identifier: GPL-3.0-or-later
#
# Copy this file to .env. The local .env file is ignored by Git and read by
# Make; keep application identity and release metadata in sce_sys/param.json.
PS5_HOST=192.168.1.100
FTP_PORT=2121
DEPLOY_FORMAT=folder
DEPLOY_DRY_RUN=0
# PACBREW_PACKAGES=sdl2 openssl
# Defaults to all available logical CPUs; lower this on memory-limited hosts.
# BUILD_JOBS=8
# USE_CCACHE=0