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https://github.com/jmelovich/Steam-Link-PS5.git
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Imported ps5-native-app-boilerplate (Makefile, tools, tooling, clean-room runtime builder, CPU demo renderer). The compiler wrapper and build.sh fall back to the host clang when clang-18 is absent (Arch ships clang 22; verified), ccache is optional, and the large home-screen DDS/AT9 assets stay out of git. Identity: PPSA99350 "Steam Remote Play". Submodules pinned: ihslib master 1881b9a, protobuf-c v1.5.2, mbedtls v3.6.4, opus v1.5.2 (the mbedtls/opus revisions ProsperoLight proved on the console). ProsperoLight's sceNet socket adapter, entropy source, mbedtls config and VideoDec2/VideoOut/AGC link stubs are staged under platform/ps5 and vendor/ps5 for M1/M2. Tested: make, make deploy, shsrv launch; the demo screen renders on the TV.
18 lines
522 B
Bash
18 lines
522 B
Bash
# ps5-native-app-boilerplate - Example local developer defaults.
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# Copyright (C) 2026 BlackBearReloaded
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# SPDX-License-Identifier: GPL-3.0-or-later
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#
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# Copy this file to .env. The local .env file is ignored by Git and read by
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# Make; keep application identity and release metadata in sce_sys/param.json.
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PS5_HOST=192.168.1.100
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FTP_PORT=2121
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DEPLOY_FORMAT=folder
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DEPLOY_DRY_RUN=0
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# PACBREW_PACKAGES=sdl2 openssl
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# Defaults to all available logical CPUs; lower this on memory-limited hosts.
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# BUILD_JOBS=8
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# USE_CCACHE=0
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